Player Matchup

Nemesis
Nemesis
JD9ward504
Nemesis
Level 12
God Stats
5W - 9L
1,472 SR
Queue Stats
13W - 21L
1,359 Elo+
Solo
Guan Yu
Guan Yu
Senor_ale
Guan Yu
Level 27
God Stats
1W - 0L
1,709 SR
Queue Stats
37W - 42L
1,374 Elo+
Solo
Cthulhu
Cthulhu
Someone134
Cthulhu
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 17L
1,198 Elo+
Solo
Ares
Ares
guydolf
Ares
Level 29
God Stats
75W - 68L
1,481 SR
Queue Stats
1,135W - 1,261L
1,445 Elo+
Solo
Medusa
Medusa
nathan1467
Medusa
Level 28
God Stats
33W - 14L
1,147 SR
Queue Stats
268W - 237L
1,506 Elo+
Solo
Team Averages
Level 25
1,462 SR
1,376 Elo+

VS

Team Averages
Level 21
1,532 SR
1,456 Elo+
Fenrir
Fenrir
Captain 0lly
Fenrir
Level 17
God Stats
12W - 15L
1,350 SR
Queue Stats
84W - 137L
1,286 Elo+
Party 2
Awilix
Awilix
ElihuTheAlien
Awilix
Level 18
God Stats
7W - 8L
1,378 SR
Queue Stats
21W - 19L
1,631 Elo+
Party 1
Sol
Sol
Frankster5402
Sol
Level 26
God Stats
3W - 4L
1,501 SR
Queue Stats
87W - 127L
1,317 Elo+
Party 2
King Arthur
King Arthur
MissRed21
King Arthur
Level 18
God Stats
11W - 12L
1,378 SR
Queue Stats
21W - 22L
1,535 Elo+
Party 1
Persephone
Persephone
Tristanley13
Persephone
Level 26
God Stats
8W - 2L
2,053 SR
Queue Stats
90W - 94L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JD9ward504
Nemesis
18
6 / 3 / 5
11,544
502
7,037
11,409
8,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Senor_ale
Guan Yu
17
1 / 3 / 5
10,362
451
6,680
19,099
10,690
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Someone134
Cthulhu
18
2 / 0 / 1
11,326
492
6,262
8,264
7,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ares
guydolf
Ares
17
6 / 4 / 14
11,890
517
15,384
21,075
24,484
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
nathan1467
Medusa
19
17 / 3 / 5
13,146
572
21,239
14,478
6,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 10 / 1
8,558
372
3,908
17,900
7,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
1 / 5 / 2
10,073
438
5,906
17,633
11,299
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 10 / 2
8,587
373
11,677
17,376
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
MissRed21
King Arthur
16
1 / 2 / 1
9,272
403
1,351
10,002
5,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Persephone
Tristanley13
Persephone
17
6 / 5 / 2
11,596
504
18,941
14,136
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
32
Kills
12
13
Deaths
32
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
10
1
0.15
L
1
5
2
0.4
L
3
10
2
0.4
W
Nemesis
JD9ward504
Nemesis
6
3
5
2.83
L
King Arthur
MissRed21
King Arthur
1
2
1
0.75
W
Guan Yu
Senor_ale
Guan Yu
1
3
5
1.17
W
Cthulhu
Someone134
Cthulhu
2
0
1
2.5
L
Persephone
Tristanley13
Persephone
6
5
2
1.4
W
Ares
guydolf
Ares
6
4
14
3.25
W
Medusa
nathan1467
Medusa
17
3
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,602
Damage
41,783
74,325
Taken
77,047
58,402
Mitigated
34,361
19,009
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,908
682
0
1,274
17,900
7,715
16
3,946
13,954
0
14,858
L
5,906
2,489
0
0
17,633
11,299
0
5,527
12,062
0
78,703
L
11,677
2,691
0
3,013
17,376
5,172
252
5,123
12,228
40,694
0
W
Nemesis
JD9ward504
Nemesis
7,037
2,297
0
414
11,409
8,862
0
2,035
9,308
0
75,593
L
King Arthur
MissRed21
King Arthur
1,351
316
0
1,741
10,002
5,547
43
3,114
6,513
0
33,129
W
Guan Yu
Senor_ale
Guan Yu
6,680
930
514
4,796
19,099
10,690
930
10,071
8,978
0
60,494
W
Cthulhu
Someone134
Cthulhu
6,262
164
268
2,004
8,264
7,664
0
1,826
6,243
55,676
0
L
Persephone
Tristanley13
Persephone
18,941
709
0
227
14,136
4,628
2,080
3,415
10,642
80,571
0
W
Ares
guydolf
Ares
15,384
616
759
3,438
21,075
24,484
127
8,490
12,560
26,168
0
W
Medusa
nathan1467
Medusa
21,239
14,708
0
6,816
14,478
6,702
2,368
8,196
6,282
0
85,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,268
Gold Earned
48,086
485
Minions Killed
386
0
Camps Cleared
0
1,936,689
Distance Traveled
2,015,046
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,558
372
23
1
0
425,962
4
L
Awilix
10,073
438
126
5
0
466,522
1
L
Sol
8,587
373
46
2
0
352,180
1
W
Nemesis
11,544
502
120
5
0
403,200
0
L
King Arthur
9,272
403
64
3
0
368,921
4
W
Guan Yu
10,362
451
92
4
0
447,555
0
W
Cthulhu
11,326
492
128
6
0
367,273
5
L
Persephone
11,596
504
127
6
0
401,461
1
W
Ares
11,890
517
18
1
0
396,209
5
W
Medusa
13,146
572
127
6
0
322,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role