Player Matchup

Loki
Loki
Silver IV
ElColosoColosal
Loki
Silver IV
Level 94
God Stats
38W - 32L
1,338 SR
Queue Stats
502W - 492L
704 MMR
Solo
Bellona
Bellona
Silver V
NK_SOUSAaa
Bellona
Silver V
Level 48
God Stats
1W - 6L
1,183 SR
Queue Stats
142W - 153L
835 MMR
Party 1
Vulcan
Vulcan
Silver II
Pro_For_Dayz
Vulcan
Silver II
Level 61
God Stats
0W - 6L
1,147 SR
Queue Stats
337W - 340L
967 MMR
Party 1
Xing Tian
Xing Tian
Bronze II
SDYBOY-974
Xing Tian
Bronze II
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 111L
883 MMR
Solo
Apollo
Apollo
Silver III
jukaceto2
Apollo
Silver III
Level 88
God Stats
0W - 3L
1,501 SR
Queue Stats
60W - 68L
1,016 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 66
1,334 SR
881 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 78
1,393 SR
887 MMR
Janus
Janus
Silver II
E_R_I_C03
Janus
Silver II
Level 87
God Stats
27W - 22L
1,446 SR
Queue Stats
260W - 267L
1,002 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze I
Richardelyon
Ah Muzen Cab
Bronze I
Level 67
God Stats
2W - 2L
1,170 SR
Queue Stats
54W - 85L
520 MMR
Solo
Mercury
Mercury
Silver II
dragster221
Mercury
Silver II
Level 102
God Stats
25W - 21L
1,394 SR
Queue Stats
696W - 728L
944 MMR
Party 2
Khepri
Khepri
Silver IV
like-Alight
Khepri
Silver IV
Level 66
God Stats
7W - 4L
1,445 SR
Queue Stats
69W - 76L
988 MMR
Solo
Chaac
Chaac
Silver III
mahtta_fortnight
Chaac
Silver III
Level 68
God Stats
2W - 3L
1,511 SR
Queue Stats
35W - 48L
979 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 5
12,870
379
16,591
24,662
10,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
NK_SOUSAaa
Bellona
20
6 / 7 / 6
15,882
467
27,291
39,060
40,977
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
20
8 / 6 / 2
16,954
499
25,215
21,874
11,072
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
SDYBOY-974
Xing Tian
17
1 / 6 / 7
11,930
351
8,606
32,421
31,735
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
jukaceto2
Apollo
20
1 / 8 / 5
14,381
423
14,161
27,658
12,098
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Nu WaAphroditeScyllaCu ChulainnArachne

VS

Bans
KumbhakarnaErlang ShenFenrirTsukuyomiRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
E_R_I_C03
Janus
20
7 / 5 / 9
16,195
476
29,125
24,012
10,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Muzen Cab
Richardelyon
Ah Muzen Cab
20
9 / 3 / 12
17,231
507
34,838
30,708
16,241
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
dragster221
Mercury
20
11 / 4 / 9
18,394
541
24,546
27,358
14,324
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
20
4 / 1 / 16
15,078
443
11,846
22,666
36,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
0 / 5 / 10
14,027
413
7,813
20,771
22,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
87
18
Kills
31
31
Deaths
18
25
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Janus
E_R_I_C03
Janus
7
5
9
2.3
L
2
4
5
1.13
L
Bellona
NK_SOUSAaa
Bellona
6
7
6
1.29
L
Vulcan
8
6
2
1.5
W
Ah Muzen Cab
Richardelyon
Ah Muzen Cab
9
3
12
5
L
Xing Tian
SDYBOY-974
Xing Tian
1
6
7
0.75
W
Mercury
dragster221
Mercury
11
4
9
3.88
L
Apollo
jukaceto2
Apollo
1
8
5
0.44
W
Khepri
4
1
16
12
W
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,864
Damage
108,168
145,675
Taken
125,515
106,615
Mitigated
100,762
37,361
Healing
40,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
E_R_I_C03
Janus
29,125
1,368
576
6,012
24,012
10,978
765
4,957
18,817
135,041
0
L
16,591
3,192
0
8,123
24,662
10,733
0
5,513
19,124
0
101,140
L
Bellona
NK_SOUSAaa
Bellona
27,291
9,515
0
12,182
39,060
40,977
1,396
12,086
26,399
0
106,232
L
Vulcan
25,215
8,506
0
3,527
21,874
11,072
264
8,773
13,101
128,579
0
W
Ah Muzen Cab
Richardelyon
Ah Muzen Cab
34,838
14,700
0
19,705
30,708
16,241
2,733
10,299
20,355
0
149,781
L
Xing Tian
SDYBOY-974
Xing Tian
8,606
615
462
4,532
32,421
31,735
0
5,536
26,860
39,095
0
W
Mercury
dragster221
Mercury
24,546
13,017
0
0
27,358
14,324
3,444
5,304
21,904
0
175,203
L
Apollo
jukaceto2
Apollo
14,161
7,303
231
8,304
27,658
12,098
728
9,063
18,545
0
114,430
W
Khepri
11,846
1,179
0
4,873
22,666
36,539
115
11,284
10,942
33,492
0
W
7,813
1,208
0
9,681
20,771
22,680
217
1,095
19,676
0
71,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,017
Gold Earned
80,925
758
Minions Killed
777
0
Camps Cleared
0
2,988,311
Distance Traveled
3,157,412
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
16,195
476
213
6
0
648,006
4
L
Loki
12,870
379
129
4
0
685,740
1
L
Bellona
15,882
467
168
5
0
582,171
4
L
Vulcan
16,954
499
223
7
0
585,471
2
W
Ah Muzen Cab
17,231
507
177
5
0
634,747
3
L
Xing Tian
11,930
351
64
2
0
569,340
4
W
Mercury
18,394
541
225
7
0
793,837
4
L
Apollo
14,381
423
174
5
0
565,589
1
W
Khepri
15,078
443
32
1
0
644,453
3
W
Chaac
14,027
413
130
4
0
436,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role