Player Matchup

Horus
Horus
Delta_Fenyx
Horus
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
70W - 66L
1,439 Elo+
Solo
Guan Yu
Guan Yu
ForestsChild
Guan Yu
Level 21
God Stats
4W - 0L
1,947 SR
Queue Stats
24W - 22L
1,430 Elo+
Party 1
Cerberus
Cerberus
Revenguinha
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,471 Elo+
Party 1
Agni
Agni
VKwILL
Agni
Level 12
God Stats
2W - 1L
1,282 SR
Queue Stats
9W - 13L
1,388 Elo+
Solo
Ra
Ra
pb07811
Ra
Level 18
God Stats
13W - 12L
1,581 SR
Queue Stats
211W - 196L
1,494 Elo+
Solo
Team Averages
Level 21
1,562 SR
1,444 Elo+

VS

Team Averages
Level 8
1,399 SR
1,507 Elo+
Thor
Thor
EdgySquash
Thor
Level 15
God Stats
2W - 7L
1,496 SR
Queue Stats
217W - 225L
1,713 Elo+
Solo
Anubis
Anubis
GianLucca2006
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Mirkoide
Medusa
Level 7
God Stats
0W - 1L
1,216 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Rafael36543
Danzaburou
Level 7
God Stats
1W - 13L
1,284 SR
Queue Stats
36W - 45L
1,321 Elo+
Solo
Ares
Ares
jere12345
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,989
437
4,193
4,775
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
ForestsChild
Guan Yu
14
1 / 1 / 1
7,864
492
3,052
8,284
8,225
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Revenguinha
Cerberus
13
6 / 2 / 10
9,054
566
7,985
13,073
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
VKwILL
Agni
10
8 / 2 / 2
7,721
483
4,989
3,621
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
11 / 1 / 5
10,247
640
10,787
9,819
4,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
8,796
550
5,951
7,359
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 14 / 1
6,435
402
7,009
11,917
4,790
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Mirkoide
Medusa
7
0 / 5 / 1
5,620
351
2,630
5,864
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Rafael36543
Danzaburou
10
3 / 2 / 0
7,575
473
2,508
6,786
2,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
10
1 / 7 / 1
7,256
454
1,981
13,246
7,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
28
Kills
6
6
Deaths
28
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
2
0
0
2
W
Guan Yu
ForestsChild
Guan Yu
1
1
1
1.5
L
0
14
1
0.04
L
Medusa
Mirkoide
Medusa
0
5
1
0.1
L
Danzaburou
Rafael36543
Danzaburou
3
2
0
1.5
W
Cerberus
Revenguinha
Cerberus
6
2
10
5.5
W
Agni
VKwILL
Agni
8
2
2
4.5
L
Ares
1
7
1
0.21
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,006
Damage
20,079
39,572
Taken
45,172
28,381
Mitigated
19,902
14,855
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,193
1,904
579
780
4,775
2,888
163
1,126
3,649
0
29,468
L
5,951
1,328
0
2,449
7,359
4,141
0
1,793
5,366
106
52,175
W
Guan Yu
ForestsChild
Guan Yu
3,052
570
590
4,269
8,284
8,225
218
0
8,284
0
36,863
L
7,009
906
0
534
11,917
4,790
556
7,786
4,131
30,245
0
L
Medusa
Mirkoide
Medusa
2,630
1,239
0
1,031
5,864
1,604
0
4,217
1,647
0
11,172
L
Danzaburou
Rafael36543
Danzaburou
2,508
807
0
2,372
6,786
2,040
2,032
1,737
5,049
0
30,367
W
Cerberus
Revenguinha
Cerberus
7,985
759
0
2,972
13,073
11,911
28
3,269
9,804
42,685
0
W
Agni
VKwILL
Agni
4,989
1,156
0
1,042
3,621
841
0
393
3,228
21,097
0
L
Ares
1,981
508
0
1,376
13,246
7,327
516
8,228
4,968
15,151
0
W
10,787
1,992
832
3,791
9,819
4,516
1,077
4,308
5,511
74,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,875
Gold Earned
35,682
391
Minions Killed
269
0
Camps Cleared
0
1,301,754
Distance Traveled
1,208,270
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,989
437
59
4
0
282,331
2
L
Thor
8,796
550
113
7
0
296,203
5
W
Guan Yu
7,864
492
83
5
0
247,211
0
L
Anubis
6,435
402
47
3
0
238,272
2
L
Medusa
5,620
351
26
2
0
142,211
1
L
Danzaburou
7,575
473
63
4
0
277,136
6
W
Cerberus
9,054
566
92
6
0
293,375
2
W
Agni
7,721
483
42
3
0
186,539
0
L
Ares
7,256
454
20
1
0
254,448
2
W
Ra
10,247
640
115
7
0
292,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role