Player Matchup

Izanami
Izanami
Bronze III
Sergeant_Spammer
Izanami
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,547 MMR
Party 1
Zeus
Zeus
Bronze III
Smegged-
Zeus
Bronze III
Level 106
God Stats
0W - 2L
1,433 SR
Queue Stats
5W - 5L
1,547 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
imonebadmonkey
Kuzenbo
Bronze III
Level 127
God Stats
4W - 5L
1,596 SR
Queue Stats
5W - 5L
1,547 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 121
1,510 SR
1,547 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,583 SR
1,543 MMR
Ymir
Ymir
Gold III
OfficialCarter--
Ymir
Gold III
Level 136
God Stats
7W - 6L
1,508 SR
Queue Stats
177W - 174L
1,542 MMR
Solo
Set
Set
Silver I
Synister Vibes
Set
Silver I
Level 138
God Stats
2W - 0L
1,741 SR
Queue Stats
5W - 4L
1,582 MMR
Party 2
Hera
Hera
Bronze III
tha whittler
Hera
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,504 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,545
655
3,505
8,589
2,918
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
9
0 / 6 / 1
6,230
623
5,529
5,913
1,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 1
6,387
639
3,539
9,951
9,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Ah PuchCthulhuCabrakanAphroditeKumbhakarna

VS

Bans
Guan YuDanzaburouCupidHadesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 13
8,556
856
6,602
10,732
9,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
10 / 1 / 4
8,941
894
7,266
7,561
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
4 / 0 / 11
7,968
797
8,058
5,774
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
17
17
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
0
13
9.5
L
1
6
0
0.17
L
Zeus
0
6
1
0.08
W
10
1
4
12
L
0
5
1
0.1
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,573
Damage
21,926
24,453
Taken
24,067
13,787
Mitigated
16,069
4,102
Healing
9,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,602
1,286
0
3,244
10,732
9,422
358
4,600
6,132
21,858
0
L
3,505
2,428
0
1,719
8,589
2,918
0
6,128
2,241
0
20,818
L
Zeus
5,529
165
0
0
5,913
1,859
0
2,698
3,101
26,636
0
W
7,266
3,844
0
3,398
7,561
4,801
1,816
2,566
4,995
0
40,950
L
3,539
1,844
258
2,125
9,951
9,010
0
5,394
4,403
10,014
0
W
8,058
2,115
0
2,740
5,774
1,846
714
1,942
3,832
26,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,162
Gold Earned
25,465
96
Minions Killed
111
0
Camps Cleared
0
486,184
Distance Traveled
539,360
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,556
856
26
3
0
174,258
1
L
Izanami
6,545
655
40
4
0
155,861
2
L
Zeus
6,230
623
46
5
0
151,702
1
W
Set
8,941
894
51
5
0
185,437
2
L
Kuzenbo
6,387
639
10
1
0
178,621
1
W
Hera
7,968
797
34
3
0
179,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role