Player Matchup

Yemoja
Yemoja
Flavien60
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,059 Elo+
Solo
Amaterasu
Amaterasu
Technoharlot
Amaterasu
Level 12
God Stats
12W - 10L
1,693 SR
Queue Stats
38W - 53L
1,386 Elo+
Party 1
Agni
Agni
blaxis
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,301 Elo+
Party 2
Bellona
Bellona
cherrybombanan
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,507 Elo+
Party 2
Skadi
Skadi
psylonix1010
Skadi
Level 8
God Stats
6W - 11L
1,553 SR
Queue Stats
16W - 30L
1,315 Elo+
Party 1
Team Averages
Level 9
1,549 SR
1,313 Elo+

VS

Team Averages
Level 21
1,511 SR
1,451 Elo+
Horus
Horus
Fenral
Horus
Level 26
God Stats
4W - 5L
1,327 SR
Queue Stats
147W - 194L
1,450 Elo+
Solo
Bacchus
Bacchus
Fuggu
Bacchus
Level 5
God Stats
3W - 4L
1,728 SR
Queue Stats
13W - 16L
1,430 Elo+
Solo
Heimdallr
Heimdallr
KyotoShinobu
Heimdallr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
NewtonEuler
Thanatos
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
57W - 63L
1,337 Elo+
Solo
Neith
Neith
ObiWanShinobi
Neith
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 14L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flavien60
Yemoja
13
0 / 8 / 2
8,364
836
1,010
11,693
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Technoharlot
Amaterasu
16
4 / 8 / 3
10,332
1,033
14,167
23,225
19,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Agni
blaxis
Agni
15
3 / 13 / 5
10,338
1,034
15,627
21,599
7,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 10 / 2
9,248
925
9,979
21,307
20,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 5 / 4
9,396
940
9,355
12,338
4,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fenral
Horus
17
0 / 1 / 27
10,713
1,071
4,560
8,181
7,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
Fuggu
Bacchus
18
6 / 3 / 27
12,069
1,207
13,365
16,607
18,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
KyotoShinobu
Heimdallr
18
10 / 3 / 21
11,841
1,184
20,734
11,719
5,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
NewtonEuler
Thanatos
17
12 / 4 / 13
11,485
1,149
15,193
10,449
4,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
16 / 0 / 19
12,252
1,225
28,064
8,867
4,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
151
11
Kills
44
44
Deaths
11
16
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Horus
Fenral
Horus
0
1
27
13.5
L
Yemoja
Flavien60
Yemoja
0
8
2
0.13
W
Bacchus
Fuggu
Bacchus
6
3
27
6.5
W
Heimdallr
KyotoShinobu
Heimdallr
10
3
21
6.83
W
Thanatos
NewtonEuler
Thanatos
12
4
13
4.63
W
16
0
19
25.5
L
Amaterasu
Technoharlot
Amaterasu
4
8
3
0.69
L
Agni
blaxis
Agni
3
13
5
0.42
L
2
10
2
0.3
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,138
Damage
81,916
90,162
Taken
55,823
58,332
Mitigated
40,686
4,724
Healing
22,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Fenral
Horus
4,560
1,892
5,758
3,631
8,181
7,425
0
2,125
5,956
0
16,256
L
Yemoja
Flavien60
Yemoja
1,010
818
369
276
11,693
6,751
0
1,423
10,270
2,125
0
W
Bacchus
Fuggu
Bacchus
13,365
2,801
0
1,527
16,607
18,896
0
5,630
10,509
20,380
0
W
Heimdallr
KyotoShinobu
Heimdallr
20,734
13,663
0
887
11,719
5,489
0
3,780
7,764
0
42,491
W
Thanatos
NewtonEuler
Thanatos
15,193
5,608
0
6,476
10,449
4,785
0
2,951
7,348
0
25,879
W
28,064
23,135
0
4,000
8,867
4,091
0
3,120
5,544
0
48,795
L
Amaterasu
Technoharlot
Amaterasu
14,167
6,424
0
2,154
23,225
19,524
0
3,965
19,260
826
23,370
L
Agni
blaxis
Agni
15,627
1,426
0
0
21,599
7,460
0
3,181
18,418
36,232
0
L
9,979
3,623
0
516
21,307
20,460
0
2,964
18,343
312
23,094
L
9,355
4,973
0
1,409
12,338
4,137
0
1,832
10,503
0
26,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,678
Gold Earned
58,360
121
Minions Killed
179
5
Camps Cleared
4
780,484
Distance Traveled
917,429
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,713
1,071
24
2
1
204,315
0
L
Yemoja
8,364
836
1
0
0
49,978
1
W
Bacchus
12,069
1,207
14
1
0
198,579
2
W
Heimdallr
11,841
1,184
55
6
2
189,986
0
W
Thanatos
11,485
1,149
33
3
1
166,145
0
W
Neith
12,252
1,225
53
5
0
158,404
0
L
Amaterasu
10,332
1,033
21
2
1
190,476
0
L
Agni
10,338
1,034
41
4
2
167,526
0
L
Bellona
9,248
925
17
2
0
221,089
1
L
Skadi
9,396
940
41
4
2
151,415
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role