Player Matchup

Terra
Terra
Platinum I
 
Terra
Platinum I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond V
Buriwolf
Vamana
Diamond V
Level 124
God Stats
20W - 23L
1,455 SR
Queue Stats
447W - 426L
2,061 MMR
Solo
Ullr
Ullr
Grandmaster
GinoSZN
Ullr
Grandmaster
Level 149
God Stats
51W - 41L
1,726 SR
Queue Stats
418W - 336L
2,884 MMR
Solo
King Arthur
King Arthur
Platinum II
GrayDaos
King Arthur
Platinum II
Level 142
God Stats
126W - 102L
1,709 SR
Queue Stats
490W - 479L
2,040 MMR
Solo
Chronos
Chronos
Diamond IV
Sahota
Chronos
Diamond IV
Level 158
God Stats
0W - 3L
1,276 SR
Queue Stats
206W - 195L
2,028 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,533 SR
2,102 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 99
1,676 SR
2,032 MMR
Tyr
Tyr
Diamond III
Amy8965
Tyr
Diamond III
Level 102
God Stats
5W - 3L
1,500 SR
Queue Stats
258W - 191L
2,239 MMR
Solo
Ra
Ra
Diamond II
F1izzy
Ra
Diamond II
Level 80
God Stats
2W - 1L
1,875 SR
Queue Stats
62W - 38L
2,417 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
GoofayGoober
Kumbhakarna
Diamond V
Level 124
God Stats
2W - 2L
1,751 SR
Queue Stats
455W - 420L
2,007 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
JukeMasterJones
Erlang Shen
Platinum II
Level 81
God Stats
25W - 15L
1,753 SR
Queue Stats
369W - 316L
1,998 MMR
Solo
Rama
Rama
Masters
SeraIex
Rama
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
0 / 10 / 5
9,009
410
7,231
25,534
19,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
Buriwolf
Vamana
18
5 / 7 / 2
10,936
497
10,370
18,584
9,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
GinoSZN
Ullr
17
1 / 6 / 1
10,383
472
10,689
18,918
9,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
GrayDaos
King Arthur
15
0 / 7 / 0
9,445
429
11,932
31,455
19,142
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Sahota
Chronos
17
1 / 6 / 2
10,272
467
11,945
17,371
8,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SetJanusScyllaNemesisDanzaburou

VS

Bans
TsukuyomiKuzenboGebCabrakanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
19
7 / 0 / 10
13,540
615
20,525
32,735
32,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ra
20
15 / 0 / 10
14,342
652
28,176
14,342
7,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
GoofayGoober
Kumbhakarna
17
1 / 1 / 19
12,343
561
5,571
22,009
23,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
JukeMasterJones
Erlang Shen
20
9 / 3 / 12
14,283
649
21,740
18,056
14,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
SeraIex
Rama
19
4 / 3 / 10
12,928
588
16,924
16,188
8,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
97
7
Kills
36
36
Deaths
7
10
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
10
5
0.25
W
Tyr
7
0
10
12
L
Vamana
Buriwolf
Vamana
5
7
2
0.86
W
Ra
15
0
10
20
L
Ullr
GinoSZN
Ullr
1
6
1
0.25
W
Kumbhakarna
GoofayGoober
Kumbhakarna
1
1
19
10.5
L
King Arthur
GrayDaos
King Arthur
0
7
0
0
W
Erlang Shen
JukeMasterJones
Erlang Shen
9
3
12
5
L
Chronos
Sahota
Chronos
1
6
2
0.33
W
Rama
SeraIex
Rama
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,167
Damage
92,936
111,862
Taken
103,330
66,375
Mitigated
87,467
16,333
Healing
50,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
7,231
614
1,429
2,798
25,534
19,617
0
12,028
13,125
33,956
0
W
Tyr
20,525
4,300
0
18,964
32,735
32,386
1,369
1,419
31,316
528
91,390
L
Vamana
Buriwolf
Vamana
10,370
5,336
0
2,091
18,584
9,771
990
2,331
16,185
0
80,075
W
Ra
28,176
1,967
6,766
8,756
14,342
7,426
1,287
5,701
8,641
127,519
0
L
Ullr
GinoSZN
Ullr
10,689
5,055
0
1,332
18,918
9,409
980
4,609
14,187
0
81,307
W
Kumbhakarna
GoofayGoober
Kumbhakarna
5,571
198
0
4,093
22,009
23,862
501
6,851
15,158
18,977
0
L
King Arthur
GrayDaos
King Arthur
11,932
1,608
0
6,258
31,455
19,142
0
7,127
24,169
0
69,375
W
Erlang Shen
JukeMasterJones
Erlang Shen
21,740
12,281
0
4,255
18,056
14,952
4,764
5,771
12,285
0
122,475
L
Chronos
Sahota
Chronos
11,945
3,765
0
2,425
17,371
8,436
1,038
6,757
10,387
87,268
3,602
W
Rama
SeraIex
Rama
16,924
12,596
0
7,594
16,188
8,841
5,245
2,384
13,804
0
95,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,045
Gold Earned
67,436
636
Minions Killed
622
0
Camps Cleared
0
2,044,236
Distance Traveled
2,332,626
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,009
410
62
3
0
417,079
9
W
Tyr
13,540
615
137
6
0
508,405
2
L
Vamana
10,936
497
131
6
0
451,086
3
W
Ra
14,342
652
181
8
0
487,159
4
L
Ullr
10,383
472
149
7
0
387,013
3
W
Kumbhakarna
12,343
561
11
1
0
468,475
8
L
King Arthur
9,445
429
139
6
0
413,377
4
W
Erlang Shen
14,283
649
155
7
0
483,283
2
L
Chronos
10,272
467
155
7
0
375,681
5
W
Rama
12,928
588
138
6
0
385,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role