Player Matchup

Cthulhu
Cthulhu
ChickenOnFire
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JethaLiL
Ra
Level 23
God Stats
1W - 3L
1,337 SR
Queue Stats
42W - 46L
1,291 Elo+
Party 1
Loki
Loki
NewHaLiLiX
Loki
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 209L
1,528 Elo+
Solo
Susano
Susano
UnholyScavenger
Susano
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Neith
Neith
ximloki
Neith
Level 7
God Stats
0W - 4L
1,342 SR
Queue Stats
61W - 67L
1,506 Elo+
Solo
Team Averages
Level 19
1,436 SR
1,465 Elo+

VS

Team Averages
Level 21
1,526 SR
1,542 Elo+
Cthulhu
Cthulhu
ADGermany
Cthulhu
Level 18
God Stats
2W - 4L
1,410 SR
Queue Stats
41W - 42L
1,381 Elo+
Solo
Scylla
Scylla
HeraldOfShame
Scylla
Level 24
God Stats
7W - 8L
1,553 SR
Queue Stats
25W - 25L
1,683 Elo+
Solo
Janus
Janus
Jesucitin01
Janus
Level 8
God Stats
10W - 6L
1,463 SR
Queue Stats
43W - 36L
1,612 Elo+
Solo
Ganesha
Ganesha
Robskii
Ganesha
Level 25
God Stats
6W - 4L
1,704 SR
Queue Stats
42W - 51L
1,423 Elo+
Solo
Set
Set
Stefanoo13
Set
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 8L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 3 / 1
4,371
486
1,257
5,048
2,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,139
460
241
5,472
1,260
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 2
4,748
528
4,186
5,148
3,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 4 / 0
4,730
526
1,760
6,276
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Neith
ximloki
Neith
1
0 / 0 / 0
3,213
357
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADGermany
Cthulhu
8
1 / 2 / 0
5,103
567
1,698
5,847
2,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 1
5,712
635
2,714
3,017
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
3 / 0 / 2
5,728
636
3,466
2,771
579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
Robskii
Ganesha
8
0 / 1 / 0
4,930
548
1,567
4,326
1,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
7 / 0 / 1
6,246
694
3,970
6,226
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
12
12
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ADGermany
Cthulhu
1
2
0
0.5
L
Cthulhu
0
3
1
0.17
W
1
1
1
1.5
W
3
0
2
4
L
0
4
0
0
L
1
1
2
2
W
Ganesha
Robskii
Ganesha
0
1
0
0
W
7
0
1
7.5
L
2
4
0
0.5
L
Neith
ximloki
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,444
Damage
13,415
21,944
Taken
22,187
9,555
Mitigated
8,613
4,526
Healing
8,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ADGermany
Cthulhu
1,698
312
165
1,992
5,847
2,565
66
0
5,847
15,686
0
L
Cthulhu
1,257
233
0
306
5,048
2,626
0
2,863
2,143
12,033
0
W
2,714
392
0
1,510
3,017
846
0
1,064
1,853
29,838
0
W
3,466
552
0
700
2,771
579
135
154
2,592
28,929
0
L
241
39
9
1,388
5,472
1,260
0
1,298
4,034
16,456
0
L
4,186
1,358
0
900
5,148
3,844
0
3,195
1,953
0
19,420
W
Ganesha
Robskii
Ganesha
1,567
372
0
1,455
4,326
1,960
0
0
4,326
11,380
0
W
3,970
1,436
0
2,737
6,226
2,663
0
155
6,071
0
31,108
L
1,760
320
0
1,923
6,276
1,825
0
1,851
4,369
0
15,884
L
Neith
ximloki
Neith
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,201
Gold Earned
27,719
123
Minions Killed
255
0
Camps Cleared
0
660,566
Distance Traveled
884,820
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,103
567
54
6
0
177,954
1
L
Cthulhu
4,371
486
37
4
0
155,743
1
W
Scylla
5,712
635
65
7
0
164,412
2
W
Janus
5,728
636
59
7
0
153,428
0
L
Ra
4,139
460
21
2
0
166,204
2
L
Loki
4,748
528
30
3
0
172,077
0
W
Ganesha
4,930
548
0
0
0
187,610
4
W
Set
6,246
694
77
9
0
201,416
2
L
Susano
4,730
526
35
4
0
166,542
0
L
Neith
3,213
357
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role