Player Matchup

Thanatos
Thanatos
A1Solomon
Thanatos
Level 43
God Stats
33W - 19L
1,724 SR
Queue Stats
239W - 173L
1,745 Elo+
Party 1
Chaac
Chaac
BlackJack-1235
Chaac
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 115L
1,494 Elo+
Party 1
Scylla
Scylla
SlimSempy
Scylla
Level 36
God Stats
18W - 18L
1,499 SR
Queue Stats
94W - 107L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
XxBNAD-64xX
Cabrakan
Level 58
God Stats
17W - 8L
1,737 SR
Queue Stats
103W - 110L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
depressedkid05
Xbalanque
Level 66
God Stats
1W - 2L
1,333 SR
Queue Stats
102W - 135L
1,454 Elo+
Party 1
Team Averages
Level 53
1,558 SR
1,539 Elo+

VS

Team Averages
Level 82
1,612 SR
1,517 Elo+
Merlin
Merlin
 
Merlin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Anubisbot001
Hercules
Level 24
God Stats
3W - 1L
1,806 SR
Queue Stats
18W - 11L
1,569 Elo+
Party 2
Set
Set
Invincible_Ruin
Set
Level 108
God Stats
18W - 30L
1,531 SR
Queue Stats
457W - 531L
1,478 Elo+
Party 2
Ullr
Ullr
Tober_YouTube
Ullr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,564 Elo+
Solo
Ra
Ra
nolimitmirr__
Ra
Level 58
God Stats
11W - 7L
1,722 SR
Queue Stats
532W - 644L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
A1Solomon
Thanatos
18
24 / 1 / 5
12,166
716
25,345
16,474
7,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 3 / 3
8,862
521
8,068
12,003
10,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
SlimSempy
Scylla
14
3 / 4 / 13
9,116
536
6,111
10,291
4,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
XxBNAD-64xX
Cabrakan
13
5 / 4 / 12
9,258
545
7,599
11,827
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
depressedkid05
Xbalanque
14
3 / 5 / 6
8,588
505
7,992
11,041
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 9 / 1
8,166
480
6,188
10,808
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Anubisbot001
Hercules
15
4 / 5 / 1
9,441
555
10,218
14,557
14,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
5 / 9 / 3
9,132
537
11,904
18,169
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 3 / 4
8,384
493
3,854
11,784
3,453
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 9 / 5
7,798
459
5,699
14,671
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
35
Kills
17
17
Deaths
35
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
9
1
0.5
W
Thanatos
A1Solomon
Thanatos
24
1
5
26.5
L
Hercules
Anubisbot001
Hercules
4
5
1
0.9
W
0
3
3
0.5
L
5
9
3
0.72
W
Scylla
SlimSempy
Scylla
3
4
13
2.38
L
2
3
4
1.33
W
Cabrakan
XxBNAD-64xX
Cabrakan
5
4
12
2.75
W
Xbalanque
depressedkid05
Xbalanque
3
5
6
1.2
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,115
Damage
37,863
61,636
Taken
69,989
35,696
Mitigated
31,506
28,255
Healing
12,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,188
549
0
1,032
10,808
2,134
278
2,073
8,608
37,673
0
W
Thanatos
A1Solomon
Thanatos
25,345
10,306
0
15,940
16,474
7,224
0
2,637
13,792
0
85,269
L
Hercules
Anubisbot001
Hercules
10,218
4,072
0
3,768
14,557
14,054
733
1,112
13,365
0
50,940
W
8,068
3,773
0
5,949
12,003
10,394
2,166
0
11,631
0
58,680
L
11,904
5,232
0
3,318
18,169
5,883
834
3,825
14,228
0
46,968
W
Scylla
SlimSempy
Scylla
6,111
862
0
1,240
10,291
4,023
126
4,294
5,972
36,018
0
L
3,854
1,262
0
1,630
11,784
3,453
0
2,703
8,969
0
43,648
W
Cabrakan
XxBNAD-64xX
Cabrakan
7,599
1,773
0
1,693
11,827
10,224
438
3,022
8,757
19,088
0
W
Xbalanque
depressedkid05
Xbalanque
7,992
2,650
0
3,433
11,041
3,831
1,403
1,934
9,107
0
50,010
L
5,699
850
473
1,805
14,671
5,982
60
3,540
11,109
31,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,990
Gold Earned
42,921
409
Minions Killed
390
0
Camps Cleared
0
1,681,052
Distance Traveled
1,554,244
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,166
480
68
4
0
294,550
6
W
Thanatos
12,166
716
122
7
0
393,563
1
L
Hercules
9,441
555
115
7
0
286,393
2
W
Chaac
8,862
521
106
6
0
334,359
0
L
Set
9,132
537
79
5
0
310,732
0
W
Scylla
9,116
536
74
4
0
313,820
1
L
Ullr
8,384
493
76
4
0
334,630
1
W
Cabrakan
9,258
545
24
1
0
332,093
1
W
Xbalanque
8,588
505
83
5
0
307,217
1
L
Ra
7,798
459
52
3
0
327,939
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role