Player Matchup

Hera
Hera
Gold IV
OOJdog
Hera
Gold IV
Level 66
God Stats
12W - 8L
1,622 SR
Queue Stats
59W - 51L
1,617 MMR
Party 1
Ares
Ares
Gold IV
PubBLACKDOG
Ares
Gold IV
Level 144
God Stats
5W - 4L
1,245 SR
Queue Stats
103W - 110L
1,493 MMR
Solo
Skadi
Skadi
Gold IV
TnC R0YALTY
Skadi
Gold IV
Level 62
God Stats
29W - 20L
1,684 SR
Queue Stats
100W - 86L
1,452 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,517 SR
1,521 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,556 SR
1,526 MMR
Neith
Neith
Silver II
BiigBeasty313
Neith
Silver II
Level 105
God Stats
3W - 8L
1,442 SR
Queue Stats
84W - 93L
1,466 MMR
Solo
Thoth
Thoth
Bronze III
SagaNaru Kai
Thoth
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 MMR
Party 2
Cerberus
Cerberus
Bronze III
underbaby
Cerberus
Bronze III
Level 160
God Stats
0W - 1L
1,727 SR
Queue Stats
4W - 3L
1,612 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
OOJdog
Hera
15
3 / 4 / 6
11,846
623
16,202
10,612
3,518
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 4 / 9
14,155
745
13,224
24,807
24,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
8 / 5 / 6
13,507
711
20,383
17,427
4,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
CthulhuAphroditeZeusKumbhakarnaBacchus

VS

Bans
PersephoneMedusaHou YiCupidDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 7
12,405
653
12,737
14,346
7,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
4 / 5 / 7
12,035
633
15,686
12,801
5,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
underbaby
Cerberus
15
5 / 5 / 5
12,981
683
10,816
30,681
37,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
17
Kills
13
13
Deaths
17
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
7
7
1.07
W
Hera
OOJdog
Hera
3
4
6
1.5
W
6
4
9
2.63
L
4
5
7
1.5
W
8
5
6
2.2
L
Cerberus
underbaby
Cerberus
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,809
Damage
39,239
52,846
Taken
57,828
32,797
Mitigated
50,401
12,938
Healing
13,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,737
5,595
0
1,367
14,346
7,480
0
7,529
6,817
0
57,647
W
Hera
OOJdog
Hera
16,202
3,918
0
2,723
10,612
3,518
916
5,329
5,131
71,241
0
W
13,224
280
0
4,787
24,807
24,375
101
9,079
15,162
39,610
0
L
15,686
1,203
0
2,084
12,801
5,456
0
8,425
4,376
63,166
0
W
20,383
12,166
0
5,428
17,427
4,904
1,840
11,054
5,963
0
76,950
L
Cerberus
underbaby
Cerberus
10,816
277
0
9,763
30,681
37,465
0
13,502
17,179
29,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,508
Gold Earned
37,421
210
Minions Killed
214
0
Camps Cleared
0
984,399
Distance Traveled
901,094
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,405
653
71
4
0
275,806
1
W
Hera
11,846
623
110
6
0
330,650
6
W
Ares
14,155
745
26
1
0
354,432
5
L
Thoth
12,035
633
84
4
0
311,153
2
W
Skadi
13,507
711
74
4
0
299,317
2
L
Cerberus
12,981
683
59
3
0
314,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role