Player Matchup

Kuzenbo
Kuzenbo
Baerchenfresser
Kuzenbo
Level 108
God Stats
4W - 8L
1,725 SR
Queue Stats
211W - 212L
1,613 Elo+
Solo
Danzaburou
Danzaburou
CiordiThor
Danzaburou
Level 69
God Stats
5W - 11L
1,342 SR
Queue Stats
36W - 32L
1,490 Elo+
Solo
Rama
Rama
Lowlevelnoob
Rama
Level 74
God Stats
41W - 28L
1,650 SR
Queue Stats
344W - 312L
1,532 Elo+
Solo
Thor
Thor
SantaOnHolidays
Thor
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
534W - 525L
1,555 Elo+
Solo
Janus
Janus
shubiDoo420
Janus
Level 147
God Stats
14W - 17L
1,569 SR
Queue Stats
320W - 343L
1,508 Elo+
Solo
Team Averages
Level 109
1,557 SR
1,540 Elo+

VS

Team Averages
Level 119
1,493 SR
1,518 Elo+
Hercules
Hercules
HuguyLeChauve
Hercules
Level 109
God Stats
9W - 3L
1,730 SR
Queue Stats
72W - 53L
1,713 Elo+
Solo
Achilles
Achilles
Julaguien
Achilles
Level 87
God Stats
18W - 12L
1,424 SR
Queue Stats
818W - 823L
1,425 Elo+
Solo
Bellona
Bellona
Waterinthesky
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Zogomos
Guan Yu
Level 138
God Stats
2W - 2L
1,250 SR
Queue Stats
626W - 613L
1,456 Elo+
Solo
Thor
Thor
丶深入且持久
Thor
Level 134
God Stats
24W - 30L
1,563 SR
Queue Stats
866W - 867L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,869
525
4,498
10,625
8,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
CiordiThor
Danzaburou
11
0 / 7 / 0
6,597
440
3,243
10,839
3,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 1 / 0
8,126
542
3,484
5,883
2,624
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 5 / 2
6,666
444
5,533
14,528
4,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 6 / 1
7,214
481
5,479
8,668
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HuguyLeChauve
Hercules
14
7 / 1 / 5
8,781
585
9,447
8,575
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Julaguien
Achilles
13
1 / 0 / 2
7,462
497
5,290
6,915
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
16
6 / 1 / 3
9,413
628
10,477
9,353
8,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
Zogomos
Guan Yu
13
6 / 2 / 4
8,099
540
7,376
10,318
6,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 1 / 9
7,318
488
4,614
9,725
3,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
21
21
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Danzaburou
CiordiThor
Danzaburou
0
7
0
0
W
Hercules
HuguyLeChauve
Hercules
7
1
5
9.5
W
Achilles
Julaguien
Achilles
1
0
2
2
L
1
1
0
1
L
0
5
2
0.2
W
Bellona
6
1
3
7.5
W
Guan Yu
Zogomos
Guan Yu
6
2
4
4
L
2
6
1
0.42
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,237
Damage
37,204
50,543
Taken
44,886
23,168
Mitigated
30,348
12,484
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,498
1,548
0
2,444
10,625
8,121
66
0
10,472
24,631
0
L
Danzaburou
CiordiThor
Danzaburou
3,243
1,693
0
1,612
10,839
3,908
627
48
10,741
0
32,432
W
Hercules
HuguyLeChauve
Hercules
9,447
3,089
0
1,801
8,575
6,155
72
1,422
7,043
0
53,322
W
Achilles
Julaguien
Achilles
5,290
1,050
0
1,651
6,915
5,500
730
706
6,176
0
43,438
L
3,484
3,110
0
2,752
5,883
2,624
0
0
5,858
0
56,249
L
5,533
1,338
0
4,246
14,528
4,651
0
89
14,364
0
39,901
W
Bellona
10,477
4,529
0
3,708
9,353
8,999
1,698
1,664
7,583
137
61,281
W
Guan Yu
Zogomos
Guan Yu
7,376
966
462
2,402
10,318
6,546
0
3,696
6,368
0
37,035
L
5,479
317
0
1,430
8,668
3,864
330
0
8,498
38,938
0
W
4,614
985
0
2,677
9,725
3,148
405
1,978
7,739
0
40,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,472
Gold Earned
41,073
403
Minions Killed
453
0
Camps Cleared
0
1,340,527
Distance Traveled
1,534,719
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,869
525
29
2
0
309,134
4
L
Danzaburou
6,597
440
75
5
0
211,639
2
W
Hercules
8,781
585
103
7
0
331,257
7
W
Achilles
7,462
497
86
6
0
317,349
0
L
Rama
8,126
542
141
9
0
257,189
3
L
Thor
6,666
444
63
4
0
285,875
0
W
Bellona
9,413
628
136
9
0
308,935
7
W
Guan Yu
8,099
540
67
4
0
291,786
3
L
Janus
7,214
481
95
6
0
276,690
1
W
Thor
7,318
488
61
4
0
285,392
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role