Player Matchup

Fenrir
Fenrir
Emileitorh
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
JonteLITO
Vamana
Level 109
God Stats
12W - 5L
1,720 SR
Queue Stats
209W - 184L
1,631 Elo+
Party 1
Kukulkan
Kukulkan
PepinilloElPillo
Kukulkan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,487 Elo+
Party 3
Anubis
Anubis
daddelito1243
Anubis
Level 143
God Stats
16W - 11L
1,500 SR
Queue Stats
424W - 432L
1,625 Elo+
Party 1
Aphrodite
Aphrodite
opiumsmurfen
Aphrodite
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
57W - 67L
1,674 Elo+
Party 1
Team Averages
Level 96
1,544 SR
1,583 Elo+

VS

Team Averages
Level 58
1,482 SR
1,593 Elo+
Ra
Ra
ExtremeGaming95
Ra
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 46L
1,738 Elo+
Party 2
Sobek
Sobek
MrRedarrow
Sobek
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 36L
1,638 Elo+
Party 2
Thor
Thor
Tr1Topora
Thor
Level 39
God Stats
11W - 9L
1,570 SR
Queue Stats
30W - 30L
1,525 Elo+
Solo
Neith
Neith
Venom2910
Neith
Level 36
God Stats
36W - 44L
1,542 SR
Queue Stats
403W - 416L
1,475 Elo+
Solo
Cu Chulainn
Cu Chulainn
plsf6
Cu Chulainn
Level 83
God Stats
1W - 3L
1,296 SR
Queue Stats
332W - 186L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Emileitorh
Fenrir
20
7 / 2 / 3
12,584
629
10,785
16,371
7,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
JonteLITO
Vamana
19
5 / 3 / 5
11,340
567
12,099
20,133
13,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
1 / 4 / 7
9,033
452
3,437
7,099
2,654
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 8 / 7
11,206
560
25,423
16,700
7,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
opiumsmurfen
Aphrodite
14
3 / 8 / 11
9,101
455
8,594
16,063
9,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 4
9,555
478
4,269
12,548
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
14
5 / 5 / 11
9,795
490
6,560
21,443
23,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
16
5 / 6 / 4
10,221
511
8,453
15,784
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
Venom2910
Neith
14
1 / 9 / 8
9,075
454
6,692
14,116
4,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
plsf6
Cu Chulainn
20
12 / 1 / 1
12,772
639
26,380
17,568
17,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
53
27
Kills
25
25
Deaths
27
33
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Emileitorh
Fenrir
7
2
3
4.25
L
2
6
4
0.67
W
Vamana
JonteLITO
Vamana
5
3
5
2.5
L
Sobek
5
5
11
2.1
W
1
4
7
1.13
L
Thor
5
6
4
1.17
L
Neith
Venom2910
Neith
1
9
8
0.56
W
11
8
7
1.81
W
Aphrodite
opiumsmurfen
Aphrodite
3
8
11
1.06
L
Cu Chulainn
plsf6
Cu Chulainn
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,338
Damage
52,354
76,366
Taken
81,459
41,015
Mitigated
54,951
31,167
Healing
19,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Emileitorh
Fenrir
10,785
3,232
0
7,318
16,371
7,890
0
2,502
13,844
0
99,594
L
4,269
459
711
2,127
12,548
4,544
644
3,987
8,485
63,019
0
W
Vamana
JonteLITO
Vamana
12,099
6,235
0
6,702
20,133
13,314
624
2,190
17,342
0
88,627
L
Sobek
6,560
854
0
5,206
21,443
23,189
0
13,260
7,490
21,752
0
W
3,437
606
0
157
7,099
2,654
0
1,655
5,394
32,326
0
L
Thor
8,453
2,672
0
1,548
15,784
5,325
0
5,142
10,480
0
68,747
L
Neith
Venom2910
Neith
6,692
2,613
0
3,042
14,116
4,129
700
7,894
5,764
0
52,918
W
25,423
1,962
0
4,027
16,700
7,639
349
3,358
13,192
72,740
0
W
Aphrodite
opiumsmurfen
Aphrodite
8,594
2,213
6,009
6,954
16,063
9,518
203
4,861
11,152
27,577
0
L
Cu Chulainn
plsf6
Cu Chulainn
26,380
4,483
0
6,391
17,568
17,764
0
5,608
11,786
11,848
86,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,264
Gold Earned
51,418
524
Minions Killed
525
0
Camps Cleared
0
1,811,197
Distance Traveled
1,806,432
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,584
629
156
8
0
407,313
6
L
Ra
9,555
478
112
6
0
345,069
5
W
Vamana
11,340
567
161
8
0
404,455
4
L
Sobek
9,795
490
18
1
0
384,826
7
W
Kukulkan
9,033
452
72
4
0
323,295
3
L
Thor
10,221
511
121
6
0
363,900
0
L
Neith
9,075
454
101
5
0
288,197
4
W
Anubis
11,206
560
93
5
0
321,425
6
W
Aphrodite
9,101
455
42
2
0
354,709
2
L
Cu Chulainn
12,772
639
173
9
0
424,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role