Player Matchup

Pele
Pele
FirzWolf
Pele
Level 23
God Stats
0W - 2L
1,306 SR
Queue Stats
25W - 30L
1,511 Elo+
Solo
Ganesha
Ganesha
Pravide
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,536 Elo+
Party 2
Izanami
Izanami
bleiderbak
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,320 Elo+
Solo
Merlin
Merlin
puchean
Merlin
Level 18
God Stats
17W - 13L
1,540 SR
Queue Stats
37W - 32L
1,525 Elo+
Solo
Vamana
Vamana
trap254
Vamana
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,463 Elo+
Party 2
Team Averages
Level 15
1,469 SR
1,471 Elo+

VS

Team Averages
Level 14
1,522 SR
1,449 Elo+
Ra
Ra
 
Ra
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
AARONSD914
Osiris
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AwakenAkira
Achilles
Level 22
God Stats
4W - 5L
1,554 SR
Queue Stats
142W - 102L
1,469 Elo+
Party 1
Thanatos
Thanatos
Kinggoldchain
Thanatos
Level 17
God Stats
13W - 14L
1,557 SR
Queue Stats
144W - 135L
1,445 Elo+
Party 1
Anhur
Anhur
StavrosXander
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 34L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
5 / 5 / 3
10,002
500
11,004
16,226
8,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
Pravide
Ganesha
11
0 / 10 / 5
7,371
369
3,897
14,298
7,471
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
bleiderbak
Izanami
17
7 / 2 / 1
10,660
533
12,356
11,990
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
puchean
Merlin
15
3 / 0 / 5
9,497
475
8,810
6,694
2,376
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
trap254
Vamana
14
4 / 7 / 5
9,390
470
6,848
13,836
9,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 3 / 6
9,662
483
9,649
8,733
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
AARONSD914
Osiris
17
10 / 4 / 5
11,193
560
17,514
20,791
16,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
AwakenAkira
Achilles
15
4 / 3 / 4
10,173
509
5,234
16,060
17,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Kinggoldchain
Thanatos
14
4 / 5 / 6
8,999
450
4,816
16,481
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 4 / 5
9,434
472
6,314
10,670
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
19
Kills
23
24
Deaths
19
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
6
1.67
W
Osiris
AARONSD914
Osiris
10
4
5
3.13
W
Achilles
AwakenAkira
Achilles
4
3
4
2
L
Pele
5
5
3
1.3
W
Thanatos
Kinggoldchain
Thanatos
4
5
6
1.4
L
Ganesha
Pravide
Ganesha
0
10
5
0.25
W
3
4
5
1.38
L
Izanami
bleiderbak
Izanami
7
2
1
3.75
L
Merlin
puchean
Merlin
3
0
5
5.5
L
Vamana
trap254
Vamana
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,915
Damage
43,527
63,044
Taken
72,735
32,150
Mitigated
47,011
10,759
Healing
32,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,649
789
2,001
1,673
8,733
3,307
501
1,767
6,916
65,408
0
W
Osiris
AARONSD914
Osiris
17,514
4,932
0
8,729
20,791
16,288
0
5,041
15,419
9,283
59,473
W
Achilles
AwakenAkira
Achilles
5,234
991
0
2,447
16,060
17,835
71
3,293
12,717
0
23,267
L
Pele
11,004
1,294
0
3,744
16,226
8,966
0
3,442
12,784
0
67,492
W
Thanatos
Kinggoldchain
Thanatos
4,816
556
0
13,550
16,481
6,168
783
1,247
15,159
0
48,762
L
Ganesha
Pravide
Ganesha
3,897
757
0
10
14,298
7,471
532
3,622
10,676
11,468
0
W
6,314
3,350
0
4,176
10,670
3,413
1,593
1,359
9,286
0
57,770
L
Izanami
bleiderbak
Izanami
12,356
6,799
0
4,600
11,990
4,114
492
1,705
10,285
0
77,226
L
Merlin
puchean
Merlin
8,810
730
0
791
6,694
2,376
360
2,373
4,321
49,384
0
L
Vamana
trap254
Vamana
6,848
2,226
0
1,614
13,836
9,223
70
1,650
12,186
0
41,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,920
Gold Earned
49,461
404
Minions Killed
441
0
Camps Cleared
0
1,785,024
Distance Traveled
1,873,928
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,662
483
123
6
0
412,868
4
W
Osiris
11,193
560
117
6
0
345,166
0
W
Achilles
10,173
509
26
1
0
393,855
2
L
Pele
10,002
500
113
6
0
390,336
3
W
Thanatos
8,999
450
71
4
0
371,837
2
L
Ganesha
7,371
369
2
0
0
289,135
7
W
Anhur
9,434
472
104
5
0
350,202
3
L
Izanami
10,660
533
131
7
0
354,632
5
L
Merlin
9,497
475
90
5
0
360,762
2
L
Vamana
9,390
470
68
3
0
390,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role