Player Matchup

Ao Kuang
Ao Kuang
Silver II
 
Ao Kuang
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Bronze III
BillyTheGoat923
Persephone
Bronze III
Level 68
God Stats
1W - 2L
1,298 SR
Queue Stats
4W - 12L
1,367 MMR
Solo
Bacchus
Bacchus
Gold IV
GUYS IT IS ME
Bacchus
Gold IV
Level 146
God Stats
23W - 19L
1,862 SR
Queue Stats
244W - 235L
1,358 MMR
Solo
Apollo
Apollo
Bronze III
bvbblez
Apollo
Bronze III
Level 108
God Stats
6W - 17L
1,198 SR
Queue Stats
22W - 46L
1,336 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
mohawk39
Zhong Kui
Gold IV
Level 107
God Stats
11W - 6L
1,879 SR
Queue Stats
184W - 190L
1,364 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,547 SR
1,385 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,525 SR
1,351 MMR
Cupid
Cupid
Gold V
Four20EveryDay0
Cupid
Gold V
Level 124
God Stats
16W - 25L
1,557 SR
Queue Stats
450W - 464L
1,321 MMR
Solo
Janus
Janus
Silver II
GyroForLife
Janus
Silver II
Level 128
God Stats
8W - 4L
1,563 SR
Queue Stats
104W - 95L
1,375 MMR
Party 1
Nemesis
Nemesis
Silver II
Just_NyteWolf
Nemesis
Silver II
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 74L
1,375 MMR
Party 1
Chaac
Chaac
Gold V
V z Mason z Z
Chaac
Gold V
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 57L
1,356 MMR
Solo
Yemoja
Yemoja
Bronze III
Yx_C4T4T4U_xY
Yemoja
Bronze III
Level 69
God Stats
2W - 3L
1,505 SR
Queue Stats
16W - 22L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
6 / 3 / 2
7,926
566
5,445
11,171
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
BillyTheGoat923
Persephone
11
2 / 3 / 3
6,780
484
3,634
5,684
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
11
2 / 1 / 5
5,919
423
4,828
5,951
2,562
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
bvbblez
Apollo
11
1 / 1 / 3
6,333
452
3,098
6,190
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
mohawk39
Zhong Kui
12
0 / 0 / 4
7,028
502
4,808
9,664
7,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SusanoNu WaSetScyllaFenrir

VS

Bans
BakasuraCthulhuTyrBellonaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,098
507
4,392
5,168
1,667
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 4 / 0
8,045
575
6,409
6,634
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
11
0 / 2 / 4
6,519
466
4,041
6,384
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 2 / 0
7,009
501
6,001
9,506
4,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 1
6,042
432
2,282
6,559
4,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
11
Kills
8
8
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
3
2
2.33
W
Persephone
BillyTheGoat923
Persephone
2
3
3
1.17
L
3
0
0
3
W
Bacchus
2
1
5
4.5
L
5
4
0
1.25
L
Nemesis
0
2
4
1
L
0
2
0
0
L
0
3
1
0.17
W
Apollo
bvbblez
Apollo
1
1
3
2.5
W
Zhong Kui
mohawk39
Zhong Kui
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,813
Damage
23,125
38,660
Taken
34,251
17,042
Mitigated
16,307
13,734
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,445
1,279
0
2,512
11,171
3,822
0
4,465
6,554
43,526
0
W
Persephone
BillyTheGoat923
Persephone
3,634
392
0
699
5,684
1,510
348
1,723
3,861
30,404
0
L
4,392
2,569
0
3,417
5,168
1,667
140
2,088
3,080
0
37,321
W
Bacchus
4,828
862
504
2,044
5,951
2,562
70
854
5,097
13,361
0
L
6,409
253
0
1,125
6,634
2,176
0
4,078
2,556
51,917
0
L
Nemesis
4,041
1,415
0
366
6,384
3,331
0
3,044
3,318
0
37,200
L
6,001
2,067
0
4,113
9,506
4,878
0
5,017
4,212
0
45,828
L
2,282
363
997
1,242
6,559
4,255
0
4,139
2,370
19,447
0
W
Apollo
bvbblez
Apollo
3,098
675
0
2,250
6,190
1,750
1,500
674
5,516
0
30,716
W
Zhong Kui
mohawk39
Zhong Kui
4,808
450
0
5,725
9,664
7,398
420
700
8,940
38,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,986
Gold Earned
34,713
316
Minions Killed
381
0
Camps Cleared
0
1,352,688
Distance Traveled
1,261,369
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,926
566
78
6
0
280,307
4
W
Persephone
6,780
484
67
5
0
254,248
3
L
Cupid
7,098
507
76
5
0
249,670
1
W
Bacchus
5,919
423
5
0
0
285,485
5
L
Janus
8,045
575
108
8
0
249,262
7
L
Nemesis
6,519
466
66
5
0
286,989
6
L
Chaac
7,009
501
92
7
0
236,093
1
L
Yemoja
6,042
432
39
3
0
239,355
0
W
Apollo
6,333
452
80
6
0
279,363
7
W
Zhong Kui
7,028
502
86
6
0
253,285
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role