Player Matchup

Janus
Janus
Bannyran
Janus
Level 4
God Stats
6W - 13L
1,500 SR
Queue Stats
84W - 77L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Gamersar113
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,321 Elo+
Solo
Heimdallr
Heimdallr
Mimzé
Heimdallr
Level 26
God Stats
37W - 30L
1,580 SR
Queue Stats
179W - 173L
1,539 Elo+
Party 2
Aphrodite
Aphrodite
Qenstay
Aphrodite
Level 10
God Stats
8W - 0L
1,500 SR
Queue Stats
26W - 32L
1,504 Elo+
Solo
Ne Zha
Ne Zha
solo2121
Ne Zha
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
211W - 232L
1,427 Elo+
Solo
Team Averages
Level 14
1,516 SR
1,458 Elo+

VS

Team Averages
Level 15
1,389 SR
1,356 Elo+
Osiris
Osiris
PenguinDMRs
Osiris
Level 27
God Stats
3W - 3L
1,758 SR
Queue Stats
209W - 167L
1,475 Elo+
Solo
Loki
Loki
SUSTANCYK
Loki
Level 3
God Stats
0W - 2L
1,235 SR
Queue Stats
0W - 2L
1,117 Elo+
Solo
Nemesis
Nemesis
TomReturns
Nemesis
Level 14
God Stats
2W - 3L
1,259 SR
Queue Stats
21W - 27L
1,439 Elo+
Solo
Cthulhu
Cthulhu
Vallfort
Cthulhu
Level 16
God Stats
0W - 1L
1,334 SR
Queue Stats
18W - 17L
1,389 Elo+
Party 1
Baron Samedi
Baron Samedi
Wileiner
Baron Samedi
Level 16
God Stats
20W - 15L
1,359 SR
Queue Stats
44W - 42L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bannyran
Janus
20
7 / 3 / 10
13,478
562
20,837
13,255
5,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Gamersar113
Guan Yu
16
0 / 8 / 4
10,448
435
3,519
19,425
14,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Mimzé
Heimdallr
20
11 / 4 / 8
13,674
570
18,444
16,539
6,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Qenstay
Aphrodite
18
7 / 1 / 17
12,824
534
10,938
16,372
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
solo2121
Ne Zha
19
7 / 2 / 9
12,563
523
13,616
20,655
13,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
8 / 3 / 3
12,246
510
12,336
19,728
19,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
15
1 / 6 / 4
10,279
428
5,457
17,293
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
TomReturns
Nemesis
15
3 / 9 / 4
10,291
429
9,182
20,246
7,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Vallfort
Cthulhu
12
1 / 8 / 5
9,306
388
8,200
23,827
20,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Wileiner
Baron Samedi
17
4 / 8 / 3
11,685
487
9,315
17,207
10,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
36
32
Kills
17
18
Deaths
34
48
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
Bannyran
Janus
7
3
10
4
W
Guan Yu
Gamersar113
Guan Yu
0
8
4
0.25
W
Heimdallr
Mimzé
Heimdallr
11
4
8
3.75
L
Osiris
8
3
3
3.17
W
Aphrodite
Qenstay
Aphrodite
7
1
17
15.5
L
Loki
1
6
4
0.5
L
Nemesis
TomReturns
Nemesis
3
9
4
0.56
L
Cthulhu
Vallfort
Cthulhu
1
8
5
0.44
L
Baron Samedi
Wileiner
Baron Samedi
4
8
3
0.69
W
Ne Zha
solo2121
Ne Zha
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,354
Damage
44,490
86,246
Taken
98,301
49,558
Mitigated
64,368
38,685
Healing
16,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bannyran
Janus
20,837
2,198
0
3,892
13,255
5,112
486
5,031
8,224
106,747
0
W
Guan Yu
Gamersar113
Guan Yu
3,519
224
245
3,269
19,425
14,950
1,077
1,519
17,906
1,076
47,353
W
Heimdallr
Mimzé
Heimdallr
18,444
10,104
0
3,845
16,539
6,746
2,895
5,511
11,028
0
105,481
L
Osiris
12,336
5,085
0
4,372
19,728
19,647
448
6,822
12,639
0
82,393
W
Aphrodite
Qenstay
Aphrodite
10,938
2,611
9,855
12,210
16,372
9,625
676
4,239
12,133
28,586
0
L
Loki
5,457
1,523
0
3,274
17,293
6,017
0
4,150
12,977
0
63,566
L
Nemesis
TomReturns
Nemesis
9,182
3,197
0
4,181
20,246
7,361
761
6,790
13,340
0
38,850
L
Cthulhu
Vallfort
Cthulhu
8,200
219
174
1,345
23,827
20,848
381
10,839
12,782
25,993
0
L
Baron Samedi
Wileiner
Baron Samedi
9,315
989
600
2,696
17,207
10,495
1,552
8,646
8,254
66,344
0
W
Ne Zha
solo2121
Ne Zha
13,616
7,398
0
5,369
20,655
13,125
847
4,033
16,622
0
101,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,987
Gold Earned
53,807
581
Minions Killed
442
0
Camps Cleared
0
2,189,809
Distance Traveled
2,229,196
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,478
562
165
7
0
471,493
2
W
Guan Yu
10,448
435
93
4
0
373,333
1
W
Heimdallr
13,674
570
143
6
0
375,010
1
L
Osiris
12,246
510
116
5
0
451,186
1
W
Aphrodite
12,824
534
30
1
0
487,872
1
L
Loki
10,279
428
97
4
0
458,539
1
L
Nemesis
10,291
429
59
2
0
484,116
2
L
Cthulhu
9,306
388
30
1
0
466,589
2
L
Baron Samedi
11,685
487
140
6
0
368,766
3
W
Ne Zha
12,563
523
150
6
0
482,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role