Player Matchup

Apollo
Apollo
Platinum V
Basiliisk
Apollo
Platinum V
Level 160
God Stats
14W - 8L
1,765 SR
Queue Stats
144W - 125L
1,825 MMR
Solo
Thor
Thor
Platinum I
ImTheMako
Thor
Platinum I
Level 154
God Stats
19W - 15L
1,527 SR
Queue Stats
192W - 162L
1,941 MMR
Party 3
Merlin
Merlin
Platinum II
MangaMeist3r
Merlin
Platinum II
Level 158
God Stats
15W - 7L
1,812 SR
Queue Stats
90W - 83L
1,830 MMR
Solo
Sylvanus
Sylvanus
Platinum II
Ocean of Hades
Sylvanus
Platinum II
Level 146
God Stats
2W - 2L
1,546 SR
Queue Stats
567W - 556L
1,824 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
nohandedgamr
Sun Wukong
Gold I
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
454W - 461L
1,721 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,630 SR
1,828 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,641 SR
1,828 MMR
Scylla
Scylla
Platinum I
Coltssuperfan87
Scylla
Platinum I
Level 123
God Stats
8W - 14L
1,402 SR
Queue Stats
363W - 357L
1,976 MMR
Party 1
Thanatos
Thanatos
Platinum IV
NooBwarriorZ
Thanatos
Platinum IV
Level 114
God Stats
26W - 16L
1,762 SR
Queue Stats
65W - 57L
1,855 MMR
Party 2
Osiris
Osiris
Platinum II
School q
Osiris
Platinum II
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
721W - 724L
1,831 MMR
Solo
Hachiman
Hachiman
Platinum V
jason_james10
Hachiman
Platinum V
Level 120
God Stats
16W - 7L
1,813 SR
Queue Stats
61W - 55L
1,812 MMR
Party 2
Athena
Athena
Gold V
saintsfan707
Athena
Gold V
Level 120
God Stats
10W - 9L
1,727 SR
Queue Stats
94W - 86L
1,667 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Basiliisk
Apollo
18
6 / 3 / 6
12,298
586
10,233
14,166
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
18
6 / 0 / 6
11,877
566
9,901
10,666
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
20
2 / 0 / 16
12,717
606
14,335
9,710
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
18
2 / 1 / 7
11,375
542
8,009
13,714
16,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
nohandedgamr
Sun Wukong
18
10 / 3 / 2
12,023
573
12,096
23,077
15,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetDanzaburouNu WaCu ChulainnNemesis

VS

Bans
CthulhuYmirGaneshaErlang ShenGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,206
438
9,485
12,767
4,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
NooBwarriorZ
Thanatos
14
4 / 6 / 1
9,184
437
5,710
13,121
7,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
School q
Osiris
12
0 / 2 / 0
7,971
380
5,861
10,356
8,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hachiman
jason_james10
Hachiman
16
2 / 6 / 1
9,706
462
5,856
14,341
7,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
14
0 / 6 / 4
9,030
430
4,294
21,011
15,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
26
Kills
7
7
Deaths
26
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
Basiliisk
Apollo
6
3
6
3
L
1
6
2
0.33
W
Thor
6
0
6
9
W
Merlin
2
0
16
10
L
Thanatos
NooBwarriorZ
Thanatos
4
6
1
0.75
W
Sylvanus
2
1
7
5.5
L
Osiris
School q
Osiris
0
2
0
0
L
Hachiman
jason_james10
Hachiman
2
6
1
0.42
W
Sun Wukong
nohandedgamr
Sun Wukong
10
3
2
3.67
L
Athena
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,574
Damage
31,206
71,333
Taken
71,596
43,971
Mitigated
43,741
34,592
Healing
20,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Basiliisk
Apollo
10,233
6,896
0
7,901
14,166
4,683
6,067
1,850
12,310
0
92,558
L
9,485
503
0
1,821
12,767
4,558
0
4,021
8,394
69,090
0
W
Thor
9,901
1,835
0
4,776
10,666
4,321
1,312
1,336
9,290
0
84,660
W
Merlin
14,335
653
216
4,698
9,710
3,893
2,335
3,807
5,723
102,732
0
L
Thanatos
NooBwarriorZ
Thanatos
5,710
1,091
0
8,722
13,121
7,655
0
3,354
9,667
0
49,304
W
Sylvanus
8,009
2,532
2,345
8,444
13,714
16,001
2,882
2,243
11,409
48,986
6,562
L
Osiris
School q
Osiris
5,861
1,599
0
1,850
10,356
8,643
0
5,314
4,997
0
37,491
L
Hachiman
jason_james10
Hachiman
5,856
2,457
0
3,522
14,341
7,838
693
1,818
12,465
0
63,953
W
Sun Wukong
nohandedgamr
Sun Wukong
12,096
2,461
0
6,212
23,077
15,073
0
6,145
16,760
0
61,482
L
Athena
4,294
1,314
0
4,154
21,011
15,047
0
6,801
13,920
31,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,290
Gold Earned
45,097
624
Minions Killed
431
0
Camps Cleared
0
1,998,002
Distance Traveled
1,774,526
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,298
586
132
6
0
391,645
3
L
Scylla
9,206
438
122
6
0
343,822
3
W
Thor
11,877
566
133
6
0
462,099
0
W
Merlin
12,717
606
168
8
0
408,518
7
L
Thanatos
9,184
437
87
4
0
378,382
7
W
Sylvanus
11,375
542
100
5
0
326,352
0
L
Osiris
7,971
380
67
3
0
280,357
1
L
Hachiman
9,706
462
98
5
0
365,667
4
W
Sun Wukong
12,023
573
91
4
0
409,388
8
L
Athena
9,030
430
57
3
0
406,298
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role