Player Matchup

Nemesis
Nemesis
DirtySoulGaming
Nemesis
Level 67
God Stats
11W - 5L
1,732 SR
Queue Stats
37W - 23L
1,716 Elo+
Party 1
Nu Wa
Nu Wa
JaceC
Nu Wa
Level 80
God Stats
3W - 1L
1,715 SR
Queue Stats
60W - 49L
1,763 Elo+
Party 1
Kuzenbo
Kuzenbo
LaneReign
Kuzenbo
Level 107
God Stats
17W - 8L
1,927 SR
Queue Stats
156W - 135L
1,689 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Megahemuli
Cu Chulainn
Level 113
God Stats
6W - 1L
1,873 SR
Queue Stats
142W - 128L
1,652 Elo+
Party 1
Neith
Neith
jättisäkki
Neith
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 75
1,750 SR
1,664 Elo+

VS

Team Averages
Level 89
1,762 SR
1,909 Elo+
Discordia
Discordia
AlMariSa-
Discordia
Level 109
God Stats
6W - 1L
1,587 SR
Queue Stats
319W - 120L
1,903 Elo+
Party 2
Khepri
Khepri
ConceptOfTime
Khepri
Level 46
God Stats
64W - 20L
1,899 SR
Queue Stats
480W - 308L
1,812 Elo+
Party 2
Anhur
Anhur
DeXXv2
Anhur
Level 28
God Stats
1W - 0L
1,639 SR
Queue Stats
18W - 7L
2,016 Elo+
Party 2
Merlin
Merlin
Hemithea
Merlin
Level 106
God Stats
6W - 4L
1,931 SR
Queue Stats
123W - 69L
1,884 Elo+
Party 2
Hercules
Hercules
LeeryLetum
Hercules
Level 158
God Stats
11W - 3L
1,752 SR
Queue Stats
294W - 110L
1,931 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,980
798
4,225
18,573
9,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nu Wa
JaceC
Nu Wa
14
0 / 3 / 1
8,430
843
8,283
6,496
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
LaneReign
Kuzenbo
15
0 / 1 / 1
9,486
949
9,217
16,246
20,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
Megahemuli
Cu Chulainn
14
1 / 5 / 0
8,821
882
4,293
14,134
9,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 9 / 1
8,132
813
4,542
14,092
5,628
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

157

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlMariSa-
Discordia
16
5 / 0 / 16
9,794
979
10,082
2,021
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 1 / 20
10,670
1,067
6,090
4,025
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
DeXXv2
Anhur
16
8 / 0 / 13
10,542
1,054
16,432
7,579
3,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Hemithea
Merlin
17
7 / 0 / 17
10,543
1,054
11,171
4,802
2,989
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
LeeryLetum
Hercules
16
3 / 0 / 17
9,745
975
21,002
15,087
10,747
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
107
1
Kills
24
24
Deaths
1
4
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Discordia
AlMariSa-
Discordia
5
0
16
13
W
1
1
20
11
W
Anhur
DeXXv2
Anhur
8
0
13
14.5
L
0
6
1
0.08
W
Merlin
Hemithea
Merlin
7
0
17
15.5
L
Nu Wa
JaceC
Nu Wa
0
3
1
0.17
L
Kuzenbo
LaneReign
Kuzenbo
0
1
1
0.5
W
Hercules
LeeryLetum
Hercules
3
0
17
11.5
L
Cu Chulainn
Megahemuli
Cu Chulainn
1
5
0
0.2
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,560
Damage
64,777
69,541
Taken
33,514
47,934
Mitigated
20,168
6,146
Healing
16,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AlMariSa-
Discordia
10,082
613
0
549
2,021
918
0
1,510
409
22,474
0
W
6,090
38
0
1,136
4,025
2,282
0
2,544
1,212
14,513
0
W
Anhur
DeXXv2
Anhur
16,432
12,001
0
3,152
7,579
3,232
0
3,608
3,566
0
40,588
L
4,225
1,384
0
2,627
18,573
9,634
0
5,505
12,780
0
11,048
W
Merlin
Hemithea
Merlin
11,171
2,611
576
3,447
4,802
2,989
0
2,496
2,093
55,964
0
L
Nu Wa
JaceC
Nu Wa
8,283
1,857
0
147
6,496
2,168
0
2,738
3,570
31,924
0
L
Kuzenbo
LaneReign
Kuzenbo
9,217
2,609
0
1,082
16,246
20,737
0
6,219
9,837
26,515
0
W
Hercules
LeeryLetum
Hercules
21,002
8,595
1,224
6,231
15,087
10,747
0
7,217
7,197
177
35,405
L
Cu Chulainn
Megahemuli
Cu Chulainn
4,293
336
0
1,616
14,134
9,767
0
5,702
8,202
4,460
19,958
L
4,542
2,314
0
674
14,092
5,628
0
6,266
7,656
0
12,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,849
Gold Earned
51,294
169
Minions Killed
241
4
Camps Cleared
9
916,022
Distance Traveled
962,536
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,794
979
32
3
3
197,702
1
W
Khepri
10,670
1,067
9
1
0
191,712
1
W
Anhur
10,542
1,054
75
8
5
177,147
0
L
Nemesis
7,980
798
24
2
1
183,586
0
W
Merlin
10,543
1,054
95
10
0
180,489
0
L
Nu Wa
8,430
843
57
6
1
180,188
0
L
Kuzenbo
9,486
949
24
2
1
219,984
1
W
Hercules
9,745
975
30
3
1
215,486
1
L
Cu Chulainn
8,821
882
45
5
1
197,794
0
L
Neith
8,132
813
19
2
0
134,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role