Player Matchup

Xing Tian
Xing Tian
ClemKaiser
Xing Tian
Level 126
God Stats
11W - 0L
1,908 SR
Queue Stats
168W - 84L
1,728 Elo+
Party 2
Ra
Ra
GeneralFear
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Kzde
Da Ji
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 66L
1,537 Elo+
Party 1
Artemis
Artemis
d00kies
Artemis
Level 25
God Stats
24W - 19L
1,623 SR
Queue Stats
110W - 73L
1,533 Elo+
Party 1
Thoth
Thoth
ecliipse14
Thoth
Level 11
God Stats
7W - 2L
1,500 SR
Queue Stats
77W - 15L
2,121 Elo+
Party 2
Team Averages
Level 87
1,606 SR
1,684 Elo+

VS

Team Averages
Level 37
1,483 SR
1,463 Elo+
Yemoja
Yemoja
Majuka
Yemoja
Level 20
God Stats
2W - 6L
1,388 SR
Queue Stats
4W - 10L
1,371 Elo+
Party 3
Ah Puch
Ah Puch
Mathiro
Ah Puch
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,492 Elo+
Solo
Ymir
Ymir
Valhallus
Ymir
Level 38
God Stats
3W - 11L
1,346 SR
Queue Stats
16W - 25L
1,503 Elo+
Party 3
Izanami
Izanami
Wast3landia1881
Izanami
Level 28
God Stats
15W - 22L
1,587 SR
Queue Stats
111W - 125L
1,480 Elo+
Party 3
Skadi
Skadi
paranormalnormal
Skadi
Level 63
God Stats
32W - 31L
1,592 SR
Queue Stats
231W - 220L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ClemKaiser
Xing Tian
17
6 / 1 / 30
10,358
1,151
10,230
11,830
8,018
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
15 / 1 / 25
12,045
1,338
20,402
5,663
2,364
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Kzde
Da Ji
17
9 / 0 / 22
10,066
1,118
13,730
4,700
2,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
d00kies
Artemis
17
4 / 1 / 26
10,229
1,137
8,679
6,392
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
18
15 / 1 / 23
12,176
1,353
37,918
10,166
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

324

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Majuka
Yemoja
14
0 / 6 / 2
8,946
994
4,889
19,351
16,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Mathiro
Ah Puch
14
1 / 10 / 2
8,423
936
9,399
12,456
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
14
2 / 9 / 2
9,342
1,038
9,882
25,600
18,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 12 / 2
8,185
909
3,262
19,417
5,591
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 12 / 1
7,976
886
6,754
18,136
4,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
13
49
Kills
4
4
Deaths
49
126
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ClemKaiser
Xing Tian
6
1
30
21
W
15
1
25
27.5
W
Da Ji
Kzde
Da Ji
9
0
22
20
L
Yemoja
Majuka
Yemoja
0
6
2
0.17
L
Ah Puch
Mathiro
Ah Puch
1
10
2
0.2
L
Ymir
2
9
2
0.33
L
1
12
2
0.17
W
Artemis
d00kies
Artemis
4
1
26
17
W
Thoth
15
1
23
26.5
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,959
Damage
34,186
38,751
Taken
94,960
20,201
Mitigated
49,360
9,259
Healing
2,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ClemKaiser
Xing Tian
10,230
434
746
440
11,830
8,018
0
7,381
4,449
16,530
0
W
20,402
1,862
3,543
2,399
5,663
2,364
0
3,852
1,811
49,396
0
W
Da Ji
Kzde
Da Ji
13,730
3,052
0
288
4,700
2,987
0
2,504
2,196
0
16,413
L
Yemoja
Majuka
Yemoja
4,889
572
1,015
679
19,351
16,374
0
14,241
4,714
31,604
0
L
Ah Puch
Mathiro
Ah Puch
9,399
368
0
154
12,456
3,696
0
8,517
3,619
23,894
0
L
Ymir
9,882
802
0
701
25,600
18,766
0
19,020
6,054
22,461
0
L
3,262
2,072
0
157
19,417
5,591
0
13,528
5,631
0
18,844
W
Artemis
d00kies
Artemis
8,679
4,348
0
1,272
6,392
2,760
0
3,975
2,417
0
23,634
W
Thoth
37,918
279
0
571
10,166
4,072
0
6,458
3,708
58,298
0
L
6,754
2,542
0
224
18,136
4,933
0
11,900
5,871
0
17,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,874
Gold Earned
42,872
199
Minions Killed
151
6
Camps Cleared
3
987,390
Distance Traveled
701,929
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,358
1,151
21
2
0
215,401
0
W
Ra
12,045
1,338
75
8
0
184,672
0
W
Da Ji
10,066
1,118
7
1
1
218,934
0
L
Yemoja
8,946
994
43
5
1
131,209
0
L
Ah Puch
8,423
936
31
3
0
112,974
0
L
Ymir
9,342
1,038
30
3
0
151,909
2
L
Izanami
8,185
909
22
2
2
151,467
1
W
Artemis
10,229
1,137
39
4
2
182,312
0
W
Thoth
12,176
1,353
57
6
3
186,071
0
L
Skadi
7,976
886
25
3
0
154,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role