Player Matchup

Ra
Ra
Divan4uk
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MRGAMESKSA2015
Cthulhu
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,703 Elo+
Solo
Nike
Nike
MichaelMike6
Nike
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Sviter92
Loki
Level 8
God Stats
1W - 5L
1,151 SR
Queue Stats
8W - 22L
1,284 Elo+
Solo
Izanami
Izanami
ZetarioN
Izanami
Level 28
God Stats
7W - 26L
1,228 SR
Queue Stats
90W - 122L
1,432 Elo+
Solo
Team Averages
Level 18
1,376 SR
1,484 Elo+

VS

Team Averages
Level 25
1,491 SR
1,383 Elo+
Cthulhu
Cthulhu
JOSE__542
Cthulhu
Level 46
God Stats
1W - 1L
1,177 SR
Queue Stats
1W - 1L
1,177 Elo+
Party 1
Medusa
Medusa
NCK0
Medusa
Level 29
God Stats
26W - 19L
1,677 SR
Queue Stats
102W - 79L
1,644 Elo+
Solo
Heimdallr
Heimdallr
Pelmar008
Heimdallr
Level 21
God Stats
5W - 0L
1,744 SR
Queue Stats
26W - 9L
1,479 Elo+
Solo
Discordia
Discordia
TUJA1224
Discordia
Level 10
God Stats
1W - 1L
1,357 SR
Queue Stats
1W - 1L
1,177 Elo+
Party 1
Bellona
Bellona
TheLastCandle
Bellona
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 132L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 2
6,543
503
7,285
8,021
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 0
5,502
423
1,910
7,422
3,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 0 / 0
4,088
314
140
212
68
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Loki
9
1 / 7 / 2
5,621
432
2,759
9,087
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
ZetarioN
Izanami
10
0 / 7 / 0
5,553
427
2,656
9,181
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JOSE__542
Cthulhu
11
0 / 0 / 12
7,343
565
2,524
6,039
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
NCK0
Medusa
14
13 / 0 / 1
8,922
686
12,509
8,201
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
Pelmar008
Heimdallr
17
8 / 0 / 0
9,824
756
5,101
4,999
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
TUJA1224
Discordia
10
0 / 5 / 3
6,324
486
1,470
6,257
2,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
12
2 / 1 / 1
7,314
563
3,046
5,783
4,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
23
24
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
W
Cthulhu
JOSE__542
Cthulhu
0
0
12
6
L
1
4
0
0.25
L
0
0
0
0
W
Medusa
NCK0
Medusa
13
0
1
13.5
W
Heimdallr
Pelmar008
Heimdallr
8
0
0
8
L
Loki
1
7
2
0.29
W
Discordia
TUJA1224
Discordia
0
5
3
0.3
W
Bellona
2
1
1
2.5
L
Izanami
ZetarioN
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,750
Damage
24,650
33,923
Taken
31,279
10,504
Mitigated
14,958
5,523
Healing
9,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,285
1,448
248
1,395
8,021
2,686
0
1,333
6,688
31,605
0
W
Cthulhu
JOSE__542
Cthulhu
2,524
264
214
895
6,039
3,864
497
1,216
4,759
14,822
0
L
1,910
159
0
204
7,422
3,382
0
856
6,371
15,540
0
L
140
0
0
25
212
68
0
0
187
0
1,490
W
Medusa
NCK0
Medusa
12,509
6,763
0
4,767
8,201
2,882
1,970
712
7,457
0
60,234
W
Heimdallr
Pelmar008
Heimdallr
5,101
2,685
0
750
4,999
1,852
1,026
718
4,173
0
78,543
L
Loki
2,759
704
0
1,968
9,087
2,328
101
298
8,716
0
25,185
W
Discordia
TUJA1224
Discordia
1,470
174
0
899
6,257
2,077
658
4,759
1,238
25,275
0
W
Bellona
3,046
557
0
1,554
5,783
4,283
1,181
1,278
4,432
0
30,539
L
Izanami
ZetarioN
Izanami
2,656
1,754
0
1,683
9,181
2,040
284
1,507
7,674
0
25,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,307
Gold Earned
39,727
194
Minions Killed
395
0
Camps Cleared
0
900,471
Distance Traveled
1,147,771
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,543
503
72
6
0
210,181
2
W
Cthulhu
7,343
565
13
1
0
275,534
4
L
Cthulhu
5,502
423
19
1
0
228,539
2
L
Nike
4,088
314
4
0
0
52,994
1
W
Medusa
8,922
686
103
8
0
217,495
3
W
Heimdallr
9,824
756
150
12
0
259,549
1
L
Loki
5,621
432
50
4
0
227,743
0
W
Discordia
6,324
486
48
4
0
194,486
0
W
Bellona
7,314
563
81
6
0
200,707
7
L
Izanami
5,553
427
49
4
0
181,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role