Player Matchup

Medusa
Medusa
DelayedHit
Medusa
Level 55
God Stats
1W - 2L
1,888 SR
Queue Stats
39W - 54L
1,450 Elo+
Party 1
Athena
Athena
IBairo
Athena
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
LFTiPlayMageADC
Janus
Level 158
God Stats
0W - 1L
1,609 SR
Queue Stats
20W - 25L
1,549 Elo+
Party 1
Team Averages
Level 111
1,666 SR
1,500 Elo+

VS

Team Averages
Level 122
1,484 SR
1,525 Elo+
Danzaburou
Danzaburou
Barnar
Danzaburou
Level 131
God Stats
10W - 5L
1,670 SR
Queue Stats
176W - 172L
1,704 Elo+
Solo
Cerberus
Cerberus
DarcKclaW
Cerberus
Level 145
God Stats
1W - 1L
1,265 SR
Queue Stats
17W - 11L
1,334 Elo+
Solo
Set
Set
KingOfThePuppets
Set
Level 90
God Stats
3W - 5L
1,517 SR
Queue Stats
126W - 140L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DelayedHit
Medusa
12
2 / 7 / 2
9,119
608
7,487
11,356
4,672
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
IBairo
Athena
12
0 / 2 / 4
9,470
631
2,865
13,572
16,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 5 / 1
10,108
674
9,575
8,916
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Barnar
Danzaburou
14
6 / 1 / 6
10,639
709
14,384
10,316
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
DarcKclaW
Cerberus
14
5 / 2 / 9
10,601
707
7,030
9,108
10,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 2 / 6
10,456
697
9,108
9,587
4,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
14
14
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Barnar
Danzaburou
6
1
6
9
W
Cerberus
DarcKclaW
Cerberus
5
2
9
4.75
L
Medusa
DelayedHit
Medusa
2
7
2
0.43
L
Athena
IBairo
Athena
0
2
4
1
W
3
2
6
3
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,927
Damage
30,522
33,844
Taken
29,011
23,750
Mitigated
17,892
3,855
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Barnar
Danzaburou
14,384
5,784
0
6,355
10,316
3,608
807
4,586
5,496
0
53,288
W
Cerberus
DarcKclaW
Cerberus
7,030
642
0
1,528
9,108
10,207
708
4,429
4,399
29,285
0
L
Medusa
DelayedHit
Medusa
7,487
2,480
0
503
11,356
4,672
0
1,648
9,708
0
32,005
L
Athena
IBairo
Athena
2,865
1,081
0
2,925
13,572
16,603
0
2,487
11,085
9,875
0
W
9,108
3,368
0
1,565
9,587
4,077
922
2,963
6,472
0
56,139
L
9,575
353
0
427
8,916
2,475
0
3,153
5,763
49,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,697
Gold Earned
31,696
153
Minions Killed
207
0
Camps Cleared
0
816,597
Distance Traveled
793,902
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,639
709
73
5
0
240,081
2
W
Cerberus
10,601
707
50
3
0
263,146
2
L
Medusa
9,119
608
54
4
0
264,082
5
L
Athena
9,470
631
23
2
0
283,343
3
W
Set
10,456
697
84
6
0
290,675
2
L
Janus
10,108
674
76
5
0
269,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role