Player Matchup

Osiris
Osiris
Gold I
 
Osiris
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze III
Naka no kea 808
Aphrodite
Bronze III
Level 139
God Stats
5W - 3L
1,343 SR
Queue Stats
40W - 32L
1,483 MMR
Solo
Cupid
Cupid
Gold V
ScarxM3
Cupid
Gold V
Level 151
God Stats
1W - 1L
1,282 SR
Queue Stats
21W - 17L
1,467 MMR
Solo
Nemesis
Nemesis
Gold I
SwiftTemptation
Nemesis
Gold I
Level 81
God Stats
18W - 13L
1,733 SR
Queue Stats
458W - 466L
1,477 MMR
Solo
Ymir
Ymir
Gold IV
komander-kaos
Ymir
Gold IV
Level 123
God Stats
18W - 15L
1,677 SR
Queue Stats
281W - 268L
1,474 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,507 SR
1,480 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,664 SR
1,473 MMR
Apollo
Apollo
Silver I
Bone-Dad-D
Apollo
Silver I
Level 118
God Stats
1W - 1L
1,837 SR
Queue Stats
16W - 23L
1,466 MMR
Party 1
Serqet
Serqet
Bronze III
DaisysToad
Serqet
Bronze III
Level 49
God Stats
0W - 1L
1,477 SR
Queue Stats
3W - 3L
1,446 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
PVO Stylez
Sun Wukong
Gold III
Level 158
God Stats
6W - 2L
1,751 SR
Queue Stats
162W - 158L
1,462 MMR
Solo
Ah Puch
Ah Puch
Gold IV
TheGratefulDeath
Ah Puch
Gold IV
Level 128
God Stats
14W - 11L
1,479 SR
Queue Stats
380W - 377L
1,455 MMR
Solo
Cerberus
Cerberus
Silver I
wolfkeeper7
Cerberus
Silver I
Level 125
God Stats
6W - 3L
1,774 SR
Queue Stats
18W - 20L
1,536 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
4 / 3 / 6
10,117
595
9,306
19,583
13,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Aphrodite
Naka no kea 808
Aphrodite
14
3 / 2 / 6
9,142
538
9,129
9,661
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
ScarxM3
Cupid
15
5 / 2 / 3
9,613
565
9,882
9,449
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
8 / 2 / 7
10,508
618
16,181
15,222
5,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 3 / 4
8,270
486
5,090
14,591
8,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SetNu WaDanzaburouTsukuyomiCu Chulainn

VS

Bans
ScyllaThe MorriganThanatosBellonaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bone-Dad-D
Apollo
12
2 / 4 / 1
7,765
457
5,676
11,999
3,651
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Serqet
DaisysToad
Serqet
14
2 / 4 / 4
8,513
501
3,128
15,432
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
PVO Stylez
Sun Wukong
15
3 / 5 / 1
9,251
544
12,282
17,611
14,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 7 / 4
7,767
457
11,670
11,912
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
wolfkeeper7
Cerberus
12
2 / 2 / 2
8,113
477
4,904
18,834
11,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
21
Kills
11
12
Deaths
22
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
3
6
2.33
L
Apollo
Bone-Dad-D
Apollo
2
4
1
0.63
L
Serqet
DaisysToad
Serqet
2
4
4
1
W
Aphrodite
Naka no kea 808
Aphrodite
3
2
6
3
L
Sun Wukong
PVO Stylez
Sun Wukong
3
5
1
0.7
W
Cupid
ScarxM3
Cupid
5
2
3
3.25
W
8
2
7
5.75
L
2
7
4
0.57
W
1
3
4
1
L
Cerberus
wolfkeeper7
Cerberus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,588
Damage
37,660
68,506
Taken
75,788
34,359
Mitigated
39,042
33,243
Healing
24,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,306
3,018
0
9,457
19,583
13,920
0
3,686
15,181
132
57,182
L
Apollo
Bone-Dad-D
Apollo
5,676
3,513
0
4,344
11,999
3,651
0
1,238
10,755
0
45,231
L
Serqet
DaisysToad
Serqet
3,128
515
0
5,258
15,432
5,362
0
2,150
13,206
0
47,828
W
Aphrodite
Naka no kea 808
Aphrodite
9,129
1,352
6,070
6,191
9,661
3,772
0
4,753
4,426
56,765
0
L
Sun Wukong
PVO Stylez
Sun Wukong
12,282
3,672
0
5,849
17,611
14,821
120
3,010
14,475
0
60,576
W
Cupid
ScarxM3
Cupid
9,882
4,335
947
5,130
9,449
2,833
774
2,817
6,557
0
59,137
W
16,181
7,826
0
2,983
15,222
5,519
206
5,426
9,446
0
80,096
L
11,670
938
0
1,926
11,912
3,539
104
3,492
8,261
44,443
0
W
5,090
1,122
0
2,465
14,591
8,315
0
5,699
8,778
24,593
0
L
Cerberus
wolfkeeper7
Cerberus
4,904
254
0
7,028
18,834
11,669
0
4,595
14,067
28,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,650
Gold Earned
41,409
429
Minions Killed
441
0
Camps Cleared
0
1,682,129
Distance Traveled
1,608,971
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,117
595
89
5
0
305,719
2
L
Apollo
7,765
457
78
5
0
294,311
1
L
Serqet
8,513
501
92
5
0
349,539
5
W
Aphrodite
9,142
538
102
6
0
359,202
6
L
Sun Wukong
9,251
544
116
7
0
305,425
2
W
Cupid
9,613
565
84
5
0
289,641
8
W
Nemesis
10,508
618
118
7
0
392,154
3
L
Ah Puch
7,767
457
86
5
0
311,860
7
W
Ymir
8,270
486
36
2
0
335,413
8
L
Cerberus
8,113
477
69
4
0
347,836
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role