Player Matchup

Fenrir
Fenrir
Gold I
I Am Become Yea
Fenrir
Gold I
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 4L
1,842 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
PITTIXD_507
Sun Wukong
Gold I
Level 81
God Stats
79W - 111L
1,646 SR
Queue Stats
1,117W - 1,214L
1,792 MMR
Solo
Hera
Hera
Gold II
Scannorr
Hera
Gold II
Level 77
God Stats
8W - 13L
1,555 SR
Queue Stats
33W - 43L
1,756 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 65
1,567 SR
1,796 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,652 SR
1,738 MMR
Danzaburou
Danzaburou
Platinum III
JuicyBrownStar
Danzaburou
Platinum III
Level 85
God Stats
5W - 4L
1,549 SR
Queue Stats
64W - 53L
1,797 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
React Kushh
Kumbhakarna
Platinum V
Level 125
God Stats
2W - 0L
1,793 SR
Queue Stats
53W - 42L
1,709 MMR
Party 1
Hel
Hel
Platinum V
zHaaxzorrx
Hel
Platinum V
Level 152
God Stats
2W - 1L
1,616 SR
Queue Stats
62W - 48L
1,709 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
12,643
602
14,292
27,222
33,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
PITTIXD_507
Sun Wukong
16
3 / 5 / 7
12,553
598
10,363
25,722
27,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
16
6 / 7 / 6
13,319
634
27,381
16,969
7,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneAphroditeCthulhuCu ChulainnSobek

VS

Bans
ZeusGebScyllaCabrakanChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JuicyBrownStar
Danzaburou
17
5 / 5 / 7
14,559
693
22,125
16,520
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
React Kushh
Kumbhakarna
15
2 / 4 / 11
12,811
610
10,455
31,030
18,639
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 3 / 5
13,829
659
19,053
23,880
17,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
37
12
Kills
14
14
Deaths
12
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
2
9
3.75
W
Danzaburou
JuicyBrownStar
Danzaburou
5
5
7
1.7
L
Sun Wukong
PITTIXD_507
Sun Wukong
3
5
7
1.3
W
Kumbhakarna
React Kushh
Kumbhakarna
2
4
11
1.88
L
Hera
6
7
6
1.29
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,036
Damage
51,633
69,913
Taken
71,430
68,858
Mitigated
42,989
23,068
Healing
40,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,292
4,779
0
8,901
27,222
33,874
0
9,559
17,663
0
41,636
W
Danzaburou
JuicyBrownStar
Danzaburou
22,125
14,204
0
5,013
16,520
7,065
1,983
5,642
10,403
0
100,714
L
Sun Wukong
PITTIXD_507
Sun Wukong
10,363
1,783
0
8,049
25,722
27,568
260
11,030
14,692
116
51,059
W
Kumbhakarna
React Kushh
Kumbhakarna
10,455
1,695
989
8,092
31,030
18,639
0
10,150
17,800
29,787
0
L
Hera
27,381
7,552
708
5,410
16,969
7,416
782
9,209
7,760
82,919
0
W
19,053
1,676
11,228
15,652
23,880
17,285
214
10,654
12,233
65,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,515
Gold Earned
41,199
211
Minions Killed
206
0
Camps Cleared
0
1,072,595
Distance Traveled
1,201,870
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,643
602
48
2
0
386,540
2
W
Danzaburou
14,559
693
125
6
0
373,295
3
L
Sun Wukong
12,553
598
60
3
0
384,341
2
W
Kumbhakarna
12,811
610
21
1
0
423,957
2
L
Hera
13,319
634
103
5
0
301,714
3
W
Hel
13,829
659
60
3
0
404,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role