Player Matchup

Chronos
Chronos
Bakamatsu
Chronos
Level 148
God Stats
11W - 3L
1,500 SR
Queue Stats
340W - 297L
1,544 Elo+
Party 1
Fenrir
Fenrir
DaddyFinger
Fenrir
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
457W - 477L
1,522 Elo+
Solo
Hera
Hera
IamLenix
Hera
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 125L
1,590 Elo+
Solo
Medusa
Medusa
Propae
Medusa
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Solo
Skadi
Skadi
Skylord Ember
Skadi
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
346W - 298L
1,536 Elo+
Party 1
Team Averages
Level 141
1,500 SR
1,538 Elo+

VS

Team Averages
Level 146
1,671 SR
1,576 Elo+
Cupid
Cupid
Cccooper123
Cupid
Level 128
God Stats
2W - 4L
1,746 SR
Queue Stats
133W - 122L
1,622 Elo+
Solo
Artemis
Artemis
Godly-Aptitude
Artemis
Level 140
God Stats
5W - 5L
1,892 SR
Queue Stats
397W - 396L
1,624 Elo+
Solo
Freya
Freya
asiantinman
Freya
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,564 Elo+
Solo
Anhur
Anhur
kmin26
Anhur
Level 160
God Stats
3W - 9L
1,500 SR
Queue Stats
862W - 896L
1,548 Elo+
Solo
Arachne
Arachne
ƒree
Arachne
Level 157
God Stats
12W - 16L
1,717 SR
Queue Stats
757W - 803L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bakamatsu
Chronos
19
5 / 1 / 15
11,479
765
8,701
13,973
6,817
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
17
3 / 4 / 14
11,417
761
8,684
17,941
18,314
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
20
12 / 2 / 10
12,498
833
24,289
10,958
5,261
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Propae
Medusa
19
6 / 3 / 12
11,493
766
14,255
12,927
8,504
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
1 / 4 / 14
10,591
706
11,884
11,332
5,151
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
9,943
663
11,282
11,353
5,806
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 6 / 7
10,189
679
10,559
13,162
5,162
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 5 / 6
9,192
613
11,348
16,908
6,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
kmin26
Anhur
18
4 / 4 / 8
10,502
700
9,605
13,125
5,506
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
ƒree
Arachne
15
2 / 8 / 4
9,288
619
7,185
17,857
16,749
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
46
27
Kills
14
14
Deaths
27
65
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chronos
Bakamatsu
Chronos
5
1
15
12.5
L
3
4
7
1.63
W
Fenrir
3
4
14
2.5
L
2
6
7
0.92
W
Hera
12
2
10
8.5
W
Medusa
Propae
Medusa
6
3
12
4
W
1
4
14
2
L
3
5
6
1.2
L
Anhur
kmin26
Anhur
4
4
8
2
L
Arachne
ƒree
Arachne
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,813
Damage
49,979
67,131
Taken
72,405
44,047
Mitigated
39,739
20,335
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Bakamatsu
Chronos
8,701
4,704
3,603
5,752
13,973
6,817
3,006
2,283
11,050
23,529
0
L
11,282
3,904
3,005
2,559
11,353
5,806
0
4,828
6,525
0
33,966
W
Fenrir
8,684
2,225
1,074
2,953
17,941
18,314
0
2,111
15,830
0
15,428
L
10,559
4,389
789
2,362
13,162
5,162
0
4,731
8,431
0
28,924
W
Hera
24,289
2,024
515
1,025
10,958
5,261
382
1,504
9,454
42,005
0
W
Medusa
Propae
Medusa
14,255
5,748
155
1,960
12,927
8,504
1,398
2,152
10,775
0
34,735
W
11,884
3,402
1,708
1,590
11,332
5,151
1,256
3,298
8,034
0
41,899
L
11,348
2,711
2,653
5,459
16,908
6,516
0
8,899
8,009
19,857
0
L
Anhur
kmin26
Anhur
9,605
3,913
973
1,310
13,125
5,506
0
6,499
6,626
0
27,233
L
Arachne
ƒree
Arachne
7,185
5,380
0
1,301
17,857
16,749
0
8,033
9,824
0
9,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,478
Gold Earned
49,114
200
Minions Killed
132
0
Camps Cleared
0
1,295,453
Distance Traveled
1,150,088
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,479
765
30
2
0
297,415
0
L
Cupid
9,943
663
44
3
0
264,310
3
W
Fenrir
11,417
761
14
1
0
257,775
1
L
Artemis
10,189
679
33
2
0
219,949
0
W
Hera
12,498
833
34
2
0
284,102
0
W
Medusa
11,493
766
46
3
0
234,247
1
W
Skadi
10,591
706
76
5
0
221,914
0
L
Freya
9,192
613
13
1
0
256,974
4
L
Anhur
10,502
700
35
2
0
213,605
0
L
Arachne
9,288
619
7
0
0
195,250
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role