Player Matchup

Izanami
Izanami
AGRO Ember
Izanami
Level 87
God Stats
18W - 12L
1,523 SR
Queue Stats
163W - 145L
1,515 Elo+
Party 3
Chaac
Chaac
AGRO Shoga
Chaac
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
259W - 218L
1,563 Elo+
Party 3
Ganesha
Ganesha
Always-_-Mamba
Ganesha
Level 39
God Stats
5W - 3L
1,795 SR
Queue Stats
240W - 171L
1,698 Elo+
Party 1
Cthulhu
Cthulhu
VAMPIRE ZAKK
Cthulhu
Level 8
God Stats
3W - 1L
1,582 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Da Ji
Da Ji
lStevieWonderl
Da Ji
Level 54
God Stats
4W - 3L
1,500 SR
Queue Stats
245W - 193L
1,678 Elo+
Party 1
Team Averages
Level 59
1,580 SR
1,591 Elo+

VS

Team Averages
Level 46
1,542 SR
1,396 Elo+
King Arthur
King Arthur
Dess3447
King Arthur
Level 65
God Stats
8W - 9L
1,690 SR
Queue Stats
141W - 159L
1,423 Elo+
Party 2
Ra
Ra
ELDOOOC
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,442 Elo+
Party 2
Pele
Pele
Mystic_JOAL
Pele
Level 40
God Stats
16W - 16L
1,528 SR
Queue Stats
146W - 159L
1,388 Elo+
Solo
Apollo
Apollo
NinjaSaurio-420
Apollo
Level 72
God Stats
14W - 9L
1,500 SR
Queue Stats
292W - 286L
1,406 Elo+
Party 2
Fenrir
Fenrir
l-lTheAbyssl-l
Fenrir
Level 47
God Stats
1W - 2L
1,492 SR
Queue Stats
11W - 14L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AGRO Ember
Izanami
17
8 / 6 / 3
10,794
600
15,651
16,297
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
17
2 / 1 / 2
10,596
589
19,133
15,237
19,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 0 / 12
10,549
586
11,572
10,345
4,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
VAMPIRE ZAKK
Cthulhu
13
1 / 6 / 6
8,573
476
3,942
11,721
6,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
14 / 0 / 3
11,737
652
11,393
11,058
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dess3447
King Arthur
16
0 / 2 / 1
9,019
501
8,164
21,818
14,240
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 7 / 2
9,241
513
6,452
14,317
5,554
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 10 / 4
7,621
423
7,077
16,388
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 4 / 7
8,185
455
11,546
14,784
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
7 / 5 / 3
8,448
469
7,727
13,549
9,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
28
Kills
13
13
Deaths
28
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
AGRO Ember
Izanami
8
6
3
1.58
W
Chaac
2
1
2
3
W
3
0
12
9
L
King Arthur
Dess3447
King Arthur
0
2
1
0.25
L
2
7
2
0.43
L
1
10
4
0.3
L
3
4
7
1.63
W
Cthulhu
VAMPIRE ZAKK
Cthulhu
1
6
6
0.67
L
7
5
3
1.7
W
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,691
Damage
40,966
64,658
Taken
80,856
42,214
Mitigated
38,905
24,643
Healing
25,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AGRO Ember
Izanami
15,651
11,652
0
7,401
16,297
6,011
5,506
1,094
15,203
0
79,754
W
Chaac
19,133
4,144
0
8,384
15,237
19,262
1,308
752
14,239
0
84,002
W
11,572
1,433
0
2,640
10,345
4,871
0
3,614
6,731
60,842
0
L
King Arthur
Dess3447
King Arthur
8,164
970
0
8,429
21,818
14,240
0
543
21,237
0
63,550
L
6,452
932
2,072
4,337
14,317
5,554
171
6,350
7,642
51,951
0
L
7,077
2,962
672
2,076
16,388
4,810
827
2,938
13,342
0
42,023
L
11,546
5,043
0
6,078
14,784
4,842
0
1,897
12,819
0
52,909
W
Cthulhu
VAMPIRE ZAKK
Cthulhu
3,942
943
119
719
11,721
6,949
66
0
11,721
19,593
0
L
7,727
1,567
0
1,681
13,549
9,459
50
3,210
10,302
0
17,335
W
11,393
1,533
0
5,380
11,058
5,121
0
992
9,955
0
87,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,249
Gold Earned
42,514
563
Minions Killed
429
0
Camps Cleared
0
1,714,813
Distance Traveled
1,695,989
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,794
600
126
7
0
288,683
4
W
Chaac
10,596
589
142
8
0
321,099
0
W
Ganesha
10,549
586
89
5
0
367,546
6
L
King Arthur
9,019
501
141
8
0
363,362
4
L
Ra
9,241
513
105
6
0
326,273
4
L
Pele
7,621
423
61
3
0
313,599
1
L
Apollo
8,185
455
93
5
0
350,828
3
W
Cthulhu
8,573
476
39
2
0
345,764
1
L
Fenrir
8,448
469
29
2
0
341,927
5
W
Da Ji
11,737
652
167
9
0
391,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role