Player Matchup

Nemesis
Nemesis
Alooa
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Kiikarikake
Bacchus
Level 16
God Stats
0W - 2L
1,221 SR
Queue Stats
12W - 10L
1,466 Elo+
Party 2
Agni
Agni
Liskom1es
Agni
Level 18
God Stats
3W - 2L
1,705 SR
Queue Stats
15W - 10L
1,618 Elo+
Party 2
Pele
Pele
XenomE69
Pele
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 16L
1,520 Elo+
Party 2
Artemis
Artemis
zxcv1383
Artemis
Level 12
God Stats
2W - 4L
1,500 SR
Queue Stats
112W - 121L
1,496 Elo+
Solo
Team Averages
Level 17
1,485 SR
1,520 Elo+

VS

Team Averages
Level 22
1,464 SR
1,569 Elo+
Cthulhu
Cthulhu
Be4sT
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,568 Elo+
Party 1
Mulan
Mulan
Evopop
Mulan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,562 Elo+
Party 1
Fenrir
Fenrir
Raulgm11
Fenrir
Level 29
God Stats
1W - 1L
1,299 SR
Queue Stats
35W - 25L
1,693 Elo+
Solo
Artemis
Artemis
cesanj
Artemis
Level 17
God Stats
2W - 0L
1,522 SR
Queue Stats
40W - 31L
1,386 Elo+
Solo
Ra
Ra
mincertron
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alooa
Nemesis
2
1 / 0 / 0
3,835
384
746
842
356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Kiikarikake
Bacchus
9
2 / 3 / 6
5,575
558
4,503
7,737
3,778
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
10
4 / 3 / 3
6,047
605
3,906
4,095
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
10
4 / 4 / 0
6,327
633
4,300
7,584
2,307
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artemis
zxcv1383
Artemis
8
3 / 4 / 2
5,140
514
3,957
5,809
1,830
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Be4sT
Cthulhu
8
1 / 3 / 4
5,329
533
3,746
6,152
2,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
Evopop
Mulan
10
1 / 4 / 3
5,722
572
4,459
6,557
3,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Raulgm11
Fenrir
11
9 / 3 / 1
7,035
704
4,317
7,890
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
cesanj
Artemis
9
1 / 2 / 0
5,323
532
2,768
5,745
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 4
5,844
584
3,077
4,658
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
14
Kills
14
14
Deaths
14
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Alooa
Nemesis
1
0
0
1
W
Cthulhu
Be4sT
Cthulhu
1
3
4
1
W
Mulan
Evopop
Mulan
1
4
3
0.63
L
Bacchus
Kiikarikake
Bacchus
2
3
6
1.67
L
Agni
4
3
3
1.83
W
Fenrir
Raulgm11
Fenrir
9
3
1
3.17
L
Pele
4
4
0
1
W
Artemis
cesanj
Artemis
1
2
0
0.5
W
2
2
4
2
L
Artemis
zxcv1383
Artemis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,412
Damage
18,367
26,067
Taken
31,002
9,539
Mitigated
12,113
5,886
Healing
10,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Alooa
Nemesis
746
497
0
350
842
356
0
0
842
0
3,364
W
Cthulhu
Be4sT
Cthulhu
3,746
736
0
1,462
6,152
2,398
0
2,632
3,431
7,606
0
W
Mulan
Evopop
Mulan
4,459
893
0
1,557
6,557
3,787
458
1,171
5,386
0
23,666
L
Bacchus
Kiikarikake
Bacchus
4,503
1,020
303
1,287
7,737
3,778
0
1,363
6,286
14,705
0
L
Agni
3,906
514
0
331
4,095
1,268
0
1,717
2,237
20,162
0
W
Fenrir
Raulgm11
Fenrir
4,317
985
0
2,535
7,890
2,887
1,024
1,266
6,564
0
27,404
L
Pele
4,300
1,496
0
2,065
7,584
2,307
498
405
7,024
0
30,599
W
Artemis
cesanj
Artemis
2,768
1,059
0
2,988
5,745
1,623
0
1,451
4,252
0
30,466
W
3,077
178
131
1,713
4,658
1,418
0
1,576
2,960
25,157
0
L
Artemis
zxcv1383
Artemis
3,957
1,561
381
1,169
5,809
1,830
0
3,080
2,659
0
15,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,924
Gold Earned
29,253
172
Minions Killed
232
0
Camps Cleared
0
821,470
Distance Traveled
949,382
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,835
384
9
1
0
25,267
0
W
Cthulhu
5,329
533
11
1
0
184,925
1
W
Mulan
5,722
572
60
6
0
196,477
3
L
Bacchus
5,575
558
21
2
0
198,067
4
L
Agni
6,047
605
53
5
0
197,453
3
W
Fenrir
7,035
704
45
5
0
203,479
0
L
Pele
6,327
633
65
7
0
209,523
2
W
Artemis
5,323
532
58
6
0
175,234
3
W
Ra
5,844
584
58
6
0
189,267
0
L
Artemis
5,140
514
24
2
0
191,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role