Player Matchup

Ymir
Ymir
Kooooookis
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,534 Elo+
Party 2
Ra
Ra
SH4D3W
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
VanillaThumder
Cthulhu
Level 11
God Stats
1W - 0L
1,546 SR
Queue Stats
3W - 1L
1,534 Elo+
Party 2
Anhur
Anhur
Zoldiex
Anhur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
cazraz
Hun Batz
Level 8
God Stats
1W - 0L
1,287 SR
Queue Stats
3W - 1L
1,534 Elo+
Party 2
Team Averages
Level 14
1,466 SR
1,527 Elo+

VS

Team Averages
Level 22
1,508 SR
1,568 Elo+
Guan Yu
Guan Yu
Armorter2208
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,690 Elo+
Party 1
Ravana
Ravana
EthanRai879
Ravana
Level 28
God Stats
0W - 2L
1,294 SR
Queue Stats
117W - 131L
1,440 Elo+
Solo
Scylla
Scylla
Gwishin_
Scylla
Level 29
God Stats
26W - 17L
1,645 SR
Queue Stats
200W - 217L
1,503 Elo+
Solo
Horus
Horus
Xpective
Horus
Level 15
God Stats
14W - 13L
1,602 SR
Queue Stats
17W - 29L
1,516 Elo+
Solo
Neith
Neith
jonathan312000
Neith
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 15L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 7
11,490
500
10,711
24,192
27,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
19
11 / 5 / 4
13,151
572
19,385
18,776
7,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 6 / 7
10,111
440
15,550
22,227
14,385
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Zoldiex
Anhur
10
3 / 1 / 2
9,123
397
2,675
6,304
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
cazraz
Hun Batz
17
4 / 6 / 6
11,449
498
9,546
16,875
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Armorter2208
Guan Yu
16
4 / 4 / 8
10,816
470
5,974
20,221
12,417
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ravana
6
0 / 3 / 0
7,201
313
1,522
3,261
849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
Gwishin_
Scylla
20
11 / 5 / 7
13,242
576
25,360
18,281
9,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Xpective
Horus
16
2 / 5 / 8
11,115
483
3,402
24,657
21,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 6 / 7
11,955
520
14,373
19,208
7,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
53
23
Kills
23
23
Deaths
23
26
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Armorter2208
Guan Yu
4
4
8
2
L
Ravana
0
3
0
0
L
Scylla
Gwishin_
Scylla
11
5
7
2.9
W
2
5
7
1.1
W
Ra
11
5
4
2.6
W
3
6
7
1.08
L
Horus
Xpective
Horus
2
5
8
1.2
W
Anhur
Zoldiex
Anhur
3
1
2
4
W
Hun Batz
cazraz
Hun Batz
4
6
6
1.17
L
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,867
Damage
50,631
88,374
Taken
85,628
57,666
Mitigated
52,099
21,127
Healing
27,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Armorter2208
Guan Yu
5,974
1,254
350
1,844
20,221
12,417
313
14,961
5,260
0
34,048
L
Ravana
1,522
340
0
613
3,261
849
0
528
2,733
0
10,766
L
Scylla
Gwishin_
Scylla
25,360
3,664
0
7,479
18,281
9,462
260
6,888
11,393
88,352
0
W
10,711
2,598
0
1,071
24,192
27,854
1,392
4,380
19,620
57,535
0
W
Ra
19,385
3,069
4,145
7,761
18,776
7,437
3,682
5,695
12,753
95,401
0
W
15,550
1,378
1,062
1,543
22,227
14,385
1,054
6,795
15,028
46,584
0
L
Horus
Xpective
Horus
3,402
1,926
2,301
6,452
24,657
21,695
2,189
10,527
14,130
0
33,710
W
Anhur
Zoldiex
Anhur
2,675
944
0
2,453
6,304
1,954
1,268
1,369
4,745
0
20,528
W
Hun Batz
cazraz
Hun Batz
9,546
3,134
0
3,092
16,875
6,036
2,089
6,061
10,536
0
57,573
L
14,373
6,683
0
8,249
19,208
7,676
2,360
12,742
6,466
0
81,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,324
Gold Earned
54,329
449
Minions Killed
384
0
Camps Cleared
0
1,747,716
Distance Traveled
1,689,374
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,816
470
52
2
0
447,806
0
L
Ravana
7,201
313
32
1
0
92,583
0
L
Scylla
13,242
576
128
6
0
403,936
4
W
Ymir
11,490
500
91
4
0
387,585
6
W
Ra
13,151
572
166
7
0
404,027
2
W
Cthulhu
10,111
440
77
3
0
386,136
2
L
Horus
11,115
483
54
2
0
398,723
3
W
Anhur
9,123
397
41
2
0
159,456
0
W
Hun Batz
11,449
498
74
3
0
410,512
1
L
Neith
11,955
520
118
5
0
346,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role