Player Matchup

Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DeeekuhRel
Ra
Level 25
God Stats
9W - 10L
1,560 SR
Queue Stats
17W - 21L
1,641 Elo+
Solo
Ymir
Ymir
MEandthisJ
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,421 Elo+
Solo
Chernobog
Chernobog
capitain_nobody6
Chernobog
Level 10
God Stats
15W - 18L
1,535 SR
Queue Stats
132W - 156L
1,586 Elo+
Solo
King Arthur
King Arthur
ekaitz3009
King Arthur
Level 29
God Stats
32W - 28L
1,482 SR
Queue Stats
77W - 66L
1,408 Elo+
Solo
Team Averages
Level 20
1,515 SR
1,511 Elo+

VS

Team Averages
Level 23
1,652 SR
1,584 Elo+
Thanatos
Thanatos
CursiveDruid736
Thanatos
Level 20
God Stats
1W - 2L
1,787 SR
Queue Stats
48W - 37L
1,624 Elo+
Solo
Kukulkan
Kukulkan
Golden Eagle664
Kukulkan
Level 23
God Stats
36W - 41L
1,628 SR
Queue Stats
158W - 171L
1,421 Elo+
Solo
Sobek
Sobek
Mumkeyman09
Sobek
Level 21
God Stats
84W - 69L
1,566 SR
Queue Stats
555W - 471L
1,642 Elo+
Solo
Medusa
Medusa
icexai
Medusa
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
x_GooseMcG_x
Artemis
Level 25
God Stats
15W - 15L
1,780 SR
Queue Stats
27W - 34L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
2 / 2 / 2
6,738
613
3,094
5,889
1,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 0
6,175
561
1,650
3,248
1,100
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 2 / 2
5,533
503
1,822
7,058
3,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
10
1 / 2 / 2
5,514
501
4,737
6,599
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
ekaitz3009
King Arthur
12
5 / 1 / 1
7,114
647
5,300
7,841
3,448
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
2 / 0 / 5
5,886
535
3,088
7,145
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
10
1 / 2 / 1
5,668
515
1,665
4,024
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 0 / 3
5,724
520
4,608
8,352
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
icexai
Medusa
6
2 / 3 / 0
4,914
447
1,770
3,785
958
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
x_GooseMcG_x
Artemis
7
0 / 4 / 2
4,313
392
3,419
4,714
1,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
9
Kills
8
8
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
2
2
1.5
L
Thanatos
2
0
5
4.5
W
0
1
0
0
L
Kukulkan
1
2
1
0.75
W
1
2
2
1
L
3
0
3
4.5
W
Chernobog
1
2
2
1
W
King Arthur
ekaitz3009
King Arthur
5
1
1
5.5
L
Medusa
icexai
Medusa
2
3
0
0.67
L
Artemis
x_GooseMcG_x
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,603
Damage
14,550
30,635
Taken
28,020
11,672
Mitigated
10,366
7,132
Healing
13,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,094
831
0
332
5,889
1,859
0
567
5,322
0
44,240
L
Thanatos
3,088
582
0
6,674
7,145
2,140
0
586
6,559
0
26,669
W
1,650
0
552
1,246
3,248
1,100
537
1,168
2,080
40,535
0
L
Kukulkan
1,665
355
0
889
4,024
1,385
0
444
3,580
35,698
0
W
1,822
71
190
668
7,058
3,462
165
1,827
5,231
13,678
0
L
4,608
445
0
4,386
8,352
4,829
74
2,196
6,156
19,251
0
W
Chernobog
4,737
2,693
0
2,193
6,599
1,803
1,018
2,647
3,952
0
25,802
W
King Arthur
ekaitz3009
King Arthur
5,300
562
0
1,951
7,841
3,448
494
64
7,777
0
38,287
L
Medusa
icexai
Medusa
1,770
927
0
420
3,785
958
0
0
3,785
0
13,931
L
Artemis
x_GooseMcG_x
Artemis
3,419
1,710
0
768
4,714
1,054
0
246
4,468
0
8,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,074
Gold Earned
26,505
297
Minions Killed
203
0
Camps Cleared
0
1,072,070
Distance Traveled
970,021
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,738
613
89
8
0
239,638
0
L
Thanatos
5,886
535
65
6
0
227,089
2
W
Ra
6,175
561
80
7
0
239,018
3
L
Kukulkan
5,668
515
82
7
0
183,821
3
W
Ymir
5,533
503
18
2
0
198,983
0
L
Sobek
5,724
520
21
2
0
242,618
4
W
Chernobog
5,514
501
49
4
0
189,849
1
W
King Arthur
7,114
647
61
6
0
204,582
1
L
Medusa
4,914
447
21
2
0
127,529
0
L
Artemis
4,313
392
14
1
0
188,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role