Player Matchup

Neith
Neith
Breezymeetee
Neith
Level 7
God Stats
7W - 6L
1,195 SR
Queue Stats
15W - 29L
1,272 Elo+
Party 2
Ra
Ra
Cinna4L
Ra
Level 23
God Stats
1W - 10L
1,500 SR
Queue Stats
753W - 790L
1,494 Elo+
Party 2
Ymir
Ymir
TGFatRat
Ymir
Level 6
God Stats
2W - 2L
1,700 SR
Queue Stats
3W - 10L
1,288 Elo+
Party 2
Team Averages
Level 12
1,465 SR
1,351 Elo+

VS

Team Averages
Level 31
1,446 SR
1,320 Elo+
He Bo
He Bo
YWN_Lowkey
He Bo
Level 66
God Stats
11W - 6L
1,447 SR
Queue Stats
55W - 50L
1,383 Elo+
Party 1
Ymir
Ymir
beastmode777
Ymir
Level 16
God Stats
12W - 13L
1,460 SR
Queue Stats
13W - 18L
1,359 Elo+
Party 1
Artemis
Artemis
mooturk
Artemis
Level 12
God Stats
2W - 1L
1,430 SR
Queue Stats
2W - 2L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
7,289
561
3,119
8,898
2,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 6 / 1
8,000
615
7,295
10,154
4,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
10
1 / 4 / 2
7,522
579
2,491
12,004
7,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
4 / 2 / 11
9,296
715
12,630
6,781
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 2 / 9
9,425
725
2,925
11,605
7,144
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
mooturk
Artemis
13
6 / 0 / 8
9,553
735
11,767
7,757
3,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
15
15
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
3
6
1
0.58
L
Ymir
1
4
2
0.5
W
He Bo
4
2
11
4.75
W
5
2
9
4.75
W
Artemis
mooturk
Artemis
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,905
Damage
27,322
31,056
Taken
26,143
15,450
Mitigated
12,356
3,526
Healing
7,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,119
990
0
905
8,898
2,880
0
3,901
4,997
0
23,237
L
7,295
528
361
1,099
10,154
4,838
0
5,284
4,870
31,395
0
L
Ymir
2,491
44
86
1,075
12,004
7,732
0
6,396
5,608
9,971
0
W
He Bo
12,630
601
978
1,032
6,781
2,093
1,160
2,115
4,666
41,519
0
W
2,925
416
775
1,661
11,605
7,144
272
3,904
7,701
30,693
0
W
Artemis
mooturk
Artemis
11,767
5,434
848
2,585
7,757
3,119
1,110
3,840
3,917
0
42,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,811
Gold Earned
28,274
106
Minions Killed
153
0
Camps Cleared
0
577,410
Distance Traveled
659,757
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,289
561
45
3
0
179,586
0
L
Ra
8,000
615
42
3
0
198,113
3
L
Ymir
7,522
579
19
1
0
199,711
0
W
He Bo
9,296
715
47
4
0
226,687
0
W
Ymir
9,425
725
46
4
0
214,748
0
W
Artemis
9,553
735
60
5
0
218,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role