Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AntmanFTW2016
Chang'e
Level 24
God Stats
10W - 17L
1,432 SR
Queue Stats
46W - 67L
1,233 Elo+
Solo
Kukulkan
Kukulkan
THE_COBRA-5
Kukulkan
Level 22
God Stats
2W - 2L
1,625 SR
Queue Stats
7W - 19L
1,164 Elo+
Party 1
Team Averages
Level 35
1,519 SR
1,299 Elo+

VS

Team Averages
Level 35
1,624 SR
1,617 Elo+
Baron Samedi
Baron Samedi
Eddie_Kiefer
Baron Samedi
Level 29
God Stats
27W - 16L
1,718 SR
Queue Stats
116W - 103L
1,612 Elo+
Party 2
Set
Set
Seven62God_
Set
Level 8
God Stats
2W - 1L
1,720 SR
Queue Stats
2W - 5L
1,699 Elo+
Solo
King Arthur
King Arthur
Wolfninja951678
King Arthur
Level 69
God Stats
14W - 9L
1,435 SR
Queue Stats
173W - 165L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 9 / 7
10,227
602
8,349
14,691
9,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
13
5 / 8 / 5
10,754
633
10,535
17,459
6,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Kukulkan
THE_COBRA-5
Kukulkan
13
5 / 7 / 6
10,783
634
14,697
11,626
4,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eddie_Kiefer
Baron Samedi
17
9 / 2 / 10
13,041
767
11,559
14,192
6,536
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 7 / 12
10,655
627
3,557
13,896
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Wolfninja951678
King Arthur
17
14 / 3 / 9
13,772
810
20,298
16,755
15,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
12
Kills
24
24
Deaths
12
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
9
7
0.61
L
Chang'e
5
8
5
0.94
W
Baron Samedi
Eddie_Kiefer
Baron Samedi
9
2
10
7
W
1
7
12
1
L
Kukulkan
THE_COBRA-5
Kukulkan
5
7
6
1.14
W
King Arthur
Wolfninja951678
King Arthur
14
3
9
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,581
Damage
35,414
43,776
Taken
44,843
20,106
Mitigated
29,619
7,789
Healing
11,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,349
2,146
484
1,033
14,691
9,787
0
4,002
9,925
0
38,972
L
Chang'e
10,535
913
1,782
4,086
17,459
6,000
175
4,575
12,634
32,498
0
W
Baron Samedi
Eddie_Kiefer
Baron Samedi
11,559
316
939
6,937
14,192
6,536
1,557
7,220
6,830
54,712
0
W
3,557
2,141
0
149
13,896
7,117
920
9,139
4,468
0
21,662
L
Kukulkan
THE_COBRA-5
Kukulkan
14,697
2,416
0
404
11,626
4,319
72
3,832
7,594
43,324
0
W
King Arthur
Wolfninja951678
King Arthur
20,298
2,206
0
3,037
16,755
15,966
472
8,147
8,217
0
69,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,764
Gold Earned
37,468
143
Minions Killed
187
0
Camps Cleared
0
774,611
Distance Traveled
815,303
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,227
602
46
3
0
272,929
2
L
Chang'e
10,754
633
57
3
0
260,009
0
W
Baron Samedi
13,041
767
92
5
0
241,831
0
W
Set
10,655
627
33
2
0
276,458
0
L
Kukulkan
10,783
634
40
2
0
241,673
1
W
King Arthur
13,772
810
62
4
0
297,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role