Player Matchup

Set
Set
AsaAkira69420
Set
Level 11
God Stats
1W - 1L
1,279 SR
Queue Stats
8W - 14L
1,317 Elo+
Party 1
Bellona
Bellona
BEz00kA
Bellona
Level 23
God Stats
4W - 3L
1,384 SR
Queue Stats
113W - 113L
1,442 Elo+
Solo
Khepri
Khepri
Frostt1988
Khepri
Level 25
God Stats
25W - 28L
1,245 SR
Queue Stats
90W - 113L
1,397 Elo+
Solo
Rama
Rama
SkinnyMFC
Rama
Level 8
God Stats
5W - 1L
1,540 SR
Queue Stats
160W - 88L
1,521 Elo+
Solo
Kukulkan
Kukulkan
Zmobz1
Kukulkan
Level 17
God Stats
2W - 0L
1,657 SR
Queue Stats
13W - 23L
1,282 Elo+
Party 1
Team Averages
Level 17
1,421 SR
1,392 Elo+

VS

Team Averages
Level 25
1,627 SR
1,465 Elo+
Kuzenbo
Kuzenbo
HazyV
Kuzenbo
Level 29
God Stats
6W - 6L
1,586 SR
Queue Stats
154W - 186L
1,434 Elo+
Solo
Neith
Neith
Jrullo
Neith
Level 16
God Stats
12W - 11L
1,596 SR
Queue Stats
65W - 53L
1,418 Elo+
Solo
Merlin
Merlin
MEDVEDII
Merlin
Level 23
God Stats
5W - 5L
1,844 SR
Queue Stats
58W - 56L
1,571 Elo+
Solo
Arachne
Arachne
Motgul
Arachne
Level 29
God Stats
22W - 18L
1,611 SR
Queue Stats
605W - 634L
1,401 Elo+
Solo
Tyr
Tyr
Ossiruz
Tyr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 4
11,327
566
11,154
16,395
7,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
BEz00kA
Bellona
17
1 / 1 / 2
10,744
537
6,400
10,203
10,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
Frostt1988
Khepri
16
0 / 3 / 14
10,319
516
4,142
11,716
11,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
20
19 / 1 / 2
13,144
657
28,311
20,160
9,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Zmobz1
Kukulkan
17
5 / 2 / 6
11,391
570
11,981
7,450
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HazyV
Kuzenbo
12
0 / 9 / 3
7,832
392
5,212
18,120
15,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Jrullo
Neith
13
3 / 7 / 3
8,384
419
8,512
12,853
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
MEDVEDII
Merlin
16
1 / 4 / 2
9,897
495
5,282
11,192
4,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Motgul
Arachne
14
5 / 9 / 1
9,636
482
10,152
18,497
5,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
17
2 / 4 / 0
9,794
490
7,775
20,667
18,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
33
Kills
11
12
Deaths
33
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
5
4
2
W
Bellona
BEz00kA
Bellona
1
1
2
2
W
Khepri
Frostt1988
Khepri
0
3
14
2.33
L
Kuzenbo
HazyV
Kuzenbo
0
9
3
0.17
L
Neith
Jrullo
Neith
3
7
3
0.64
L
Merlin
MEDVEDII
Merlin
1
4
2
0.5
L
Arachne
Motgul
Arachne
5
9
1
0.61
L
Tyr
2
4
0
0.5
W
Rama
19
1
2
20
W
Kukulkan
Zmobz1
Kukulkan
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,988
Damage
36,933
65,924
Taken
81,329
43,184
Mitigated
50,251
22,347
Healing
16,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,154
5,470
0
5,462
16,395
7,900
306
1,739
14,656
0
79,331
W
Bellona
BEz00kA
Bellona
6,400
2,983
0
1,774
10,203
10,571
2,817
0
10,203
0
64,320
W
Khepri
Frostt1988
Khepri
4,142
389
1,096
2,218
11,716
11,789
412
2,525
9,191
35,758
0
L
Kuzenbo
HazyV
Kuzenbo
5,212
1,998
0
1,032
18,120
15,946
0
4,040
14,080
22,234
0
L
Neith
Jrullo
Neith
8,512
4,016
0
2,927
12,853
4,655
0
3,841
9,012
0
39,955
L
Merlin
MEDVEDII
Merlin
5,282
1,037
0
3,709
11,192
4,839
0
4,715
6,477
58,244
0
L
Arachne
Motgul
Arachne
10,152
6,724
0
3,580
18,497
5,955
443
3,527
14,970
0
38,820
L
Tyr
7,775
2,271
0
5,747
20,667
18,856
369
0
20,667
0
61,283
W
Rama
28,311
22,954
0
11,521
20,160
9,837
516
3,923
16,237
0
107,377
W
Kukulkan
Zmobz1
Kukulkan
11,981
1,037
0
276
7,450
3,087
1,645
2,307
5,143
63,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,925
Gold Earned
45,543
598
Minions Killed
396
0
Camps Cleared
0
1,781,549
Distance Traveled
1,724,287
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,327
566
117
6
0
357,352
0
W
Bellona
10,744
537
135
7
0
379,188
4
W
Khepri
10,319
516
57
3
0
353,795
3
L
Kuzenbo
7,832
392
26
1
0
354,176
2
L
Neith
8,384
419
72
4
0
282,614
8
L
Merlin
9,897
495
122
6
0
338,538
3
L
Arachne
9,636
482
50
3
0
346,477
0
L
Tyr
9,794
490
126
6
0
402,482
5
W
Rama
13,144
657
151
8
0
321,249
2
W
Kukulkan
11,391
570
138
7
0
369,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role