Player Matchup

Bellona
Bellona
Gold III
AlmightyWhisky
Bellona
Gold III
Level 145
God Stats
0W - 1L
1,269 SR
Queue Stats
10W - 4L
1,798 MMR
Party 2
Discordia
Discordia
Gold III
RoyaIzz
Discordia
Gold III
Level 104
God Stats
5W - 2L
1,860 SR
Queue Stats
10W - 4L
1,798 MMR
Party 2
Medusa
Medusa
Gold III
SenseiDhuggzz-
Medusa
Gold III
Level 109
God Stats
8W - 4L
1,745 SR
Queue Stats
10W - 4L
1,798 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,625 SR
1,798 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,615 SR
1,765 MMR
Agni
Agni
Gold I
DonStem
Agni
Gold I
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 60L
1,812 MMR
Party 1
Cthulhu
Cthulhu
Gold V
J_RASSIX
Cthulhu
Gold V
Level 160
God Stats
7W - 5L
1,846 SR
Queue Stats
109W - 65L
1,742 MMR
Party 1
Rama
Rama
Gold V
RyoMuramasa
Rama
Gold V
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 66L
1,742 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
11,817
591
8,580
19,717
15,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
RoyaIzz
Discordia
16
4 / 2 / 3
12,209
610
13,610
13,986
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 5
12,000
600
18,668
16,988
6,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnubisAphroditeScyllaCu ChulainnAres

VS

Bans
King ArthurSkadiBacchusCupidGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DonStem
Agni
15
1 / 3 / 5
11,789
589
12,615
10,730
3,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
J_RASSIX
Cthulhu
19
7 / 1 / 1
14,599
730
21,216
21,729
25,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 4 / 6
12,268
613
10,243
17,838
8,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
8
Kills
9
9
Deaths
8
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Agni
DonStem
Agni
1
3
5
1.17
W
Cthulhu
J_RASSIX
Cthulhu
7
1
1
7.5
L
Discordia
RoyaIzz
Discordia
4
2
3
2.75
W
1
4
6
1
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,858
Damage
44,074
50,691
Taken
50,297
27,990
Mitigated
37,645
13,055
Healing
11,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,580
3,268
0
3,534
19,717
15,838
0
13,255
5,874
0
58,669
W
Agni
DonStem
Agni
12,615
260
0
585
10,730
3,713
0
3,489
7,241
53,171
0
W
Cthulhu
J_RASSIX
Cthulhu
21,216
290
178
4,386
21,729
25,535
0
5,237
16,492
84,263
0
L
Discordia
RoyaIzz
Discordia
13,610
481
150
3,348
13,986
5,387
0
9,249
4,479
40,072
0
W
10,243
8,520
0
6,590
17,838
8,397
2,802
4,991
12,847
0
57,409
L
18,668
8,754
0
6,023
16,988
6,765
352
10,224
6,416
0
100,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,026
Gold Earned
38,656
268
Minions Killed
264
0
Camps Cleared
0
1,157,798
Distance Traveled
1,183,595
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,817
591
70
4
0
389,043
2
W
Agni
11,789
589
70
4
0
384,886
1
W
Cthulhu
14,599
730
106
5
0
442,404
7
L
Discordia
12,209
610
69
3
0
388,848
1
W
Rama
12,268
613
88
4
0
356,305
5
L
Medusa
12,000
600
129
6
0
379,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role