Player Matchup

Hun Batz
Hun Batz
AnOnIm123
Hun Batz
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bambalui
Anubis
Level 76
God Stats
45W - 56L
1,374 SR
Queue Stats
155W - 165L
1,430 Elo+
Solo
Chiron
Chiron
Khrunich
Chiron
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Minotaurman
Sylvanus
Level 48
God Stats
2W - 1L
1,387 SR
Queue Stats
28W - 27L
1,327 Elo+
Solo
Izanami
Izanami
mctigre
Izanami
Level 101
God Stats
6W - 8L
1,329 SR
Queue Stats
156W - 142L
1,436 Elo+
Solo
Team Averages
Level 80
1,418 SR
1,439 Elo+

VS

Team Averages
Level 85
1,500 SR
1,467 Elo+
Hachiman
Hachiman
CMHaxton
Hachiman
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 57L
1,596 Elo+
Solo
Mercury
Mercury
DGomezA29
Mercury
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,408 Elo+
Party 1
Ymir
Ymir
Galatée
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Manquel4
The Morrigan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,408 Elo+
Party 1
Horus
Horus
Раакалайнен
Horus
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 78L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AnOnIm123
Hun Batz
8
1 / 0 / 4
5,377
538
2,687
4,355
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Anubis
Bambalui
Anubis
11
2 / 0 / 0
6,363
636
1,396
3,617
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Khrunich
Chiron
9
1 / 0 / 1
5,390
539
3,391
3,245
778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Minotaurman
Sylvanus
9
0 / 0 / 2
5,626
563
1,865
2,871
1,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
mctigre
Izanami
12
2 / 0 / 0
6,809
681
4,902
4,723
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CMHaxton
Hachiman
9
0 / 0 / 0
4,615
462
1,320
3,156
721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
DGomezA29
Mercury
6
0 / 2 / 0
4,247
425
1,005
5,718
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
8
0 / 2 / 0
4,856
486
668
5,070
1,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Manquel4
The Morrigan
11
0 / 1 / 0
5,759
576
1,459
2,729
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 0
4,290
429
2,193
5,756
2,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
6
Kills
0
0
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AnOnIm123
Hun Batz
1
0
4
3
W
Anubis
Bambalui
Anubis
2
0
0
2
L
Hachiman
CMHaxton
Hachiman
0
0
0
0
L
Mercury
DGomezA29
Mercury
0
2
0
0
L
Ymir
0
2
0
0
W
Chiron
Khrunich
Chiron
1
0
1
1.5
L
The Morrigan
Manquel4
The Morrigan
0
1
0
0
W
Sylvanus
Minotaurman
Sylvanus
0
0
2
1
W
Izanami
mctigre
Izanami
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,241
Damage
6,645
18,811
Taken
22,429
5,726
Mitigated
9,180
11,427
Healing
6,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AnOnIm123
Hun Batz
2,687
914
0
2,071
4,355
1,170
0
333
3,986
0
21,437
W
Anubis
Bambalui
Anubis
1,396
116
0
1,773
3,617
1,333
0
849
2,532
37,413
0
L
Hachiman
CMHaxton
Hachiman
1,320
850
0
2,297
3,156
721
0
612
2,544
0
20,916
L
Mercury
DGomezA29
Mercury
1,005
588
0
363
5,718
2,890
0
202
5,516
0
17,570
L
Ymir
668
0
0
659
5,070
1,912
0
1,154
3,916
18,252
0
W
Chiron
Khrunich
Chiron
3,391
1,036
368
2,391
3,245
778
124
74
3,171
0
32,501
L
The Morrigan
Manquel4
The Morrigan
1,459
0
0
500
2,729
689
0
1,293
1,436
28,755
810
W
Sylvanus
Minotaurman
Sylvanus
1,865
591
355
1,728
2,871
1,021
21
509
2,362
11,125
0
W
Izanami
mctigre
Izanami
4,902
3,245
0
2,741
4,723
1,424
2,466
0
4,373
0
42,949
L
2,193
1,529
318
2,284
5,756
2,968
0
0
5,756
0
14,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,565
Gold Earned
23,767
324
Minions Killed
216
0
Camps Cleared
0
811,811
Distance Traveled
922,121
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,377
538
48
5
0
177,481
1
W
Anubis
6,363
636
86
9
0
174,655
0
L
Hachiman
4,615
462
57
6
0
163,169
4
L
Mercury
4,247
425
30
3
0
199,367
0
L
Ymir
4,856
486
26
3
0
187,712
4
W
Chiron
5,390
539
64
6
0
166,046
1
L
The Morrigan
5,759
576
80
8
0
186,864
3
W
Sylvanus
5,626
563
30
3
0
160,542
2
W
Izanami
6,809
681
96
10
0
133,087
3
L
Horus
4,290
429
23
2
0
185,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role