Player Matchup

Sun Wukong
Sun Wukong
Gold III
Alfredomty
Sun Wukong
Gold III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,810 MMR
Solo
Scylla
Scylla
Platinum I
DONNY2024MAGA
Scylla
Platinum I
Level 129
God Stats
34W - 16L
1,783 SR
Queue Stats
116W - 98L
2,061 MMR
Party 3
Sylvanus
Sylvanus
Gold II
IBoofPercs
Sylvanus
Gold II
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
236W - 216L
1,586 MMR
Party 3
Tsukuyomi
Tsukuyomi
Diamond V
PicklerTickler69
Tsukuyomi
Diamond V
Level 160
God Stats
7W - 9L
1,817 SR
Queue Stats
244W - 232L
1,982 MMR
Party 2
Izanami
Izanami
Gold IV
WhoWasInParis
Izanami
Gold IV
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 25L
1,680 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,620 SR
1,824 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,641 SR
1,759 MMR
Thoth
Thoth
Platinum II
Erikdeg10
Thoth
Platinum II
Level 145
God Stats
39W - 25L
1,722 SR
Queue Stats
477W - 453L
1,785 MMR
Party 1
Ganesha
Ganesha
Platinum IV
Kliness
Ganesha
Platinum IV
Level 157
God Stats
7W - 11L
1,718 SR
Queue Stats
198W - 204L
1,860 MMR
Solo
Guan Yu
Guan Yu
Platinum V
RonTL
Guan Yu
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum I
TonyDownfall
Serqet
Platinum I
Level 155
God Stats
41W - 21L
1,762 SR
Queue Stats
820W - 816L
1,925 MMR
Party 1
Anhur
Anhur
Gold II
alicus1409
Anhur
Gold II
Level 160
God Stats
7W - 7L
1,500 SR
Queue Stats
278W - 252L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alfredomty
Sun Wukong
17
3 / 5 / 12
11,466
521
14,534
25,623
18,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
5 / 5 / 10
12,541
570
13,084
12,960
4,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
IBoofPercs
Sylvanus
17
1 / 8 / 15
10,929
497
8,205
21,916
17,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
20
16 / 5 / 9
14,566
662
24,555
20,656
8,987
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
20
11 / 5 / 11
14,920
678
23,891
17,836
5,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
PersephoneCthulhuNu WaSetJanus

VS

Bans
DanzaburouCupidThe MorriganSobekRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Erikdeg10
Thoth
18
10 / 8 / 8
12,036
547
17,737
15,345
5,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Kliness
Ganesha
15
0 / 6 / 19
10,249
466
7,746
22,353
21,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
RonTL
Guan Yu
18
3 / 6 / 7
11,375
517
13,008
24,516
24,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
18
12 / 7 / 11
12,544
570
16,492
23,963
9,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
16
2 / 9 / 2
10,363
471
10,727
19,637
6,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
74
36
Kills
27
28
Deaths
36
57
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Alfredomty
Sun Wukong
3
5
12
1.8
W
5
5
10
2
L
Thoth
Erikdeg10
Thoth
10
8
8
1.75
W
Sylvanus
IBoofPercs
Sylvanus
1
8
15
1.06
L
Ganesha
Kliness
Ganesha
0
6
19
1.58
W
Tsukuyomi
16
5
9
4.1
L
Guan Yu
RonTL
Guan Yu
3
6
7
1.08
L
Serqet
12
7
11
2.5
W
Izanami
11
5
11
3.3
L
Anhur
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,269
Damage
65,710
98,991
Taken
105,814
55,670
Mitigated
67,725
38,868
Healing
24,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Alfredomty
Sun Wukong
14,534
2,111
0
9,841
25,623
18,538
0
5,903
19,392
324
66,024
W
13,084
2,034
393
4,371
12,960
4,430
918
4,654
7,374
84,762
0
L
Thoth
Erikdeg10
Thoth
17,737
534
114
1,810
15,345
5,966
0
1,062
13,952
78,349
0
W
Sylvanus
IBoofPercs
Sylvanus
8,205
2,343
4,533
5,801
21,916
17,866
0
9,627
11,168
33,523
11,198
L
Ganesha
Kliness
Ganesha
7,746
661
0
4,272
22,353
21,038
0
8,488
13,339
32,607
0
W
Tsukuyomi
24,555
5,018
0
8,634
20,656
8,987
951
4,012
15,565
0
100,886
L
Guan Yu
RonTL
Guan Yu
13,008
1,731
3,190
8,638
24,516
24,606
0
2,870
21,039
1,399
73,689
L
Serqet
16,492
2,369
0
3,510
23,963
9,702
0
4,719
18,947
0
67,109
W
Izanami
23,891
18,778
0
5,295
17,836
5,849
3,903
3,237
13,520
0
131,787
L
Anhur
10,727
5,275
0
2,732
19,637
6,413
0
3,853
15,563
0
77,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,422
Gold Earned
56,567
625
Minions Killed
539
0
Camps Cleared
0
2,144,989
Distance Traveled
2,014,527
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,466
521
131
6
0
443,744
3
W
Scylla
12,541
570
136
6
0
440,673
5
L
Thoth
12,036
547
151
7
0
362,668
5
W
Sylvanus
10,929
497
56
3
0
393,444
6
L
Ganesha
10,249
466
9
0
0
409,471
11
W
Tsukuyomi
14,566
662
113
5
0
480,996
6
L
Guan Yu
11,375
517
141
6
0
446,543
4
L
Serqet
12,544
570
94
4
0
441,507
1
W
Izanami
14,920
678
189
9
0
386,132
3
L
Anhur
10,363
471
144
7
0
354,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role