Player Matchup

Achilles
Achilles
CornisH3N
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 44L
1,810 Elo+
Solo
Bellona
Bellona
Firingstar15
Bellona
Level 27
God Stats
8W - 12L
1,798 SR
Queue Stats
166W - 180L
1,689 Elo+
Solo
Yemoja
Yemoja
Rainstrider
Yemoja
Level 18
God Stats
27W - 13L
1,722 SR
Queue Stats
44W - 31L
1,629 Elo+
Solo
Izanami
Izanami
ethereal-fare6
Izanami
Level 22
God Stats
1W - 3L
1,287 SR
Queue Stats
64W - 71L
1,549 Elo+
Solo
Kukulkan
Kukulkan
jacksonwH54
Kukulkan
Level 12
God Stats
0W - 1L
1,753 SR
Queue Stats
3W - 4L
1,589 Elo+
Solo
Team Averages
Level 21
1,612 SR
1,653 Elo+

VS

Team Averages
Level 21
1,643 SR
1,629 Elo+
Cerberus
Cerberus
ProKevin HM
Cerberus
Level 26
God Stats
4W - 2L
1,834 SR
Queue Stats
260W - 271L
1,597 Elo+
Solo
Neith
Neith
XxMaddMaxX187
Neith
Level 30
God Stats
20W - 28L
1,547 SR
Queue Stats
142W - 161L
1,647 Elo+
Solo
Loki
Loki
capitain_nobody6
Loki
Level 13
God Stats
3W - 1L
1,694 SR
Queue Stats
132W - 156L
1,572 Elo+
Solo
Bellona
Bellona
joegrimreaperv2
Bellona
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 24L
1,650 Elo+
Solo
Ra
Ra
nintalzao
Ra
Level 13
God Stats
17W - 11L
1,640 SR
Queue Stats
43W - 51L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CornisH3N
Achilles
13
4 / 3 / 0
7,539
539
6,998
11,287
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Firingstar15
Bellona
12
0 / 6 / 1
6,628
473
6,573
11,053
9,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
10
0 / 1 / 1
5,997
428
252
7,515
5,186
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 1 / 1
6,822
487
4,817
8,300
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
jacksonwH54
Kukulkan
9
0 / 5 / 0
5,340
381
2,853
6,647
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ProKevin HM
Cerberus
12
2 / 2 / 4
7,708
551
6,127
9,731
7,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 1 / 2
7,431
531
5,754
7,869
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 2 / 3
8,589
614
4,713
10,205
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 0 / 3
8,807
629
8,189
10,914
8,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 0 / 2
8,449
604
7,283
4,107
1,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
16
16
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
CornisH3N
Achilles
4
3
0
1.33
L
Bellona
Firingstar15
Bellona
0
6
1
0.08
W
Cerberus
ProKevin HM
Cerberus
2
2
4
2
L
Yemoja
0
1
1
0.5
W
4
1
2
5
W
4
2
3
2.75
L
1
1
1
1.5
L
Kukulkan
jacksonwH54
Kukulkan
0
5
0
0
W
4
0
3
5.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,493
Damage
32,066
44,802
Taken
42,826
24,144
Mitigated
23,701
10,739
Healing
19,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CornisH3N
Achilles
6,998
2,683
0
3,904
11,287
4,766
0
1,710
9,577
0
44,710
L
Bellona
Firingstar15
Bellona
6,573
2,403
0
2,796
11,053
9,788
0
0
11,053
0
36,750
W
Cerberus
ProKevin HM
Cerberus
6,127
246
89
2,197
9,731
7,300
252
485
9,246
33,979
0
L
Yemoja
252
33
783
626
7,515
5,186
153
3,884
3,631
19,705
0
W
5,754
2,532
0
5,076
7,869
2,797
0
1,068
6,801
0
45,367
W
4,713
1,340
0
3,843
10,205
3,349
0
433
9,772
0
50,817
L
4,817
2,296
0
2,630
8,300
2,512
0
3,061
5,239
0
41,930
L
Kukulkan
jacksonwH54
Kukulkan
2,853
310
0
0
6,647
1,892
0
4,755
1,892
17,289
0
W
8,189
2,625
0
6,264
10,914
8,444
678
0
10,914
0
48,048
W
7,283
470
114
2,297
4,107
1,811
1,007
1,119
2,988
56,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,326
Gold Earned
40,984
325
Minions Killed
453
0
Camps Cleared
0
1,324,243
Distance Traveled
1,414,840
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,539
539
79
6
0
304,835
3
L
Bellona
6,628
473
78
6
0
257,004
2
W
Cerberus
7,708
551
76
5
0
270,953
2
L
Yemoja
5,997
428
37
3
0
230,830
0
W
Neith
7,431
531
66
5
0
230,726
3
W
Loki
8,589
614
100
7
0
307,578
1
L
Izanami
6,822
487
96
7
0
278,505
4
L
Kukulkan
5,340
381
35
3
0
253,069
5
W
Bellona
8,807
629
97
7
0
306,989
2
W
Ra
8,449
604
114
8
0
298,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role