Player Matchup

Anubis
Anubis
C1DER
Anubis
Level 66
God Stats
6W - 3L
1,793 SR
Queue Stats
33W - 51L
1,392 Elo+
Party 1
Arachne
Arachne
CalmLotus
Arachne
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 35L
1,360 Elo+
Party 1
Fenrir
Fenrir
DomJaBoy
Fenrir
Level 24
God Stats
2W - 4L
1,389 SR
Queue Stats
20W - 27L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
MrCubikeep
Cthulhu
Level 22
God Stats
6W - 10L
1,492 SR
Queue Stats
8W - 17L
1,362 Elo+
Party 1
He Bo
He Bo
tiddlerlone
He Bo
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 26L
1,421 Elo+
Party 1
Team Averages
Level 32
1,535 SR
1,399 Elo+

VS

Team Averages
Level 20
1,536 SR
1,562 Elo+
Agni
Agni
BriGuyFryGuy
Agni
Level 26
God Stats
4W - 0L
1,635 SR
Queue Stats
54W - 39L
1,670 Elo+
Solo
Bellona
Bellona
EIlyas
Bellona
Level 5
God Stats
2W - 1L
1,458 SR
Queue Stats
17W - 15L
1,442 Elo+
Solo
Anhur
Anhur
Engity
Anhur
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
42W - 43L
1,479 Elo+
Solo
Mercury
Mercury
Tysite
Mercury
Level 26
God Stats
30W - 14L
1,546 SR
Queue Stats
127W - 105L
1,506 Elo+
Solo
Ymir
Ymir
halvey5
Ymir
Level 28
God Stats
2W - 1L
1,539 SR
Queue Stats
32W - 21L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
C1DER
Anubis
15
2 / 3 / 3
9,471
451
11,620
9,928
6,623
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
CalmLotus
Arachne
13
0 / 7 / 2
8,530
406
3,236
14,411
8,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
DomJaBoy
Fenrir
12
0 / 4 / 5
8,774
418
4,417
14,527
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
MrCubikeep
Cthulhu
17
5 / 5 / 0
11,436
545
9,078
16,991
19,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 5 / 0
9,449
450
4,104
10,121
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 9
10,849
517
15,401
8,882
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
EIlyas
Bellona
18
4 / 2 / 9
10,681
509
8,320
12,972
9,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
Engity
Anhur
15
1 / 1 / 7
8,551
407
3,594
9,256
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
Tysite
Mercury
19
13 / 2 / 9
12,031
573
18,607
16,328
6,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
halvey5
Ymir
15
1 / 1 / 10
8,609
410
4,421
10,007
6,436
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
8
Kills
24
24
Deaths
8
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
L
Anubis
C1DER
Anubis
2
3
3
1.17
L
Arachne
CalmLotus
Arachne
0
7
2
0.14
L
Fenrir
DomJaBoy
Fenrir
0
4
5
0.63
W
Bellona
EIlyas
Bellona
4
2
9
4.25
W
Anhur
Engity
Anhur
1
1
7
4.5
L
Cthulhu
MrCubikeep
Cthulhu
5
5
0
1
W
Mercury
Tysite
Mercury
13
2
9
8.75
W
Ymir
halvey5
Ymir
1
1
10
6
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,455
Damage
50,343
65,978
Taken
57,445
53,743
Mitigated
29,191
14,043
Healing
13,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,401
1,006
185
2,517
8,882
3,421
917
3,083
5,629
81,198
0
L
Anubis
C1DER
Anubis
11,620
511
0
4,064
9,928
6,623
477
3,964
5,964
67,117
0
L
Arachne
CalmLotus
Arachne
3,236
1,385
0
2,656
14,411
8,236
0
2,372
11,973
0
58,846
L
Fenrir
DomJaBoy
Fenrir
4,417
787
0
2,514
14,527
14,750
51
5,878
8,599
0
25,058
W
Bellona
EIlyas
Bellona
8,320
3,240
0
1,023
12,972
9,877
1,090
5,852
6,706
0
55,898
W
Anhur
Engity
Anhur
3,594
1,221
0
3,752
9,256
2,787
1,121
4,264
4,992
0
42,879
L
Cthulhu
MrCubikeep
Cthulhu
9,078
1,028
179
3,223
16,991
19,673
280
2,939
13,657
50,433
0
W
Mercury
Tysite
Mercury
18,607
8,751
0
4,102
16,328
6,670
1,422
5,920
10,244
0
90,581
W
Ymir
halvey5
Ymir
4,421
591
0
1,935
10,007
6,436
305
4,822
5,072
26,638
0
L
4,104
37
0
1,407
10,121
4,461
0
4,669
5,452
49,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,660
Gold Earned
50,721
442
Minions Killed
500
0
Camps Cleared
0
1,906,215
Distance Traveled
1,937,140
38
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,849
517
130
6
0
360,467
6
L
Anubis
9,471
451
113
5
0
359,550
10
L
Arachne
8,530
406
99
5
0
410,508
8
L
Fenrir
8,774
418
40
2
0
411,192
3
W
Bellona
10,681
509
104
5
0
428,784
1
W
Anhur
8,551
407
86
4
0
323,104
0
L
Cthulhu
11,436
545
80
4
0
394,312
11
W
Mercury
12,031
573
151
7
0
443,949
0
W
Ymir
8,609
410
29
1
0
380,836
8
L
He Bo
9,449
450
110
5
0
330,653
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role