Player Matchup

Zhong Kui
Zhong Kui
Malcolmlw2014
Zhong Kui
Level 60
God Stats
5W - 2L
1,312 SR
Queue Stats
10W - 15L
1,672 Elo+
Party 1
Horus
Horus
Sunny_Quay
Horus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,672 Elo+
Party 1
Skadi
Skadi
The_killer12803
Skadi
Level 63
God Stats
1W - 1L
1,277 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Team Averages
Level 70
1,363 SR
1,615 Elo+

VS

Team Averages
Level 93
1,666 SR
1,480 Elo+
Osiris
Osiris
Altereddevotion
Osiris
Level 145
God Stats
12W - 11L
1,948 SR
Queue Stats
247W - 255L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
GooberFaceMcGee
Baron Samedi
Level 65
God Stats
3W - 3L
1,486 SR
Queue Stats
40W - 43L
1,380 Elo+
Solo
Apollo
Apollo
THGSx Kratos
Apollo
Level 68
God Stats
14W - 14L
1,565 SR
Queue Stats
39W - 41L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Malcolmlw2014
Zhong Kui
14
3 / 3 / 8
10,365
691
15,429
12,807
8,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
14
6 / 2 / 5
10,756
717
7,763
11,150
11,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 3 / 8
10,292
686
7,541
9,649
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
10,469
698
7,924
17,238
12,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
GooberFaceMcGee
Baron Samedi
14
3 / 3 / 5
9,900
660
9,833
9,793
6,131
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
13
2 / 3 / 6
9,997
666
8,918
11,518
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
12
Kills
8
8
Deaths
12
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Baron Samedi
GooberFaceMcGee
Baron Samedi
3
3
5
1.83
W
Zhong Kui
Malcolmlw2014
Zhong Kui
3
3
8
2.33
W
Horus
6
2
5
4.25
L
Apollo
2
3
6
1.67
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,733
Damage
26,675
33,606
Taken
38,549
24,698
Mitigated
22,338
9,265
Healing
10,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,924
2,180
0
1,501
17,238
12,568
54
7,754
9,324
141
33,967
L
Baron Samedi
GooberFaceMcGee
Baron Samedi
9,833
1,139
1,734
3,685
9,793
6,131
249
4,233
5,435
46,055
0
W
Zhong Kui
Malcolmlw2014
Zhong Kui
15,429
1,870
1,065
2,622
12,807
8,486
1,419
2,869
9,938
39,046
0
W
Horus
7,763
3,266
1,741
2,963
11,150
11,326
201
3,931
7,219
0
35,299
L
Apollo
8,918
5,739
1,085
2,349
11,518
3,639
304
3,502
7,841
0
35,731
W
7,541
4,137
0
874
9,649
4,886
1,178
3,198
6,451
0
40,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,413
Gold Earned
30,366
155
Minions Killed
178
0
Camps Cleared
0
689,990
Distance Traveled
714,783
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,469
698
31
2
0
253,283
3
L
Baron Samedi
9,900
660
69
5
0
222,237
1
W
Zhong Kui
10,365
691
30
2
0
236,057
0
W
Horus
10,756
717
47
3
0
232,993
0
L
Apollo
9,997
666
78
5
0
239,263
0
W
Skadi
10,292
686
78
5
0
220,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role