Player Matchup

Ymir
Ymir
Kidaraky
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,032 Elo+
Party 2
Anubis
Anubis
LordPity1231
Anubis
Level 9
God Stats
0W - 4L
1,401 SR
Queue Stats
1W - 11L
1,025 Elo+
Party 2
Chaac
Chaac
LuGG0
Chaac
Level 17
God Stats
165W - 110L
1,712 SR
Queue Stats
294W - 222L
1,628 Elo+
Solo
Apollo
Apollo
Mugiwara282
Apollo
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 15L
1,003 Elo+
Party 2
Loki
Loki
mitomen
Loki
Level 14
God Stats
0W - 2L
1,234 SR
Queue Stats
22W - 34L
1,282 Elo+
Party 2
Team Averages
Level 13
1,470 SR
1,194 Elo+

VS

Team Averages
Level 12
1,504 SR
1,502 Elo+
Artemis
Artemis
Karfhar
Artemis
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Agni
Agni
LogFella
Agni
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ganesha
Ganesha
Zone1
Ganesha
Level 7
God Stats
1W - 0L
1,791 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thor
Thor
heduz
Thor
Level 15
God Stats
1W - 0L
1,231 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
Краузэр
Hercules
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 8 / 0
6,405
400
4,527
10,077
9,232
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
10
1 / 10 / 0
6,598
412
4,901
13,453
6,130
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
LuGG0
Chaac
14
7 / 4 / 1
9,384
587
14,086
17,592
18,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
10
1 / 4 / 3
6,689
418
2,447
7,526
1,957
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
mitomen
Loki
8
0 / 5 / 1
5,951
372
797
9,420
3,894
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Karfhar
Artemis
16
9 / 1 / 8
9,721
608
14,851
11,949
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
14
8 / 3 / 12
9,417
589
13,360
9,458
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Zone1
Ganesha
13
0 / 2 / 17
8,824
552
4,142
8,719
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
heduz
Thor
14
13 / 2 / 8
9,431
589
8,316
9,046
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
13
0 / 3 / 4
7,633
477
1,819
8,471
5,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
11
Kills
30
31
Deaths
11
5
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Artemis
Karfhar
Artemis
9
1
8
13
L
Ymir
2
8
0
0.25
W
Agni
8
3
12
4.67
L
Anubis
1
10
0
0.1
L
Chaac
LuGG0
Chaac
7
4
1
1.88
L
Apollo
1
4
3
0.63
W
Ganesha
Zone1
Ganesha
0
2
17
4.25
W
Thor
heduz
Thor
13
2
8
8.5
L
Loki
mitomen
Loki
0
5
1
0.1
W
Hercules
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,758
Damage
42,488
58,068
Taken
47,643
39,907
Mitigated
23,458
9,772
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Karfhar
Artemis
14,851
9,607
0
7,061
11,949
4,826
2,241
1,357
10,517
0
55,176
L
Ymir
4,527
1,042
123
236
10,077
9,232
18
3,909
6,147
15,446
0
W
Agni
13,360
2,361
0
29
9,458
3,065
773
3,381
5,977
47,235
0
L
Anubis
4,901
320
0
2,199
13,453
6,130
752
6,762
6,691
26,078
0
L
Chaac
LuGG0
Chaac
14,086
2,344
0
5,532
17,592
18,694
0
4,420
12,947
370
52,023
L
Apollo
2,447
2,068
0
122
7,526
1,957
27
1,501
6,025
0
18,136
W
Ganesha
Zone1
Ganesha
4,142
772
0
1,161
8,719
7,058
96
2,225
6,419
20,998
0
W
Thor
heduz
Thor
8,316
3,297
0
1,142
9,046
3,242
967
2,298
6,648
0
28,419
L
Loki
mitomen
Loki
797
88
0
1,560
9,420
3,894
0
910
8,510
0
27,083
W
Hercules
1,819
680
0
2,020
8,471
5,267
905
537
7,709
0
25,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,027
Gold Earned
45,026
246
Minions Killed
270
0
Camps Cleared
0
1,266,052
Distance Traveled
1,570,367
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,721
608
72
5
0
259,454
1
L
Ymir
6,405
400
22
1
0
229,612
0
W
Agni
9,417
589
63
4
0
321,484
1
L
Anubis
6,598
412
51
3
0
225,068
0
L
Chaac
9,384
587
106
7
0
310,778
0
L
Apollo
6,689
418
28
2
0
230,365
0
W
Ganesha
8,824
552
14
1
0
346,726
4
W
Thor
9,431
589
62
4
0
365,285
0
L
Loki
5,951
372
39
2
0
270,229
0
W
Hercules
7,633
477
59
4
0
277,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role