Player Matchup

Discordia
Discordia
DocDrewington
Discordia
Level 76
God Stats
3W - 3L
1,192 SR
Queue Stats
143W - 137L
1,558 Elo+
Party 2
Cthulhu
Cthulhu
God1sBlue
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,273 Elo+
Party 1
Guan Yu
Guan Yu
NONE_LEFT_ALIVE6
Guan Yu
Level 153
God Stats
4W - 3L
1,786 SR
Queue Stats
23W - 16L
1,865 Elo+
Party 1
Thor
Thor
ProCoconut02
Thor
Level 7
God Stats
2W - 0L
1,708 SR
Queue Stats
2W - 2L
1,721 Elo+
Party 2
Fenrir
Fenrir
StickaFingaRiiin
Fenrir
Level 13
God Stats
8W - 7L
1,599 SR
Queue Stats
13W - 9L
1,659 Elo+
Solo
Team Averages
Level 51
1,557 SR
1,615 Elo+

VS

Team Averages
Level 24
1,561 SR
1,563 Elo+
Baron Samedi
Baron Samedi
ClovenEgg801652
Baron Samedi
Level 27
God Stats
11W - 8L
1,797 SR
Queue Stats
53W - 44L
1,593 Elo+
Solo
Tyr
Tyr
Cuoki19
Tyr
Level 16
God Stats
15W - 18L
1,267 SR
Queue Stats
161W - 154L
1,363 Elo+
Solo
Thanatos
Thanatos
Flapjjaack
Thanatos
Level 26
God Stats
18W - 15L
1,525 SR
Queue Stats
65W - 49L
1,677 Elo+
Solo
Scylla
Scylla
Piduc
Scylla
Level 20
God Stats
9W - 6L
1,715 SR
Queue Stats
27W - 21L
1,601 Elo+
Solo
Chiron
Chiron
xXGhostFaceXx12
Chiron
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 68L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DocDrewington
Discordia
20
7 / 3 / 13
15,363
1,024
27,470
10,971
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
God1sBlue
Cthulhu
20
2 / 3 / 15
14,057
937
15,517
19,458
18,909
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 4 / 13
14,478
965
13,115
20,349
24,083
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
2 / 5 / 11
13,329
889
9,834
16,385
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
16 / 1 / 6
17,696
1,180
33,193
18,639
12,001
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

194

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClovenEgg801652
Baron Samedi
19
2 / 5 / 5
13,325
888
19,353
18,790
7,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
20
0 / 4 / 13
14,406
960
13,599
31,385
38,440
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Flapjjaack
Thanatos
20
6 / 12 / 6
15,037
1,002
20,591
28,199
9,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Piduc
Scylla
16
0 / 2 / 1
11,226
748
1,030
2,342
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
8 / 9 / 4
14,771
985
19,787
26,965
9,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
45
31
Kills
16
16
Deaths
32
58
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ClovenEgg801652
Baron Samedi
2
5
5
0.9
L
Tyr
0
4
13
1.63
W
Discordia
DocDrewington
Discordia
7
3
13
4.5
L
Thanatos
Flapjjaack
Thanatos
6
12
6
0.75
W
Cthulhu
God1sBlue
Cthulhu
2
3
15
3.17
W
4
4
13
2.63
L
Scylla
Piduc
Scylla
0
2
1
0.25
W
2
5
11
1.5
W
16
1
6
19
L
8
9
4
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,129
Damage
74,360
85,802
Taken
107,681
65,531
Mitigated
64,697
14,028
Healing
24,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ClovenEgg801652
Baron Samedi
19,353
2,008
2,195
2,557
18,790
7,235
0
6,944
11,696
48,578
0
L
Tyr
13,599
2,048
470
7,653
31,385
38,440
0
15,936
15,199
1,138
28,666
W
Discordia
DocDrewington
Discordia
27,470
2,296
0
0
10,971
4,070
0
3,117
7,567
53,754
0
L
Thanatos
Flapjjaack
Thanatos
20,591
5,622
0
7,727
28,199
9,412
0
11,309
16,665
0
42,227
W
Cthulhu
God1sBlue
Cthulhu
15,517
1,100
1,702
2,485
19,458
18,909
0
4,087
14,434
35,797
0
W
13,115
2,646
2,635
5,170
20,349
24,083
0
5,937
14,044
684
32,721
L
Scylla
Piduc
Scylla
1,030
325
0
0
2,342
580
0
949
1,368
3,503
0
W
9,834
467
0
194
16,385
6,468
0
4,426
11,884
0
20,790
W
33,193
8,333
0
1,842
18,639
12,001
0
3,812
14,479
0
53,459
L
19,787
12,026
637
2,816
26,965
9,030
0
8,500
18,414
0
40,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,923
Gold Earned
68,765
228
Minions Killed
208
7
Camps Cleared
6
1,441,564
Distance Traveled
1,121,611
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,325
888
72
5
1
253,073
0
L
Tyr
14,406
960
29
2
1
343,724
0
W
Discordia
15,363
1,024
61
4
0
285,234
0
L
Thanatos
15,037
1,002
53
4
4
279,835
0
W
Cthulhu
14,057
937
42
3
0
269,242
0
W
Guan Yu
14,478
965
49
3
2
285,833
0
L
Scylla
11,226
748
2
0
0
41,756
0
W
Thor
13,329
889
20
1
0
259,387
0
W
Fenrir
17,696
1,180
56
4
5
341,868
1
L
Chiron
14,771
985
52
3
0
203,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role