Player Matchup

Nox
Nox
AzzaEzza
Nox
Level 28
God Stats
2W - 4L
1,476 SR
Queue Stats
106W - 112L
1,521 Elo+
Solo
Neith
Neith
Extreox
Neith
Level 6
God Stats
2W - 3L
1,511 SR
Queue Stats
4W - 4L
1,541 Elo+
Solo
Cabrakan
Cabrakan
Heroboticus
Cabrakan
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 38L
1,490 Elo+
Solo
Hera
Hera
moroz699rus
Hera
Level 28
God Stats
2W - 4L
1,513 SR
Queue Stats
12W - 19L
1,330 Elo+
Solo
Thanatos
Thanatos
vxctorxous
Thanatos
Level 28
God Stats
4W - 4L
1,234 SR
Queue Stats
25W - 28L
1,448 Elo+
Solo
Team Averages
Level 23
1,447 SR
1,466 Elo+

VS

Team Averages
Level 23
1,581 SR
1,630 Elo+
Chaac
Chaac
AmibeRelique626
Chaac
Level 26
God Stats
2W - 0L
1,672 SR
Queue Stats
62W - 34L
1,550 Elo+
Solo
Janus
Janus
Im RyanH ye
Janus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,554 Elo+
Solo
Susano
Susano
Mon11ecompte
Susano
Level 14
God Stats
9W - 1L
1,886 SR
Queue Stats
44W - 14L
1,805 Elo+
Party 1
Bakasura
Bakasura
NRV_Major
Bakasura
Level 22
God Stats
2W - 4L
1,348 SR
Queue Stats
40W - 41L
1,442 Elo+
Solo
Mercury
Mercury
Raisidu
Mercury
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,800 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 12 / 10
11,775
1,178
7,941
20,194
9,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Extreox
Neith
16
3 / 9 / 8
10,265
1,027
10,070
17,890
7,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Heroboticus
Cabrakan
17
6 / 9 / 8
11,540
1,154
15,454
21,251
21,966
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
2 / 8 / 10
10,748
1,075
8,031
16,965
6,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
vxctorxous
Thanatos
16
3 / 10 / 5
9,863
986
7,129
18,950
8,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

1

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 26
11,791
1,179
10,298
12,563
13,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
0 / 7 / 15
9,855
986
10,604
9,886
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
20
33 / 5 / 11
17,572
1,757
43,802
14,754
6,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bakasura
NRV_Major
Bakasura
16
1 / 3 / 7
10,068
1,007
3,484
11,568
5,327
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Raisidu
Mercury
20
11 / 3 / 23
13,713
1,371
23,768
11,034
4,611
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
130
19
Kills
48
48
Deaths
19
41
Assists
82
Player
Kills
Deaths
Assists
KDA
W
3
1
26
16
L
5
12
10
0.83
L
Neith
Extreox
Neith
3
9
8
0.78
L
Cabrakan
Heroboticus
Cabrakan
6
9
8
1.11
W
0
7
15
1.07
W
Susano
33
5
11
7.7
W
Bakasura
NRV_Major
Bakasura
1
3
7
1.5
W
Mercury
Raisidu
Mercury
11
3
23
7.5
L
2
8
10
0.88
L
Thanatos
vxctorxous
Thanatos
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,625
Damage
91,956
95,250
Taken
59,805
54,655
Mitigated
34,143
5,683
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,298
1,586
1,141
5,532
12,563
13,677
0
6,174
6,389
0
29,323
L
7,941
1,466
0
0
20,194
9,879
0
919
19,075
24,790
0
L
Neith
Extreox
Neith
10,070
4,120
0
1,643
17,890
7,978
0
1,188
16,652
0
22,464
L
Cabrakan
Heroboticus
Cabrakan
15,454
1,947
0
493
21,251
21,966
0
4,039
16,716
28,786
0
W
10,604
1,038
640
908
9,886
3,677
0
6,264
3,622
25,742
0
W
Susano
43,802
21,581
0
1,569
14,754
6,851
0
7,565
7,189
0
56,555
W
Bakasura
NRV_Major
Bakasura
3,484
2,424
243
3,562
11,568
5,327
0
5,689
5,879
0
19,687
W
Mercury
Raisidu
Mercury
23,768
13,600
0
551
11,034
4,611
0
5,734
5,300
0
32,985
L
8,031
2,451
336
736
16,965
6,509
0
1,807
15,058
15,796
0
L
Thanatos
vxctorxous
Thanatos
7,129
2,029
0
2,475
18,950
8,323
0
2,651
16,199
0
17,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,191
Gold Earned
62,999
148
Minions Killed
171
5
Camps Cleared
10
926,472
Distance Traveled
908,598
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,791
1,179
46
5
0
194,327
0
L
Nox
11,775
1,178
52
5
1
198,511
3
L
Neith
10,265
1,027
31
3
0
167,841
1
L
Cabrakan
11,540
1,154
32
3
1
161,425
0
W
Janus
9,855
986
40
4
2
122,584
0
W
Susano
17,572
1,757
27
3
0
193,869
0
W
Bakasura
10,068
1,007
37
4
8
175,820
0
W
Mercury
13,713
1,371
21
2
0
221,998
0
L
Hera
10,748
1,075
8
1
1
188,350
0
L
Thanatos
9,863
986
25
3
2
210,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role