Player Matchup

Aphrodite
Aphrodite
Djenrikay
Aphrodite
Level 66
God Stats
118W - 105L
1,410 SR
Queue Stats
152W - 174L
1,302 Elo+
Party 1
Hercules
Hercules
Leo_Pali
Hercules
Level 36
God Stats
1W - 3L
1,291 SR
Queue Stats
102W - 107L
1,552 Elo+
Solo
Medusa
Medusa
Sin_Of_Sloth04
Medusa
Level 69
God Stats
76W - 70L
1,439 SR
Queue Stats
360W - 338L
1,368 Elo+
Party 1
Hel
Hel
Twilxght_Prince
Hel
Level 18
God Stats
1W - 7L
1,117 SR
Queue Stats
28W - 42L
1,337 Elo+
Party 1
Bastet
Bastet
gingerjninja666
Bastet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 111L
1,382 Elo+
Party 1
Team Averages
Level 42
1,352 SR
1,388 Elo+

VS

Team Averages
Level 57
1,617 SR
1,591 Elo+
Arachne
Arachne
DUARKE27
Arachne
Level 32
God Stats
15W - 3L
1,919 SR
Queue Stats
261W - 176L
1,765 Elo+
Party 2
Zeus
Zeus
Kaanlejon
Zeus
Level 42
God Stats
39W - 57L
1,516 SR
Queue Stats
122W - 181L
1,445 Elo+
Party 3
Heimdallr
Heimdallr
T0T0R000
Heimdallr
Level 85
God Stats
4W - 7L
1,484 SR
Queue Stats
49W - 49L
1,514 Elo+
Party 2
Ganesha
Ganesha
Vic_Marco
Ganesha
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 174L
1,455 Elo+
Party 3
Merlin
Merlin
edulex108
Merlin
Level 66
God Stats
7W - 1L
1,666 SR
Queue Stats
261W - 166L
1,777 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Djenrikay
Aphrodite
8
2 / 3 / 1
5,171
517
2,880
6,786
1,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
Leo_Pali
Hercules
9
1 / 2 / 0
5,423
542
1,035
5,877
3,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 2 / 1
4,811
481
6,132
6,188
1,144
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

8
0 / 3 / 0
4,606
461
346
4,353
1,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
0 / 4 / 1
4,531
453
1,527
7,352
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DUARKE27
Arachne
11
5 / 0 / 4
6,781
678
5,985
4,354
1,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
10
1 / 1 / 1
5,912
591
2,294
1,581
305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
T0T0R000
Heimdallr
10
5 / 1 / 2
5,912
591
6,325
6,158
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
Vic_Marco
Ganesha
10
0 / 2 / 6
5,680
568
3,046
8,661
5,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
edulex108
Merlin
12
3 / 0 / 1
7,154
715
2,168
2,830
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
14
14
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
DUARKE27
Arachne
5
0
4
7
L
Aphrodite
Djenrikay
Aphrodite
2
3
1
0.83
W
Zeus
1
1
1
1.5
L
Hercules
Leo_Pali
Hercules
1
2
0
0.5
L
1
2
1
0.75
W
Heimdallr
T0T0R000
Heimdallr
5
1
2
6
L
0
3
0
0
W
Ganesha
Vic_Marco
Ganesha
0
2
6
1.5
W
Merlin
edulex108
Merlin
3
0
1
3.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,920
Damage
19,818
30,556
Taken
23,584
9,733
Mitigated
9,646
11,768
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DUARKE27
Arachne
5,985
3,700
0
1,568
4,354
1,303
288
0
4,354
0
38,326
L
Aphrodite
Djenrikay
Aphrodite
2,880
161
1,670
3,112
6,786
1,865
341
1,246
5,540
11,962
0
W
Zeus
2,294
319
0
250
1,581
305
538
0
1,456
24,152
0
L
Hercules
Leo_Pali
Hercules
1,035
433
0
1,892
5,877
3,770
0
2,294
3,583
0
19,338
L
6,132
2,427
0
1,957
6,188
1,144
306
1,264
4,921
0
25,143
W
Heimdallr
T0T0R000
Heimdallr
6,325
2,690
0
3,190
6,158
1,973
587
1,140
5,018
0
29,764
L
346
0
0
887
4,353
1,142
0
1,851
2,272
18,521
0
W
Ganesha
Vic_Marco
Ganesha
3,046
307
0
2,938
8,661
5,046
231
1,740
6,921
16,089
0
W
Merlin
edulex108
Merlin
2,168
57
0
928
2,830
1,019
0
346
2,484
40,377
0
L
1,527
513
0
2,250
7,352
1,812
0
623
6,729
0
14,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,542
Gold Earned
31,439
184
Minions Killed
296
0
Camps Cleared
0
979,738
Distance Traveled
913,629
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,781
678
73
7
0
230,120
2
L
Aphrodite
5,171
517
16
2
0
191,062
1
W
Zeus
5,912
591
57
6
0
156,105
3
L
Hercules
5,423
542
53
5
0
179,514
1
L
Medusa
4,811
481
44
4
0
201,923
0
W
Heimdallr
5,912
591
72
7
0
169,401
1
L
Hel
4,606
461
36
4
0
191,187
0
W
Ganesha
5,680
568
4
0
0
169,154
3
W
Merlin
7,154
715
90
9
0
188,849
2
L
Bastet
4,531
453
35
4
0
216,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role