Player Matchup

Baron Samedi
Baron Samedi
Brenda R Uwu
Baron Samedi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Ice Dragon9375
Aphrodite
Level 17
God Stats
2W - 2L
1,344 SR
Queue Stats
63W - 52L
1,270 Elo+
Solo
Neith
Neith
Princesskatiem7
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ullr
Ullr
TheKidJJ223
Ullr
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
123W - 137L
1,393 Elo+
Solo
Zeus
Zeus
semaj757
Zeus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,204 Elo+
Solo
Team Averages
Level 14
1,469 SR
1,373 Elo+

VS

Team Averages
Level 14
1,339 SR
1,313 Elo+
Ah Puch
Ah Puch
Classified7969
Ah Puch
Level 12
God Stats
14W - 12L
1,206 SR
Queue Stats
107W - 126L
1,295 Elo+
Party 1
Pele
Pele
HaveNoSanity
Pele
Level 10
God Stats
3W - 8L
1,174 SR
Queue Stats
163W - 181L
980 Elo+
Solo
Neith
Neith
Potty9268
Neith
Level 6
God Stats
7W - 6L
1,260 SR
Queue Stats
37W - 56L
1,095 Elo+
Party 1
Artio
Artio
TYSandslash
Artio
Level 12
God Stats
6W - 13L
1,238 SR
Queue Stats
99W - 112L
1,255 Elo+
Party 1
Set
Set
proatsniper1212
Set
Level 28
God Stats
2W - 2L
1,815 SR
Queue Stats
18W - 7L
1,941 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brenda R Uwu
Baron Samedi
17
16 / 2 / 2
10,994
611
21,858
15,437
6,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Ice Dragon9375
Aphrodite
11
1 / 8 / 5
7,692
427
5,414
13,080
3,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 9 / 11
7,864
437
4,517
14,436
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 10
8,152
453
7,196
12,169
3,763
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
11
3 / 3 / 4
7,978
443
4,430
7,395
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 5
7,777
432
8,958
12,749
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 7 / 3
9,045
503
12,220
15,294
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Potty9268
Neith
12
3 / 5 / 0
7,723
429
4,462
10,879
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 7
7,956
442
3,765
14,751
10,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
8 / 4 / 3
8,481
471
12,117
9,765
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
42
23
Kills
24
24
Deaths
24
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Brenda R Uwu
Baron Samedi
16
2
2
8.5
L
4
7
5
0.93
L
7
7
3
1.21
W
Aphrodite
Ice Dragon9375
Aphrodite
1
8
5
0.44
L
Neith
Potty9268
Neith
3
5
0
0.6
W
1
9
11
0.72
L
2
1
7
5.5
W
2
2
10
3.5
L
8
4
3
2.38
W
Zeus
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,415
Damage
41,522
62,517
Taken
63,438
20,366
Mitigated
29,977
23,084
Healing
15,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Brenda R Uwu
Baron Samedi
21,858
1,367
2,012
8,171
15,437
6,291
214
1,468
13,969
73,432
0
L
8,958
835
0
3,999
12,749
4,303
64
7,005
5,744
34,905
0
L
12,220
2,920
0
2,690
15,294
6,199
915
8,510
6,784
0
49,471
W
Aphrodite
Ice Dragon9375
Aphrodite
5,414
1,705
1,847
3,997
13,080
3,997
0
2,295
10,785
28,212
0
L
Neith
Potty9268
Neith
4,462
2,287
0
3,488
10,879
3,668
1,886
4,014
6,865
0
35,830
W
4,517
2,521
0
2,252
14,436
4,519
2,219
5,345
9,091
0
20,048
L
3,765
750
614
4,256
14,751
10,584
533
7,300
7,451
15,305
0
W
7,196
5,160
230
4,314
12,169
3,763
1,344
1,628
10,541
0
28,836
L
12,117
5,429
0
646
9,765
5,223
0
4,873
4,892
0
39,413
W
Zeus
4,430
116
0
261
7,395
1,796
524
1,987
5,408
29,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
40,982
329
Minions Killed
267
0
Camps Cleared
0
1,474,554
Distance Traveled
1,557,957
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,994
611
106
6
0
278,093
0
L
Ah Puch
7,777
432
49
3
0
304,043
3
L
Pele
9,045
503
88
5
0
329,054
0
W
Aphrodite
7,692
427
52
3
0
305,222
0
L
Neith
7,723
429
69
4
0
309,902
0
W
Neith
7,864
437
48
3
0
287,739
0
L
Artio
7,956
442
10
1
0
331,454
3
W
Ullr
8,152
453
48
3
0
336,469
0
L
Set
8,481
471
51
3
0
283,504
0
W
Zeus
7,978
443
75
4
0
267,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role