Player Matchup

Neith
Neith
Aj_mickey22
Neith
Level 79
God Stats
162W - 193L
1,476 SR
Queue Stats
287W - 325L
1,395 Elo+
Solo
Pele
Pele
Ms Red Kitty
Pele
Level 63
God Stats
19W - 30L
1,360 SR
Queue Stats
51W - 59L
1,318 Elo+
Solo
Chang'e
Chang'e
Yshay41
Chang'e
Level 79
God Stats
9W - 5L
1,518 SR
Queue Stats
165W - 151L
1,357 Elo+
Solo
Nu Wa
Nu Wa
arturoyglesias59
Nu Wa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,497 Elo+
Party 1
Tyr
Tyr
iker3009
Tyr
Level 99
God Stats
16W - 17L
1,345 SR
Queue Stats
282W - 255L
1,442 Elo+
Party 1
Team Averages
Level 77
1,440 SR
1,402 Elo+

VS

Team Averages
Level 96
1,403 SR
1,464 Elo+
Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
YooYoo_Levader
Ra
Level 97
God Stats
13W - 7L
1,259 SR
Queue Stats
412W - 403L
1,482 Elo+
Solo
Cupid
Cupid
Yourshumitsu
Cupid
Level 67
God Stats
11W - 13L
1,511 SR
Queue Stats
61W - 74L
1,376 Elo+
Solo
Loki
Loki
antonioynoita27
Loki
Level 66
God Stats
24W - 27L
1,463 SR
Queue Stats
215W - 240L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
xI Big Al lx
Zhong Kui
Level 127
God Stats
0W - 2L
1,285 SR
Queue Stats
50W - 34L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 7
9,700
606
15,848
10,568
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 9
8,079
505
4,411
12,827
4,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Yshay41
Chang'e
15
6 / 2 / 11
10,130
633
11,319
12,177
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 5 / 3
9,042
565
12,435
9,559
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 0 / 4
8,824
552
3,388
11,244
12,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 8 / 6
7,411
463
5,178
18,795
14,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
9 / 4 / 2
9,469
592
11,978
13,869
5,822
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 5 / 3
8,112
507
5,567
12,565
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 4 / 2
7,907
494
4,261
14,483
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
xI Big Al lx
Zhong Kui
14
0 / 2 / 1
8,379
524
8,634
9,027
6,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
22
Kills
12
12
Deaths
23
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
8
6
0.38
W
10
2
7
6.75
W
2
3
9
2.17
L
9
4
2
2.5
L
2
5
3
0.7
W
Chang'e
Yshay41
Chang'e
6
2
11
5.75
L
1
4
2
0.5
W
4
5
3
1.1
W
0
0
4
2
L
Zhong Kui
xI Big Al lx
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,401
Damage
35,618
56,375
Taken
68,739
29,860
Mitigated
34,936
24,156
Healing
24,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,178
593
768
2,211
18,795
14,113
0
7,336
11,254
24,114
0
W
15,848
6,307
882
2,467
10,568
3,447
1,888
6,011
4,557
0
51,536
W
4,411
955
840
5,721
12,827
4,179
443
3,009
9,818
0
42,645
L
11,978
1,214
793
4,476
13,869
5,822
220
6,813
6,710
63,407
0
L
5,567
2,471
99
4,239
12,565
3,517
1,656
3,321
9,081
0
38,158
W
Chang'e
Yshay41
Chang'e
11,319
909
2,634
4,786
12,177
7,192
705
4,342
7,835
40,875
0
L
4,261
542
0
7,337
14,483
4,837
0
2,551
11,858
0
52,359
W
12,435
2,629
0
1,550
9,559
3,028
828
5,553
4,006
57,613
0
W
3,388
683
0
5,276
11,244
12,014
977
6,875
4,369
0
47,196
L
Zhong Kui
xI Big Al lx
Zhong Kui
8,634
1,734
0
4,185
9,027
6,647
825
2,831
6,082
50,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,775
Gold Earned
41,278
422
Minions Killed
408
0
Camps Cleared
0
1,467,081
Distance Traveled
1,441,965
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,411
463
35
2
0
315,168
2
W
Neith
9,700
606
85
5
0
271,496
1
W
Pele
8,079
505
76
5
0
293,905
1
L
Ra
9,469
592
101
6
0
308,869
3
L
Cupid
8,112
507
65
4
0
268,432
4
W
Chang'e
10,130
633
55
3
0
291,484
0
L
Loki
7,907
494
102
6
0
289,573
1
W
Nu Wa
9,042
565
96
6
0
281,353
2
W
Tyr
8,824
552
110
7
0
328,843
0
L
Zhong Kui
8,379
524
105
7
0
259,923
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role