Player Matchup

Olorun
Olorun
DavidG1048
Olorun
Level 15
God Stats
4W - 11L
1,411 SR
Queue Stats
75W - 100L
1,340 Elo+
Solo
Cthulhu
Cthulhu
Lucyfer761603
Cthulhu
Level 7
God Stats
25W - 18L
1,422 SR
Queue Stats
33W - 35L
1,395 Elo+
Party 2
Fafnir
Fafnir
Wasbip
Fafnir
Level 72
God Stats
3W - 1L
1,351 SR
Queue Stats
41W - 39L
1,435 Elo+
Party 2
Neith
Neith
beerman4008
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
mitzuti
Anubis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,345 Elo+
Solo
Team Averages
Level 21
1,437 SR
1,403 Elo+

VS

Team Averages
Level 32
1,417 SR
1,357 Elo+
Kukulkan
Kukulkan
BentoKid13
Kukulkan
Level 6
God Stats
5W - 3L
1,547 SR
Queue Stats
16W - 20L
1,386 Elo+
Party 1
Ymir
Ymir
DonPeruvian611
Ymir
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,402 Elo+
Party 1
Nemesis
Nemesis
HNGuy85
Nemesis
Level 6
God Stats
1W - 2L
1,191 SR
Queue Stats
12W - 16L
1,250 Elo+
Solo
Mercury
Mercury
HammerTimeTboned
Mercury
Level 15
God Stats
29W - 24L
1,473 SR
Queue Stats
92W - 87L
1,355 Elo+
Solo
Artemis
Artemis
acewolfman56
Artemis
Level 17
God Stats
7W - 11L
1,375 SR
Queue Stats
38W - 42L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DavidG1048
Olorun
17
1 / 3 / 6
10,719
974
7,769
8,260
3,699
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
16
1 / 6 / 5
10,038
913
5,562
16,599
14,607
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Wasbip
Fafnir
17
3 / 1 / 6
11,584
1,053
12,533
16,497
16,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 7 / 2
8,820
802
2,066
8,162
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
mitzuti
Anubis
17
4 / 8 / 2
11,113
1,010
8,469
12,840
5,604
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

112

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BentoKid13
Kukulkan
18
6 / 0 / 14
12,367
1,124
13,016
2,536
1,132
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 2 / 15
11,122
1,011
12,426
11,168
8,580
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
HNGuy85
Nemesis
17
3 / 2 / 13
10,419
947
8,495
8,627
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 3 / 10
11,591
1,054
11,081
7,822
2,538
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
acewolfman56
Artemis
17
5 / 3 / 12
11,116
1,011
11,114
11,839
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
89
9
Kills
25
25
Deaths
10
21
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BentoKid13
Kukulkan
6
0
14
13
L
Olorun
DavidG1048
Olorun
1
3
6
1.33
W
3
2
15
5.25
W
Nemesis
HNGuy85
Nemesis
3
2
13
4.75
W
8
3
10
4.33
L
Cthulhu
1
6
5
0.58
L
Fafnir
Wasbip
Fafnir
3
1
6
6
W
Artemis
acewolfman56
Artemis
5
3
12
3.67
L
0
7
2
0.14
L
Anubis
mitzuti
Anubis
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,399
Damage
56,132
62,358
Taken
41,992
43,101
Mitigated
19,072
6,991
Healing
6,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BentoKid13
Kukulkan
13,016
1,086
0
0
2,536
1,132
0
1,784
752
43,904
0
L
Olorun
DavidG1048
Olorun
7,769
2,194
666
1,724
8,260
3,699
0
3,053
5,207
39,825
0
W
12,426
2,355
918
779
11,168
8,580
0
9,528
1,640
27,986
0
W
Nemesis
HNGuy85
Nemesis
8,495
3,444
0
1,683
8,627
2,609
0
7,414
1,213
0
14,014
W
11,081
6,023
0
0
7,822
2,538
0
5,428
2,394
0
20,402
L
Cthulhu
5,562
436
292
323
16,599
14,607
0
7,273
9,326
15,341
0
L
Fafnir
Wasbip
Fafnir
12,533
2,782
185
3,339
16,497
16,543
0
7,167
9,330
36,469
0
W
Artemis
acewolfman56
Artemis
11,114
4,594
0
2,776
11,839
4,213
0
10,179
1,660
0
27,865
L
2,066
1,072
0
337
8,162
2,648
0
3,767
4,395
0
5,334
L
Anubis
mitzuti
Anubis
8,469
1,336
0
125
12,840
5,604
0
4,182
8,658
17,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,274
Gold Earned
56,615
169
Minions Killed
184
4
Camps Cleared
11
756,376
Distance Traveled
1,017,632
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,367
1,124
77
7
0
230,282
3
L
Olorun
10,719
974
68
6
2
181,220
3
W
Ymir
11,122
1,011
35
3
3
193,714
0
W
Nemesis
10,419
947
12
1
1
220,118
1
W
Mercury
11,591
1,054
22
2
4
224,585
3
L
Cthulhu
10,038
913
20
2
0
157,516
0
L
Fafnir
11,584
1,053
47
4
0
193,831
0
W
Artemis
11,116
1,011
38
3
3
148,933
0
L
Neith
8,820
802
9
1
0
78,190
0
L
Anubis
11,113
1,010
25
2
2
145,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role