Player Matchup

Bakasura
Bakasura
DonQHoly
Bakasura
Level 80
God Stats
10W - 12L
1,606 SR
Queue Stats
767W - 756L
1,469 Elo+
Party 1
Guan Yu
Guan Yu
Draxtar1
Guan Yu
Level 5
God Stats
3W - 2L
1,512 SR
Queue Stats
5W - 6L
1,389 Elo+
Solo
Anubis
Anubis
Inferno22058
Anubis
Level 28
God Stats
20W - 12L
1,637 SR
Queue Stats
47W - 35L
1,636 Elo+
Solo
Neith
Neith
SiuBlackHole
Neith
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
h2sn8w
Ymir
Level 28
God Stats
61W - 51L
1,597 SR
Queue Stats
412W - 404L
1,541 Elo+
Solo
Team Averages
Level 30
1,571 SR
1,507 Elo+

VS

Team Averages
Level 26
1,376 SR
1,536 Elo+
Artemis
Artemis
AfroF6
Artemis
Level 28
God Stats
1W - 7L
1,129 SR
Queue Stats
94W - 85L
1,552 Elo+
Solo
King Arthur
King Arthur
BobsRus
King Arthur
Level 28
God Stats
10W - 12L
1,503 SR
Queue Stats
52W - 48L
1,537 Elo+
Solo
Hercules
Hercules
GEBORIFEED
Hercules
Level 25
God Stats
2W - 4L
1,241 SR
Queue Stats
135W - 125L
1,488 Elo+
Solo
Nu Wa
Nu Wa
KindBoii
Nu Wa
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 97L
1,646 Elo+
Solo
Arachne
Arachne
xingcy17
Arachne
Level 24
God Stats
12W - 8L
1,507 SR
Queue Stats
56W - 53L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DonQHoly
Bakasura
12
0 / 1 / 4
7,252
518
2,616
7,784
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Guan Yu
Draxtar1
Guan Yu
13
2 / 0 / 0
7,441
532
3,041
6,316
3,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
17
15 / 1 / 0
10,227
731
13,925
12,610
5,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 2
6,269
448
2,796
5,137
1,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
h2sn8w
Ymir
11
0 / 2 / 6
6,867
491
4,729
8,777
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AfroF6
Artemis
10
3 / 4 / 0
6,352
454
5,485
9,806
2,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
BobsRus
King Arthur
13
0 / 1 / 1
7,421
530
5,758
7,807
3,529
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
GEBORIFEED
Hercules
12
3 / 2 / 2
6,970
498
5,155
8,934
6,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
KindBoii
Nu Wa
10
0 / 7 / 2
6,540
467
5,522
6,870
1,430
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Arachne
xingcy17
Arachne
12
2 / 4 / 0
7,514
537
3,463
12,104
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
18
Kills
8
8
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
AfroF6
Artemis
3
4
0
0.75
L
King Arthur
BobsRus
King Arthur
0
1
1
0.5
W
Bakasura
DonQHoly
Bakasura
0
1
4
2
W
Guan Yu
Draxtar1
Guan Yu
2
0
0
2
L
Hercules
GEBORIFEED
Hercules
3
2
2
2
W
Anubis
15
1
0
15
L
Nu Wa
KindBoii
Nu Wa
0
7
2
0.14
W
1
4
2
0.5
W
Ymir
h2sn8w
Ymir
0
2
6
1.5
L
Arachne
xingcy17
Arachne
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,107
Damage
25,383
40,624
Taken
45,521
18,261
Mitigated
16,938
15,297
Healing
12,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AfroF6
Artemis
5,485
2,406
0
3,094
9,806
2,433
0
4,281
5,525
0
29,161
L
King Arthur
BobsRus
King Arthur
5,758
817
0
2,023
7,807
3,529
202
363
7,084
0
43,760
W
Bakasura
DonQHoly
Bakasura
2,616
1,594
0
1,688
7,784
2,503
504
273
7,436
0
40,963
W
Guan Yu
Draxtar1
Guan Yu
3,041
1,041
0
1,843
6,316
3,923
444
261
6,005
0
30,511
L
Hercules
GEBORIFEED
Hercules
5,155
2,394
0
2,654
8,934
6,421
1,082
4,478
4,456
0
29,778
W
Anubis
13,925
851
0
8,963
12,610
5,421
201
3,091
9,153
80,496
0
L
Nu Wa
KindBoii
Nu Wa
5,522
692
0
233
6,870
1,430
222
5,423
1,447
33,268
0
W
2,796
1,510
0
872
5,137
1,054
0
173
4,850
0
18,143
W
Ymir
h2sn8w
Ymir
4,729
1,324
363
1,568
8,777
5,360
144
1,138
7,357
33,175
0
L
Arachne
xingcy17
Arachne
3,463
2,724
0
4,890
12,104
3,125
0
4,109
7,949
0
36,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,056
Gold Earned
34,797
408
Minions Killed
347
0
Camps Cleared
0
1,278,698
Distance Traveled
1,241,561
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,352
454
52
4
0
219,342
1
L
King Arthur
7,421
530
105
8
0
271,100
2
W
Bakasura
7,252
518
92
7
0
304,626
4
W
Guan Yu
7,441
532
75
5
0
265,646
0
L
Hercules
6,970
498
46
3
0
255,290
1
W
Anubis
10,227
731
150
11
0
251,769
1
L
Nu Wa
6,540
467
67
5
0
230,613
4
W
Neith
6,269
448
37
3
0
233,340
1
W
Ymir
6,867
491
54
4
0
223,317
1
L
Arachne
7,514
537
77
6
0
265,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role