Player Matchup

Loki
Loki
Brewtish
Loki
Level 28
God Stats
4W - 6L
1,540 SR
Queue Stats
198W - 197L
1,566 Elo+
Solo
Neith
Neith
ElSanik
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,780 Elo+
Party 3
Nu Wa
Nu Wa
MBBTG
Nu Wa
Level 23
God Stats
2W - 4L
1,798 SR
Queue Stats
32W - 28L
1,717 Elo+
Party 2
Chaac
Chaac
SmootherNickel6
Chaac
Level 16
God Stats
0W - 2L
1,247 SR
Queue Stats
10W - 7L
1,825 Elo+
Party 2
Ymir
Ymir
jkoxt
Ymir
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,730 Elo+
Party 3
Team Averages
Level 16
1,517 SR
1,723 Elo+

VS

Team Averages
Level 15
1,575 SR
1,680 Elo+
Janus
Janus
Viscool
Janus
Level 24
God Stats
4W - 5L
1,673 SR
Queue Stats
187W - 80L
1,794 Elo+
Party 1
Set
Set
Xenom6312
Set
Level 3
God Stats
8W - 8L
1,494 SR
Queue Stats
12W - 16L
1,464 Elo+
Solo
Heimdallr
Heimdallr
duallydoolie
Heimdallr
Level 15
God Stats
2W - 0L
1,711 SR
Queue Stats
6W - 4L
1,743 Elo+
Solo
Fenrir
Fenrir
memeGANGorDIE
Fenrir
Level 27
God Stats
2W - 1L
1,702 SR
Queue Stats
58W - 23L
1,873 Elo+
Party 1
Ra
Ra
nemec95nvkz
Ra
Level 4
God Stats
1W - 1L
1,293 SR
Queue Stats
5W - 3L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
3 / 4 / 2
6,302
450
4,629
9,555
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
ElSanik
Neith
9
0 / 7 / 4
5,579
399
4,207
8,873
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
MBBTG
Nu Wa
12
5 / 4 / 0
7,430
531
7,852
6,129
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 1
5,787
413
1,577
6,353
4,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
jkoxt
Ymir
10
2 / 5 / 2
6,553
468
5,457
11,226
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Viscool
Janus
16
4 / 0 / 4
9,359
669
6,484
7,553
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
6 / 0 / 3
8,266
590
4,060
8,882
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
duallydoolie
Heimdallr
10
5 / 3 / 4
7,190
514
5,194
11,228
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
5 / 1 / 7
7,653
547
3,847
10,669
4,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 7 / 1
7,742
553
5,629
8,566
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
10
Kills
21
21
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Loki
3
4
2
1
L
Neith
ElSanik
Neith
0
7
4
0.29
L
Nu Wa
MBBTG
Nu Wa
5
4
0
1.25
L
0
1
1
0.5
W
Janus
Viscool
Janus
4
0
4
6
W
6
0
3
7.5
W
Heimdallr
duallydoolie
Heimdallr
5
3
4
2.33
L
Ymir
jkoxt
Ymir
2
5
2
0.6
W
5
1
7
8.5
W
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,722
Damage
25,214
42,136
Taken
46,898
16,272
Mitigated
15,143
7,483
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
4,629
1,798
0
2,273
9,555
2,503
0
2,327
7,102
0
29,477
L
Neith
ElSanik
Neith
4,207
1,904
0
1,717
8,873
2,464
535
2,181
6,678
0
18,487
L
Nu Wa
MBBTG
Nu Wa
7,852
1,706
0
523
6,129
1,890
0
796
5,327
39,016
0
L
1,577
236
0
2,380
6,353
4,155
0
2,134
4,095
0
25,953
W
Janus
Viscool
Janus
6,484
143
0
2,932
7,553
2,290
150
1,044
6,178
69,754
0
W
4,060
1,791
0
3,136
8,882
2,985
0
1,167
7,591
0
42,853
W
Heimdallr
duallydoolie
Heimdallr
5,194
2,075
0
2,630
11,228
2,987
0
4,538
6,460
0
31,302
L
Ymir
jkoxt
Ymir
5,457
1,007
0
590
11,226
5,260
337
4,387
6,779
30,370
0
W
3,847
1,044
192
3,560
10,669
4,084
477
2,558
7,861
42
21,989
W
5,629
1,142
360
1,392
8,566
2,797
2,471
3,024
5,299
44,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,651
Gold Earned
40,210
232
Minions Killed
391
0
Camps Cleared
0
1,295,552
Distance Traveled
1,352,584
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,302
450
44
3
0
272,110
1
L
Neith
5,579
399
29
2
0
230,252
3
L
Nu Wa
7,430
531
65
5
0
261,411
3
L
Chaac
5,787
413
50
4
0
248,796
2
W
Janus
9,359
669
143
10
0
320,476
0
W
Set
8,266
590
86
6
0
305,486
1
W
Heimdallr
7,190
514
42
3
0
206,371
0
L
Ymir
6,553
468
44
3
0
282,983
2
W
Fenrir
7,653
547
32
2
0
277,442
3
W
Ra
7,742
553
88
6
0
242,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role