Player Matchup

Ravana
Ravana
BLKOO B1KOO
Ravana
Level 12
God Stats
25W - 2L
2,188 SR
Queue Stats
30W - 3L
2,032 Elo+
Party 3
He Bo
He Bo
Imperial ZxT
He Bo
Level 114
God Stats
11W - 2L
1,890 SR
Queue Stats
231W - 119L
1,883 Elo+
Party 3
Jormungandr
Jormungandr
KiritoKun465TTV
Jormungandr
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 11L
1,979 Elo+
Party 3
Set
Set
NoNumberCopy
Set
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 70L
1,720 Elo+
Party 3
Cu Chulainn
Cu Chulainn
VELOO V3LOO
Cu Chulainn
Level 9
God Stats
10W - 4L
1,500 SR
Queue Stats
125W - 19L
2,050 Elo+
Party 3
Team Averages
Level 74
1,716 SR
1,933 Elo+

VS

Team Averages
Level 90
1,542 SR
1,537 Elo+
Sobek
Sobek
Eque Sanctus
Sobek
Level 101
God Stats
0W - 2L
1,710 SR
Queue Stats
181W - 152L
1,645 Elo+
Party 1
Fenrir
Fenrir
EviL Spudy
Fenrir
Level 86
God Stats
16W - 11L
1,500 SR
Queue Stats
204W - 176L
1,669 Elo+
Party 1
Ullr
Ullr
JeremyL_023
Ullr
Level 120
God Stats
2W - 4L
1,594 SR
Queue Stats
53W - 48L
1,460 Elo+
Party 2
Merlin
Merlin
bloodnator
Merlin
Level 55
God Stats
0W - 1L
1,308 SR
Queue Stats
313W - 341L
1,387 Elo+
Solo
Ne Zha
Ne Zha
liwimi
Ne Zha
Level 88
God Stats
3W - 3L
1,599 SR
Queue Stats
413W - 345L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
4 / 1 / 4
6,268
627
3,378
6,529
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 1 / 2
6,981
698
4,976
4,491
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
KiritoKun465TTV
Jormungandr
10
2 / 1 / 8
6,270
627
5,008
5,143
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

12
7 / 1 / 3
7,174
717
7,683
8,187
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
VELOO V3LOO
Cu Chulainn
12
2 / 2 / 0
6,992
699
6,694
6,535
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,016
502
3,111
9,036
4,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
EviL Spudy
Fenrir
11
4 / 5 / 1
6,329
633
4,717
9,859
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 1
4,692
469
2,460
6,639
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Merlin
bloodnator
Merlin
9
0 / 4 / 1
4,969
497
2,026
5,475
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
liwimi
Ne Zha
11
1 / 2 / 1
5,894
589
3,426
8,043
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
19
Kills
6
6
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
4
1
4
6
L
1
4
1
0.38
L
Fenrir
EviL Spudy
Fenrir
4
5
1
0.9
W
4
1
2
5
L
0
4
1
0.13
W
Jormungandr
KiritoKun465TTV
Jormungandr
2
1
8
6
W
7
1
3
8.5
W
Cu Chulainn
VELOO V3LOO
Cu Chulainn
2
2
0
1
L
Merlin
bloodnator
Merlin
0
4
1
0.13
L
Ne Zha
liwimi
Ne Zha
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,739
Damage
15,740
30,885
Taken
39,052
14,385
Mitigated
15,030
12,252
Healing
8,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
3,378
1,492
0
3,964
6,529
2,832
0
581
5,920
0
31,592
L
3,111
302
130
3,738
9,036
4,802
0
2,101
6,935
17,826
0
L
Fenrir
EviL Spudy
Fenrir
4,717
1,047
0
415
9,859
3,431
0
3,139
6,644
0
28,906
W
4,976
130
0
1,918
4,491
1,296
640
1,322
2,885
40,411
0
L
2,460
1,256
0
1,278
6,639
1,742
0
1,701
4,938
0
22,064
W
Jormungandr
KiritoKun465TTV
Jormungandr
5,008
1,685
0
923
5,143
2,125
0
841
4,302
23,071
0
W
7,683
4,023
0
3,993
8,187
3,615
0
2,081
6,106
0
48,840
W
Cu Chulainn
VELOO V3LOO
Cu Chulainn
6,694
2,958
0
1,454
6,535
4,517
0
0
6,535
0
43,997
L
Merlin
bloodnator
Merlin
2,026
0
0
500
5,475
1,638
0
2,793
2,508
18,901
0
L
Ne Zha
liwimi
Ne Zha
3,426
1,093
0
2,050
8,043
3,417
0
0
8,043
0
33,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,685
Gold Earned
26,900
355
Minions Killed
250
0
Camps Cleared
0
1,055,718
Distance Traveled
938,770
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,268
627
58
6
0
225,418
2
L
Sobek
5,016
502
39
4
0
212,510
1
L
Fenrir
6,329
633
58
6
0
199,948
2
W
He Bo
6,981
698
86
9
0
193,212
4
L
Ullr
4,692
469
45
5
0
163,226
1
W
Jormungandr
6,270
627
34
3
0
205,498
1
W
Set
7,174
717
92
9
0
212,514
4
W
Cu Chulainn
6,992
699
85
9
0
219,076
1
L
Merlin
4,969
497
29
3
0
176,283
1
L
Ne Zha
5,894
589
79
8
0
186,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role