Player Matchup

Kali
Kali
IlIIlIII
Kali
Level 18
God Stats
2W - 1L
1,725 SR
Queue Stats
31W - 26L
1,453 Elo+
Solo
Fenrir
Fenrir
Justtest000
Fenrir
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 60L
1,606 Elo+
Solo
Izanami
Izanami
KingHamra
Izanami
Level 23
God Stats
11W - 9L
1,543 SR
Queue Stats
15W - 13L
1,434 Elo+
Solo
Ymir
Ymir
MickeoSS
Ymir
Level 6
God Stats
1W - 1L
1,740 SR
Queue Stats
3W - 6L
1,109 Elo+
Party 1
Merlin
Merlin
russiandemon
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,109 Elo+
Party 1
Team Averages
Level 18
1,601 SR
1,342 Elo+

VS

Team Averages
Level 13
1,502 SR
1,383 Elo+
Merlin
Merlin
DiegoBrando8
Merlin
Level 17
God Stats
5W - 6L
1,538 SR
Queue Stats
10W - 21L
1,291 Elo+
Party 2
Ares
Ares
NaightMair
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,604 Elo+
Solo
Sun Wukong
Sun Wukong
Shaman132006
Sun Wukong
Level 9
God Stats
0W - 3L
1,138 SR
Queue Stats
0W - 3L
1,037 Elo+
Party 2
Achilles
Achilles
hysara
Achilles
Level 16
God Stats
7W - 6L
1,605 SR
Queue Stats
12W - 22L
1,312 Elo+
Party 2
Serqet
Serqet
Жалгаc
Serqet
Level 17
God Stats
1W - 1L
1,729 SR
Queue Stats
40W - 27L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
4 / 1 / 0
8,852
681
4,373
8,461
5,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
7 / 0 / 3
8,299
638
5,638
11,344
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
KingHamra
Izanami
11
6 / 2 / 1
7,456
574
7,248
8,629
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
11
1 / 1 / 5
7,216
555
2,265
8,711
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
11
3 / 1 / 5
7,337
564
5,545
6,570
2,176
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 4 / 0
6,859
528
2,655
5,990
1,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 4 / 2
5,517
424
3,723
9,815
6,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Shaman132006
Sun Wukong
5
0 / 5 / 1
4,481
345
357
6,295
2,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
hysara
Achilles
8
1 / 7 / 1
5,374
413
4,143
9,840
3,536
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
7
0 / 1 / 2
4,804
370
1,336
3,530
735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
21
Kills
4
5
Deaths
21
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
4
0
0.5
W
Kali
4
1
0
4
W
Fenrir
7
0
3
8.5
W
Izanami
KingHamra
Izanami
6
2
1
3.25
W
Ymir
1
1
5
3.5
L
1
4
2
0.5
L
Sun Wukong
Shaman132006
Sun Wukong
0
5
1
0.1
L
Achilles
hysara
Achilles
1
7
1
0.21
W
Merlin
3
1
5
5.5
L
Serqet
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,069
Damage
12,214
43,715
Taken
35,470
19,252
Mitigated
15,425
19,622
Healing
2,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,655
540
0
1,080
5,990
1,739
0
568
5,422
37,322
0
W
Kali
4,373
2,411
0
4,415
8,461
5,490
1,719
1,281
7,030
0
54,062
W
Fenrir
5,638
1,693
0
6,670
11,344
4,489
0
1,123
10,221
0
50,330
W
Izanami
KingHamra
Izanami
7,248
5,180
0
2,962
8,629
2,741
2,942
1,187
7,417
0
41,670
W
Ymir
2,265
583
0
2,527
8,711
4,356
515
522
8,189
12,677
0
L
3,723
920
0
276
9,815
6,435
215
2,951
6,864
13,044
0
L
Sun Wukong
Shaman132006
Sun Wukong
357
246
0
174
6,295
2,980
0
1,784
4,511
0
5,597
L
Achilles
hysara
Achilles
4,143
699
0
124
9,840
3,536
200
2,293
7,547
0
17,070
W
Merlin
5,545
1,442
0
3,048
6,570
2,176
1,630
2,265
4,305
31,629
0
L
Serqet
1,336
242
0
843
3,530
735
0
214
3,316
0
7,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,160
Gold Earned
27,035
356
Minions Killed
158
0
Camps Cleared
0
1,132,842
Distance Traveled
919,376
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,859
528
88
7
0
237,707
0
W
Kali
8,852
681
111
9
0
241,769
3
W
Fenrir
8,299
638
80
6
0
235,804
5
W
Izanami
7,456
574
70
5
0
219,278
0
W
Ymir
7,216
555
32
2
0
214,123
1
L
Ares
5,517
424
19
1
0
186,011
0
L
Sun Wukong
4,481
345
5
0
0
192,826
1
L
Achilles
5,374
413
33
3
0
188,456
1
W
Merlin
7,337
564
63
5
0
221,868
0
L
Serqet
4,804
370
13
1
0
114,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role