Player Matchup

Danzaburou
Danzaburou
Alda74
Danzaburou
Level 17
God Stats
29W - 10L
1,745 SR
Queue Stats
50W - 22L
1,680 Elo+
Party 1
Bastet
Bastet
DaGx98
Bastet
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DuuuckMySiiick
Ra
Level 6
God Stats
5W - 5L
1,596 SR
Queue Stats
51W - 51L
1,651 Elo+
Solo
Ymir
Ymir
dani15pg
Ymir
Level 13
God Stats
24W - 13L
1,859 SR
Queue Stats
38W - 26L
1,752 Elo+
Party 1
Cu Chulainn
Cu Chulainn
makdie
Cu Chulainn
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 24L
1,614 Elo+
Party 1
Team Averages
Level 13
1,640 SR
1,639 Elo+

VS

Team Averages
Level 24
1,433 SR
1,560 Elo+
Pele
Pele
AAleksii
Pele
Level 29
God Stats
1W - 1L
1,681 SR
Queue Stats
82W - 70L
1,546 Elo+
Solo
Ymir
Ymir
Cescadas
Ymir
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 59L
1,547 Elo+
Solo
Scylla
Scylla
FitnessGabba
Scylla
Level 27
God Stats
0W - 4L
1,155 SR
Queue Stats
36W - 26L
1,552 Elo+
Solo
Xbalanque
Xbalanque
Funpa
Xbalanque
Level 26
God Stats
0W - 2L
1,332 SR
Queue Stats
61W - 56L
1,585 Elo+
Solo
Nemesis
Nemesis
JackTheLemon01
Nemesis
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 86L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alda74
Danzaburou
12
11 / 1 / 5
7,784
708
10,359
6,412
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
DaGx98
Bastet
9
0 / 1 / 2
5,508
501
1,250
7,183
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 8
7,468
679
5,814
6,069
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
11
7 / 3 / 7
7,460
678
4,018
8,161
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
makdie
Cu Chulainn
11
0 / 2 / 0
5,889
535
5,294
9,018
5,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 2 / 2
6,142
558
4,438
7,852
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
8
2 / 4 / 2
5,216
474
3,014
8,550
3,946
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
9
0 / 5 / 0
4,893
445
2,811
6,789
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Xbalanque
Funpa
Xbalanque
8
2 / 9 / 2
5,227
475
2,698
6,936
1,715
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 1
6,276
571
5,021
8,242
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
20
Kills
7
7
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
2
2
2
1.5
W
Danzaburou
Alda74
Danzaburou
11
1
5
13.5
L
Ymir
2
4
2
0.75
W
Bastet
DaGx98
Bastet
0
1
2
1
W
2
0
8
6
L
Scylla
0
5
0
0
L
Xbalanque
Funpa
Xbalanque
2
9
2
0.33
L
1
0
1
1.5
W
Ymir
7
3
7
3.5
W
Cu Chulainn
makdie
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,735
Damage
17,982
36,843
Taken
38,369
15,370
Mitigated
13,113
13,714
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
4,438
1,393
0
2,581
7,852
2,572
0
2,459
5,246
0
31,078
W
Danzaburou
Alda74
Danzaburou
10,359
3,635
501
1,673
6,412
2,009
2,098
1,308
5,038
0
37,986
L
Ymir
3,014
477
132
557
8,550
3,946
0
2,132
6,358
17,686
0
W
Bastet
DaGx98
Bastet
1,250
229
0
2,873
7,183
1,753
0
453
6,706
0
28,847
W
5,814
910
821
2,670
6,069
2,145
915
1,034
4,949
53,272
0
L
Scylla
2,811
247
0
750
6,789
2,003
0
2,938
3,709
23,370
0
L
Xbalanque
Funpa
Xbalanque
2,698
1,378
0
0
6,936
1,715
0
2,013
4,907
0
11,697
L
5,021
1,420
0
5,652
8,242
2,877
255
0
7,967
0
33,152
W
Ymir
4,018
206
0
1,471
8,161
4,232
468
2,708
5,307
14,564
0
W
Cu Chulainn
makdie
Cu Chulainn
5,294
1,520
0
3,705
9,018
5,231
0
0
9,018
0
29,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,109
Gold Earned
27,754
325
Minions Killed
224
0
Camps Cleared
0
1,084,120
Distance Traveled
983,915
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,142
558
70
6
0
206,507
1
W
Danzaburou
7,784
708
54
5
0
207,150
0
L
Ymir
5,216
474
24
2
0
198,279
1
W
Bastet
5,508
501
60
5
0
236,684
0
W
Ra
7,468
679
120
11
0
236,412
4
L
Scylla
4,893
445
44
4
0
176,892
0
L
Xbalanque
5,227
475
13
1
0
197,139
1
L
Nemesis
6,276
571
73
7
0
205,098
0
W
Ymir
7,460
678
28
3
0
210,973
4
W
Cu Chulainn
5,889
535
63
6
0
192,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role