Player Matchup

Rama
Rama
Chalupabatman345
Rama
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 34L
1,480 Elo+
Party 2
Amaterasu
Amaterasu
Lagging Dolphin
Amaterasu
Level 142
God Stats
3W - 9L
1,540 SR
Queue Stats
188W - 205L
1,483 Elo+
Party 3
Scylla
Scylla
Missy_Mischief_
Scylla
Level 41
God Stats
7W - 7L
1,932 SR
Queue Stats
134W - 188L
1,489 Elo+
Solo
Pele
Pele
ZachC51
Pele
Level 43
God Stats
2W - 5L
1,406 SR
Queue Stats
195W - 219L
1,481 Elo+
Party 3
Kumbhakarna
Kumbhakarna
p1nk_ch1icken
Kumbhakarna
Level 79
God Stats
17W - 11L
1,554 SR
Queue Stats
453W - 407L
1,467 Elo+
Party 2
Team Averages
Level 73
1,586 SR
1,480 Elo+

VS

Team Averages
Level 81
1,405 SR
1,387 Elo+
Scylla
Scylla
Anamooz
Scylla
Level 38
God Stats
15W - 14L
1,161 SR
Queue Stats
343W - 332L
1,410 Elo+
Party 1
Cernunnos
Cernunnos
Arsenal_keyz
Cernunnos
Level 146
God Stats
5W - 5L
1,269 SR
Queue Stats
113W - 108L
1,390 Elo+
Solo
Bellona
Bellona
Berserkerbot21
Bellona
Level 86
God Stats
102W - 75L
1,480 SR
Queue Stats
350W - 304L
1,496 Elo+
Solo
Pele
Pele
LostDays-
Pele
Level 86
God Stats
5W - 2L
1,500 SR
Queue Stats
207W - 219L
1,181 Elo+
Party 1
Artio
Artio
Mothubus
Artio
Level 49
God Stats
16W - 7L
1,616 SR
Queue Stats
213W - 200L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,356
440
7,366
13,380
3,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Lagging Dolphin
Amaterasu
16
3 / 8 / 1
9,575
504
9,397
21,347
13,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 4
8,173
430
7,701
8,767
3,625
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
ZachC51
Pele
14
4 / 7 / 3
9,081
478
8,894
15,492
5,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
p1nk_ch1icken
Kumbhakarna
13
1 / 4 / 1
8,180
431
4,936
17,894
12,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Anamooz
Scylla
15
2 / 4 / 9
9,756
513
7,579
9,095
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Arsenal_keyz
Cernunnos
15
2 / 1 / 7
9,109
479
12,774
11,784
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
5 / 4 / 7
11,204
590
15,500
15,321
15,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
20
17 / 1 / 1
12,252
645
15,383
14,879
6,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Mothubus
Artio
15
3 / 1 / 7
9,923
522
6,426
15,060
14,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
11
Kills
29
29
Deaths
11
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
Anamooz
Scylla
2
4
9
1.63
W
Cernunnos
Arsenal_keyz
Cernunnos
2
1
7
5.5
W
5
4
7
2.13
L
2
5
1
0.5
L
Amaterasu
Lagging Dolphin
Amaterasu
3
8
1
0.44
W
Pele
17
1
1
17.5
L
1
5
4
0.6
W
Artio
Mothubus
Artio
3
1
7
6.5
L
Pele
ZachC51
Pele
4
7
3
0.79
L
Kumbhakarna
p1nk_ch1icken
Kumbhakarna
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,294
Damage
57,662
76,880
Taken
66,139
40,040
Mitigated
43,104
22,034
Healing
25,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Anamooz
Scylla
7,579
1,169
0
3,305
9,095
2,843
390
1,839
7,256
66,177
0
W
Cernunnos
Arsenal_keyz
Cernunnos
12,774
6,740
0
5,889
11,784
4,519
751
3,721
8,063
0
60,641
W
15,500
7,195
0
2,945
15,321
15,061
912
178
15,143
0
72,403
L
7,366
5,969
0
4,313
13,380
3,813
600
3,153
10,207
0
42,526
L
Amaterasu
Lagging Dolphin
Amaterasu
9,397
4,325
0
8,118
21,347
13,870
44
725
20,602
0
54,584
W
Pele
15,383
3,746
0
7,154
14,879
6,665
0
3,073
11,806
0
94,665
L
7,701
290
0
2,221
8,767
3,625
0
3,276
5,401
33,692
0
W
Artio
Mothubus
Artio
6,426
806
1,024
4,726
15,060
14,016
377
3,826
11,234
31,034
0
L
Pele
ZachC51
Pele
8,894
1,691
0
3,436
15,492
5,785
0
1,529
13,875
0
55,594
L
Kumbhakarna
p1nk_ch1icken
Kumbhakarna
4,936
366
552
3,394
17,894
12,947
180
5,010
12,790
26,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,365
Gold Earned
52,244
395
Minions Killed
538
0
Camps Cleared
0
1,590,824
Distance Traveled
1,746,971
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,756
513
120
6
0
312,170
6
W
Cernunnos
9,109
479
87
5
0
305,980
4
W
Bellona
11,204
590
136
7
0
341,795
6
L
Rama
8,356
440
85
4
0
298,876
3
L
Amaterasu
9,575
504
117
6
0
344,194
6
W
Pele
12,252
645
155
8
0
408,364
2
L
Scylla
8,173
430
62
3
0
220,250
1
W
Artio
9,923
522
40
2
0
378,662
4
L
Pele
9,081
478
92
5
0
386,745
0
L
Kumbhakarna
8,180
431
39
2
0
340,759
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role