Player Matchup

Anhur
Anhur
Alugmisrej
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
989 Elo+
Solo
Bellona
Bellona
HandsomeGhazy
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
Robert25Kennedy
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,317 Elo+
Party 2
Jing Wei
Jing Wei
iEvience
Jing Wei
Level 6
God Stats
1W - 5L
1,484 SR
Queue Stats
3W - 6L
1,317 Elo+
Party 2
Chang'e
Chang'e
riri124
Chang'e
Level 25
God Stats
10W - 5L
1,587 SR
Queue Stats
164W - 201L
1,328 Elo+
Solo
Team Averages
Level 11
1,514 SR
1,290 Elo+

VS

Team Averages
Level 12
1,451 SR
1,471 Elo+
Susano
Susano
ElementJR
Susano
Level 4
God Stats
1W - 3L
1,095 SR
Queue Stats
11W - 8L
1,206 Elo+
Solo
Artemis
Artemis
Séraphina
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
Tantatozin
King Arthur
Level 26
God Stats
7W - 4L
1,500 SR
Queue Stats
355W - 333L
1,610 Elo+
Solo
Olorun
Olorun
adras16
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Loki
Loki
luffy1424
Loki
Level 22
God Stats
34W - 31L
1,658 SR
Queue Stats
109W - 100L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
2 / 5 / 3
9,056
477
8,428
14,056
5,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
14
6 / 7 / 0
9,154
482
9,869
17,027
12,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 5 / 2
7,730
407
4,858
13,977
9,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
iEvience
Jing Wei
11
0 / 8 / 0
7,037
370
5,559
13,342
4,089
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
riri124
Chang'e
10
2 / 4 / 0
7,173
378
4,601
7,311
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ElementJR
Susano
14
3 / 4 / 7
9,110
479
5,714
9,406
3,542
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
Séraphina
Artemis
14
3 / 3 / 3
8,780
462
4,963
9,753
4,048
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
Tantatozin
King Arthur
18
8 / 1 / 2
10,865
572
9,951
15,890
12,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
adras16
Olorun
16
7 / 1 / 11
10,581
557
18,572
15,756
6,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Loki
14
6 / 1 / 5
9,560
503
8,465
9,307
4,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
10
Kills
27
29
Deaths
10
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
5
3
0.7
W
Susano
ElementJR
Susano
3
4
7
1.63
L
Bellona
6
7
0
0.86
L
0
5
2
0.2
W
Artemis
Séraphina
Artemis
3
3
3
1.5
W
King Arthur
Tantatozin
King Arthur
8
1
2
9
W
Olorun
adras16
Olorun
7
1
11
12.5
L
Jing Wei
iEvience
Jing Wei
0
8
0
0
W
Loki
6
1
5
8.5
L
Chang'e
riri124
Chang'e
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,315
Damage
47,665
65,713
Taken
60,112
33,383
Mitigated
31,361
9,272
Healing
21,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
8,428
3,080
0
4,431
14,056
5,349
834
4,573
9,380
0
51,700
W
Susano
ElementJR
Susano
5,714
1,630
0
800
9,406
3,542
375
2,689
6,343
0
36,046
L
Bellona
9,869
3,706
0
1,266
17,027
12,501
0
5,719
10,597
0
28,276
L
4,858
983
939
853
13,977
9,280
920
5,184
8,543
21,813
0
W
Artemis
Séraphina
Artemis
4,963
2,048
0
500
9,753
4,048
722
1,457
8,119
0
24,957
W
King Arthur
Tantatozin
King Arthur
9,951
1,455
0
6,672
15,890
12,980
305
793
14,730
0
73,351
W
Olorun
adras16
Olorun
18,572
9,863
598
11,015
15,756
6,477
2,659
3,056
12,508
63,762
0
L
Jing Wei
iEvience
Jing Wei
5,559
4,940
0
170
13,342
4,089
0
1,875
11,186
0
46,939
W
Loki
8,465
2,673
0
1,664
9,307
4,314
608
898
8,361
0
54,939
L
Chang'e
riri124
Chang'e
4,601
382
139
1,474
7,311
2,164
249
1,221
6,015
23,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,150
Gold Earned
48,896
278
Minions Killed
420
0
Camps Cleared
0
1,481,023
Distance Traveled
1,753,189
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,056
477
91
5
0
297,219
1
W
Susano
9,110
479
69
4
0
338,350
0
L
Bellona
9,154
482
44
2
0
349,756
1
L
Yemoja
7,730
407
34
2
0
308,468
1
W
Artemis
8,780
462
30
2
0
291,517
3
W
King Arthur
10,865
572
143
8
0
391,604
3
W
Olorun
10,581
557
89
5
0
344,027
4
L
Jing Wei
7,037
370
70
4
0
307,567
1
W
Loki
9,560
503
89
5
0
387,691
2
L
Chang'e
7,173
378
39
2
0
218,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role