Player Matchup

Ymir
Ymir
DxH Volt
Ymir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,475 Elo+
Party 1
Mercury
Mercury
Dylpickles11
Mercury
Level 156
God Stats
0W - 1L
1,320 SR
Queue Stats
21W - 23L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Unnotizeable
Xing Tian
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Sobek
Sobek
johnnysmosh
Sobek
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 49L
1,659 Elo+
Solo
Chiron
Chiron
sharkbait092
Chiron
Level 138
God Stats
5W - 7L
1,289 SR
Queue Stats
540W - 538L
1,503 Elo+
Solo
Team Averages
Level 118
1,422 SR
1,527 Elo+

VS

Team Averages
Level 120
1,514 SR
1,516 Elo+
Yemoja
Yemoja
Alucard__64__
Yemoja
Level 120
God Stats
7W - 4L
1,732 SR
Queue Stats
454W - 455L
1,501 Elo+
Party 2
Chiron
Chiron
Gilfreid
Chiron
Level 127
God Stats
7W - 3L
1,695 SR
Queue Stats
396W - 376L
1,552 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TwoSporks
Ah Muzen Cab
Level 113
God Stats
16W - 11L
1,231 SR
Queue Stats
682W - 583L
1,565 Elo+
Solo
Bacchus
Bacchus
coonish
Bacchus
Level 116
God Stats
3W - 3L
1,402 SR
Queue Stats
157W - 197L
1,467 Elo+
Solo
Cupid
Cupid
daifanboy
Cupid
Level 123
God Stats
10W - 11L
1,509 SR
Queue Stats
318W - 329L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
6 / 5 / 5
9,406
784
5,918
23,301
16,974
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Dylpickles11
Mercury
16
3 / 5 / 5
9,486
791
8,378
13,994
5,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Unnotizeable
Xing Tian
16
3 / 3 / 8
9,240
770
13,327
22,070
14,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 9 / 11
8,076
673
8,299
23,895
19,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
15
1 / 3 / 10
8,504
709
16,589
11,132
4,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 20
10,472
873
7,024
14,539
14,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Gilfreid
Chiron
18
10 / 2 / 12
10,671
889
28,183
13,901
6,496
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
TwoSporks
Ah Muzen Cab
17
6 / 3 / 14
10,250
854
19,123
13,122
5,851
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Boots

Boots

+6%
Movement Speed

Bacchus
coonish
Bacchus
15
1 / 4 / 13
9,176
765
8,566
13,421
14,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
daifanboy
Cupid
16
4 / 2 / 13
9,498
792
16,767
9,238
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
96
14
Kills
24
25
Deaths
14
39
Assists
72
Player
Kills
Deaths
Assists
KDA
W
3
3
20
4.33
L
Ymir
6
5
5
1.7
L
Mercury
Dylpickles11
Mercury
3
5
5
1.1
W
Chiron
Gilfreid
Chiron
10
2
12
8
W
Ah Muzen Cab
TwoSporks
Ah Muzen Cab
6
3
14
4.33
L
Xing Tian
Unnotizeable
Xing Tian
3
3
8
2.33
W
Bacchus
coonish
Bacchus
1
4
13
1.88
W
Cupid
daifanboy
Cupid
4
2
13
5.25
L
1
9
11
0.72
L
Chiron
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,511
Damage
79,663
94,392
Taken
64,221
61,523
Mitigated
45,437
37,265
Healing
36,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,024
1,791
13,792
3,869
14,539
14,859
726
7,185
7,354
11,370
0
L
Ymir
5,918
455
1,793
7,354
23,301
16,974
0
3,904
19,397
9,039
0
L
Mercury
Dylpickles11
Mercury
8,378
2,208
0
2,956
13,994
5,884
0
2,024
11,970
0
26,330
W
Chiron
Gilfreid
Chiron
28,183
11,113
3,641
2,685
13,901
6,496
2,513
6,313
7,588
0
40,650
W
Ah Muzen Cab
TwoSporks
Ah Muzen Cab
19,123
5,607
0
3,512
13,122
5,851
674
4,288
8,834
0
39,537
L
Xing Tian
Unnotizeable
Xing Tian
13,327
1,250
1,865
8,079
22,070
14,973
0
3,993
18,077
21,956
0
W
Bacchus
coonish
Bacchus
8,566
278
2,535
1,647
13,421
14,516
93
4,371
9,050
16,045
0
W
Cupid
daifanboy
Cupid
16,767
6,203
2,572
1,864
9,238
3,715
1,579
5,387
3,851
0
32,665
L
8,299
326
1,696
6,074
23,895
19,193
0
3,497
20,398
12,631
0
L
Chiron
16,589
2,493
3,003
4,445
11,132
4,499
120
2,172
8,960
0
31,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,712
Gold Earned
50,067
119
Minions Killed
122
0
Camps Cleared
0
1,024,684
Distance Traveled
900,977
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,472
873
8
1
0
175,915
0
L
Ymir
9,406
784
8
1
0
163,329
0
L
Mercury
9,486
791
34
3
0
226,005
0
W
Chiron
10,671
889
24
2
0
180,426
0
W
Ah Muzen Cab
10,250
854
28
2
0
162,329
0
L
Xing Tian
9,240
770
25
2
0
210,516
3
W
Bacchus
9,176
765
17
1
0
216,440
0
W
Cupid
9,498
792
45
4
0
165,867
0
L
Sobek
8,076
673
10
1
0
197,551
0
L
Chiron
8,504
709
42
4
0
227,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role